For back paddles? Maybe.
yeah why would you settle for like 2 or 4 extra? this is clearly superior it just has a bit of a learning curve
8BitDo controllers have back paddles, Hall Effect joysticks, and no issues, I'd recommend them!
I'm not sure what advantages mandatory back paddles would offer back paddle fans over them just buying controllers with back paddles if they like them
Does steam recognize the back paddles?8BitDo controllers have back paddles, Hall Effect joysticks, and no issues, I'd recommend them!
Elite 2 are easily removable. They are held in place with "magnets" so to speak.As long as they can be removed go nuts, I find them obtrusive most of the time.
Back paddles should be mandatory, and clicking in the sticks should be removed. I HATE the stick click. It's the worst button ever invented.
I just started using the Flydigi Vader 3 Pro. Has 4 buttons on the back. Not the most ergonomically designed, but they work fine once you get used to them.They really should be. I've had an Msft Elite V2 for almost 2 years with no issues. It sucks that 8bitdo and DS Edge only have two back paddles when the elite has 4. It's made it hard to go back to anything else.
Scuf (has Corsair ever made a controller?).
They sued Valve and got a $4 million verdict over it. They actually lost a shitload if related patents on their site:
SCUF Patents | Controller Patent Innovations
Customize your SCUF® controller & game like the elite on PS5, PS4, Xbox Series X/S, Xbox One, PC & legacy consoles. Take your gaming to another level with SCUF® controllers!scufgaming.com
edit: ah I see, scuf is a corsair subsidiary. Anyway Scuf seems to own the patents.
It can be hard to do when the stick is at an angle for some people. It's also not intuitive. In game you see a prompt for L3 or R3 and those buttons are not labeled on the controller like the rest of them are.Why do people hate clicking in sticks? It's almost always just a toggle to run or crouch or something. It's not like you need to keep it depressed while moving the stick.
I do think that the paddles on the steam deck aren't the most ergonomic. My short time with a steam deck I didn't like them. It's all about grip for me. The Edge's dome buttons are out of the way and harder to press but also at more of an angle like my hands are so my middle fingers rest nearly perfect while the buttons on the steam deck are more vertically oriented.Thanks for answering. Seems ok. Maybe it's just the Steam Deck that has its buttons too inaccessible. Paddles might be better for this sort of thing. Nevertheless, I'll try mapping one of them to dodge in like Dark Souls or something and see how it goes.
The way that the back buttons on the Steam Deck are shaped and how the buttons actually function is counterintuitive. It feels like they would activate with a squeeze but you have to press the back of the Steam Deck itself in order for it to register. I can't get used to it.I do think that the paddles on the steam deck aren't the most ergonomic. My short time with a steam deck I didn't like them. It's all about grip for me. The Edge's dome buttons are out of the way and harder to press but also at more of an angle like my hands are so my middle fingers rest nearly perfect while the buttons on the steam deck are more vertically oriented.
My friend uses the back buttons for stuff like Saving in emulators and likes them. You could always try one of those backplates that come with better back buttons? I think JSAUX makes them.
Yeah i already think controllers have gotten really complex and i dont think we should be adding more by default cuz itd just end up being mandatory
I have one of those too; assignments varied depending on the game. For shooters, reload button was a usual pick. And for RPGs/games with a lot of "press to interact/talk," they let my thumb just sit naturally while the index/middle did the work. I liked it.I have an 8Bitdo Ultimate, but I have no idea what to use the back paddles for. I got it for the Hall Effect sticks, because Jesus fucking Christ I've had like 4 game controllers become worthless to drift in the last few years. 2 Xbox controllers, a Dualsense 5, and a non-Hall Effect 8Bitdo have all drifted after a year.
Thanks for answering. Seems ok. Maybe it's just the Steam Deck that has its buttons too inaccessible. Paddles might be better for this sort of thing. Nevertheless, I'll try mapping one of them to dodge in like Dark Souls or something and see how it goes.
Souls is the reason I can't live without backpaddles.
Map the right paddle to dodge/run/jump. Complete gamechanger.
Controllers are already too expensive and have too many gimmicky features that developers don't implement.
Hmm, yes, I see the appeal of putting the A/X button on the left paddle and playing an RPG with just one hand until you get into a battle or something.I have one of those too; assignments varied depending on the game. For shooters, reload button was a usual pick. And for RPGs/games with a lot of "press to interact/talk," they let my thumb just sit naturally while the index/middle did the work. I liked it.
It can be hard to do when the stick is at an angle for some people. It's also not intuitive. In game you see a prompt for L3 or R3 and those buttons are not labeled on the controller like the rest of them are.