Yea, drift should not be a thingBetter build quality should be mandatory for next gen controllers.
Nah, as long as there's software to let you unmap buttons you might accidentally hit, the more the merrier imo. I'm using the four back buttons to replicate the dpad; juking and jiving like a boss while effortlessly calling in Stratagems in Helldivers, lol.There are 40 dollar controllers that have back buttons and hall effect sticks. Just 2 in the back should be enough.
What's Hall effect? Also, how's the quality of 8bitdo? I see they have a new Xbox controller coming soon.8BitDo controllers have back paddles, Hall Effect joysticks, and no issues, I'd recommend them!
Well, hopefully designers/devs allow you to remove the sticks, or let you remap them so the back buttons don't do anything.Yeah, if back paddles/buttons become standard extra inputs I'm out, I'm not going to contort my grip over the controller to avoid accidentally hitting a button I did not meant to press, especially since I already have a hard time avoiding doing that to the shoulder buttons/triggers.
Hall effect joysticks are made differently such that they shouldn't drift like modern day OEM sticks will.What's Hall effect? Also, how's the quality of 8bitdo? I see they have a new Xbox controller coming soon.
What's Hall effect? Also, how's the quality of 8bitdo? I see they have a new Xbox controller coming soon.
I have an 8Bitdo Ultimate, but I have no idea what to use the back paddles for. I got it for the Hall Effect sticks, because Jesus fucking Christ I've had like 4 game controllers become worthless to drift in the last few years. 2 Xbox controllers, a Dualsense 5, and a non-Hall Effect 8Bitdo have all drifted after a year.
What's Hall effect? Also, how's the quality of 8bitdo? I see they have a new Xbox controller coming soon.
L3 to run and R3 to crouch in shooters has been great over the years.Why do people hate clicking in sticks? It's almost always just a toggle to run or crouch or something. It's not like you need to keep it depressed while moving the stick.
Yeah I have an 8bit do ultimate and it's a great controller but I wasn't a fan of the shape. The apex 4 is like driving a luxury car. It's hard to go back.I put it in the controller ot but after trying all the premium options i got an apex 4 and omg. I can never go back.
AC6 is on my list, I'll try it when I get to that.I find them to be game changing for anything where you can use them in place of face buttons such that you never have to take your fingers off the sticks, never have to stop moving the camera.
So like for shooters/third person games or stuff with a free camera i'll put jump on one, and then like crouch/dash/item select or something like that on another. personally it's incredibly freeing to be able to just run and move around and never have to stop adjusting the camera. it's a little thing but it completely changes the way games feel
I would recommend trying this in a Souls game or like Armored Core. Flying your mech around and always having full control of the camera at all times is incredible
Ew no. Last thing we need are an additional 2 buttons for your thumb when it already has the right thumb stick and 4 faces buttons it has to do all by itself.Bring back the black/white extra face buttons from the OG Xbox controller first
Bring back the black/white extra face buttons from the OG Xbox controller first
Not too long got one these, nice clicky buttons and the trigger stops are great, still adjusting to the 4 back bottons tho heh.
Bring back the black/white extra face buttons from the OG Xbox controller first
Hall effect joysticks are made differently such that they shouldn't drift like modern day OEM sticks will.
8bitdo was pretty janky at first but I've come to really like their output. Just always keep the FW up to date.
Hall effect is basically a stick where the directional inputs are detected by a small magnetic sensor instead of the physical contacts in current OEM controllers. The primary reason that hall effect sensors are making a comeback (they were used on Dreamcast and GameCube controllers iirc) is because they are far more resilient to developing drift. Drift right now is due to the current sensors degrading physically, and somewhat rapidly because of the constant
physical movements they go through.
I've owned 5 different 8bitdo products and I feel like they're very good. I have personally never vouched for third party controllers in the past, but 8bitdo manages to be my first exception.
Looks like I'll be grabbing the new 8bitdo Xbox controller later this year.I have the 8BitDo ultimate and the 8bitdo Switch controllers.
Both are shockingly good for what they cost me. Especially the ultimate with the charging dock, wifi dongle, Hall effect sticks, back paddles etc. Kinda wild how much you can get for 35-40 bucks. Not a lot to dislike.
Here are the two I picked up. Paid 25 and 35 USD for them over at Aliexpress all included.
Seriously, that thing was perfect. I need another one for the dualsense. I don't want to spend 2.5x as much for a new controller when all I want are paddlesThe DS4 paddles attachment that was $30 is probably the best add on for that controller big reason why I use it before a DS5. Such a easy and accessible and COMFORTABLE piece behind a DS4 lol
I think it should be stressed that good back buttons/paddles make a huge difference.Steam Deck made me realize I never want a controller or handheld without back buttons/paddles ever again.
Yes, such a nice feature for a more economy model. I also love that the software lets me adjust the stick deadzones to a much more granular level than the 8Bitdo's. I want my character to break out into a sprint with but a twitch.Not too long got one these, nice clicky buttons and the trigger stops are great, still adjusting to the 4 back bottons tho heh.
What I've found lately when looking into something else is there is a maximum number of buttons allowed for Xinput and it is the number typically found on an Xbox controller (12 + home). 3rd party manufacturers then have to stay within those limits and for whatever reason don't define more buttons for Dinput (which I don't think has the same limit).I haven't checked in a while (I really only use them for very specific games, like Soulsbornes), but Steam Input does not recognize them directly last I checked if you rely on it because the back paddles are controlled by firmware (the software) and aren't "native buttons". That said you can essentially hack the functionality in very easily: if you use the 8BitDo software and bind the back paddles to double press each analog stick, you can then bind the double press analog sticks in Steam Input into anything and it will work with the back paddles instead.
I installed the mod in the first pic and love it. The metal button version is better imo because they take a bit more force to press but not a ton, so I don't accidentally hit them like I did sometimes with the plastic one.I think it should be stressed that good back buttons/paddles make a huge difference.
Went from using this mod on dualsense with so so experience.
To Gulitkit KK3 with paddles and it is night and day as you're not accidently pressing the buttons, can also switch paddles to dual sense edge type buttons.
I want button layouts that make sense for modern games.
designing a game around it. ie. if you're using back buttons instead of face buttons. those face buttons are now free for something else.
I can't even begin to describe how transformative it is to be able to keep using the right analog stick and not needing to take your thumb of it to use the face buttons.
I wish the extra face buttons are on the left side instead of the right (or just have them on both).
it is an annoying design flaw i hope it gets addressed with the Deck 2, but i'd like to point out you do not need to press the back , rather you need to press them where the button names are:The way that the back buttons on the Steam Deck are shaped and how the buttons actually function is counterintuitive. It feels like they would activate with a squeeze but you have to press the back of the Steam Deck itself in order for it to register. I can't get used to it.
I worry that if you put the paddles there on every controller, developers will use them. Some games will become absolute control-scheme messes, and it'll be ruinous for accessibility options. I think the best option is that manufacturers actually give a shit about making things well and selling them at reasonable price points, so if you want to remap, absolutely you can do that and it's easily affordable. But I personally think (whisper it) we should be moving to simpler controls in general rather than adding more to the pot.
I meant to say that.it is an annoying design flaw i hope it gets addressed with the Deck 2, but i'd like to point out you do not need to press the back , rather you need to press them where the button names are:
I love back paddles.Genuine questions - Have you played with the dual sense edge or any other highly regarded back button/paddle controller? What is it you don't like about them if so?
oh wow, so that's why they were feeling horrible to press. should be a sticky on ot lolit is an annoying design flaw i hope it gets addressed with the Deck 2, but i'd like to point out you do not need to press the back , rather you need to press them where the button names are: