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Garrison

Member
Oct 27, 2017
2,918
People forget that the game didn't pop into the world fully formed with Evo Moment 37.

Street Fighter 3 released to heavy competition with other fighting games, with other Capcom games, and with itself - that is, the expectations that had been lofted on a game that have that next number designating as the true successor to 2. A bunch of the major fighting games from other companies were drop dead stunners in 3D like Tekken and Virtua Fighter; Capcom themselves had Alpha/2, XvSF/Marvel Super Heroes, EX, Rival Schools, and Vampire Savior all releasing basically simultaneously.

Then you get to the arcade and see it: the big "III" showing that this is the real deal, the return of the king, the next big milestone in fighting games... and it's "another 2D Capcom fighting game" with much better animations, you can't really tell if the gameplay is really all that different from other Capcom games, and all of the characters (of which there aren't many) are "ugly" all-new weirdos, with Ryu and Ken shoved in after people reacted negatively in location tests.


So yeah, there was a lot of backlash from multiple fronts: from people who saw no reason to move on from Alpha 2 other than pretty graphics, from people who hated the new roster, from people who thought that the "III" would signal a major revolution in gameplay or presentation (which had a big overlap with, as shown multiple times in this thread, people who saw 2D as an aging dinosaur and demanded polygons for everything). There were also people who hated parrying!
Also good luck on finding it in arcades at the time. SF2, its many incarnations, and most of the more notable CPS2 fighters were ubiquitous around where I grew up, but I can't even remember ever seeing a SF3 of any type (much less SF3:NG) until years after the fact and it's not like I grew up in an arcade desert.

Hell, I vaguely knew about it via gaming mags at the time, but the way they wrote about it, I honestly barely even remember even realizing it was actually out in 1997.
Really great posts on what happened. Street fighter 3 really didn't have nothing good going for it at the time it came out. Capcom just took way too long to make this game happen.

Also one thing to add to all of this is that by the time this thing came out many of us Arcade goers where already starting to visit arcades less often due to the home consoles getting stronger. I remember having Street fighter Alpha at my home on the Sega Saturn is it was a perfect port of a very strong game so why go at an arcade to play that odd SF game with a bunch of weird characters?

Most of my fighting game crew from around town would just play at home more often since we already had that and a decent port of VF2 on Saturn along with perfect ports of 2d fighting games here and there.

And as far as fighting games when the DC came out with Soulcalibur and a version of MVC2 it was over. I think by the time Soul Calibur came out I had already forgotten that Sf3 existed until people brought it up.
 

Easy_G

Member
Dec 11, 2017
1,676
California
EGM had a "10 most over rated video games" column one time in 2005. 5 out of 10 of the games were Rare games. The list was:

  1. Battle Arena Tonshinden
  2. Donkey Kong Country
  3. Killer Instinct
  4. Donkey Kong 64
  5. Perfect Dark
  6. Nights
  7. Final Fantasy 9
  8. Banjo-Kazooie
  9. Shenmue
  10. Ico
I never read EGM again.
I love this post. I can imagine a younger version of yourself with Rare posters on your bedroom wall and Donkey Kong patches on your backpack reading this and the lifelong anger it caused. The Rare avatar is just perfect.

But I agree, this is a terrible list. Why in the world did they hate Rare so much?
 

PepsimanVsJoe

Member
Oct 26, 2017
6,154
But I agree, this is a terrible list. Why in the world did they hate Rare so much?
It's probably because EGM gave all of those games really high scores in the past. They felt they had to "correct those mistakes".
Opinions change, and that's perfectly fair, but there's something really odd, when half the list is Rare.
 

Gunny T Highway

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
17,054
Canada
biBKFzi.jpg
ROFL!
 

Dary

Member
Oct 27, 2017
8,422
The English Wilderness
So what kind of games did the fellows at Edge magazine actually like anyway, if they're the sort of people to write-off Doom, Smash Bros, and Super Metroid?

Just remembered that they gave unfavorable marks to Gunstar Heroes, too. That game wasn't exactly a big commercial success or even a high-profile release at the time, but everyone I knew who had a Genesis and played it definitely enjoyed it.
Based on my own experience of growing up in 90s Britain, Edge always came across as smug, overly pretentious twonks.
 

andymcc

Member
Oct 25, 2017
26,346
Columbus, OH
It's probably because EGM gave all of those games really high scores in the past. They felt they had to "correct those mistakes".
Opinions change, and that's perfectly fair, but there's something really odd, when half the list is Rare.

the more people reflect inward and discover how mediocre the first DKC is, the better gaming discourse will become.
 

PepsimanVsJoe

Member
Oct 26, 2017
6,154
Speaking of Edge and Gunstar Heroes, here's the review they did waaaaay back when.

dgBBM6Q.png

It's a pretty bizarre write-up.
Their biggest complaint is that there aren't any secret rooms or levels, as if Edge was expecting "Super Mario World with guns" or something.
 

Nairume

SaGa Sage
Member
Oct 25, 2017
6,975
the more people reflect inward and discover how mediocre the first DKC is, the better gaming discourse will become.
Really, it's the same for Banjo Kazooie and Killer Instinct, too. They were flashy games, but they both were much worse than the games they were trying to emulate (and the game that KI was trying to emulate wasn't even good to begin with!).

Perfect Dark is actually still an incredibly solid shooter with just a few minor bad design decisions here and there, so at least its praise was still well earned.
 

Border

Banned
Oct 25, 2017
14,859
Street Fighter 3 had easily been the most anticipated game of the decade; calling it the disappointment of the year was a rather safe bet, even in February. If you can think of bigger disappointments happening during 1997, by all means post them, but I certainly can't think of many.
Even in terms of 1997 Fighting Games, Mortal Kombat 4 was probably as much of a disaster as Street Fighter 3.
So yeah, there was a lot of backlash from multiple fronts: from people who saw no reason to move on from Alpha 2 other than pretty graphics, from people who hated the new roster, from people who thought that the "III" would signal a major revolution in gameplay or presentation (which had a big overlap with, as shown multiple times in this thread, people who saw 2D as an aging dinosaur and demanded polygons for everything). There were also people who hated parrying!
I'm not sure if we're supposed to be compiling sentiment that was a "bad take" even at the time it was written, or if this is meant to be a list of attitudes/opinions that time has revealed to be a "bad take". Like I won't deny that there was a pretty tepid reaction to Street Fighter 3 at the time, but as the years have worn on I think we can recognize that that reaction was kind of dumb. So much of it was just based on superficial crap like "These new characters are ugly" or "I don't want 2D sprites anymore" or "This isn't the revolutionary title I imagined it would be." Vanilla SF3 wasn't as great as 3rd Strike but it's not exactly the disappointment of the year (particularly in retrospect).
 

andymcc

Member
Oct 25, 2017
26,346
Columbus, OH
Really, it's the same for Banjo Kazooie and Killer Instinct, too. They were flashy games, but they both were much worse than the games they were trying to emulate (and the game that KI was trying to emulate wasn't even good to begin with!).

Perfect Dark is actually still an incredibly solid shooter with just a few minor bad design decisions here and there, so at least its praise was still well earned.

Yeah, comparing Perfect Dark to other MP FPS on the PS1 or Saturn... it is clearly an excellent game (though I never really got into it as I was heavy into PC FPS at the time).

That being said, DKC2 is a very fine, exceptional platformer and I totally get its reception. Can't say the same about any other Rare platformer.
 

Irminsul

Member
Oct 25, 2017
3,041
Really, it's the same for Banjo Kazooie and Killer Instinct, too. They were flashy games, but they both were much worse than the games they were trying to emulate (and the game that KI was trying to emulate wasn't even good to begin with!).
I agree with DKC, but hell naw at Banjo Kazooie. Being able to grab all 10 puzzle pieces in one go (which is actually possible for all but one level!) automatically makes it better than Super Mario 64.

But seriously, I honestly never compared it to SM64 all that much. Yes, they're both platformers, but so are a dozen other games on the N64. Banjo's focus were very obviously different things, but in the end, they're both great examples of their genre.

I recently replayed both and could be bothered with Banjo for much longer than SM64 (in fact, I actually completed it). To do what I just said I don't do that often: Banjo's later levels are quite a bit better than Mario's.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Even in terms of 1997 Fighting Games, Mortal Kombat 4 was probably as much of a disaster as Street Fighter 3.

If you think MK4 was anywhere near the ballpark of anticipation that Street Fighter freaking Three was, I don't even know what we're talking about anymore.

I'm not sure if we're supposed to be compiling sentiment that was a "bad take" even at the time it was written, or if this is meant to be a list of attitudes/opinions that time has revealed to be a "bad take". Like I won't deny that there was a pretty tepid reaction to Street Fighter 3 at the time, but as the years have worn on I think we can recognize that that reaction was kind of dumb. So much of it was just based on superficial crap like "These new characters are ugly" or "I don't want 2D sprites anymore" or "This isn't the revolutionary title I imagined it would be." Vanilla SF3 wasn't as great as 3rd Strike but it's not exactly the disappointment of the year (particularly in retrospect).

First of all, much like Street Fighter Alpha, SF3 remains an underwhelming entry that few people would play today if not for its successive iterations. The reasons go far and beyond "I don't want 2D sprites", and characterizing them as such is just wildly disingenuous.

Second, and most importantly, there's no such thing as "disappointing in retrospect". You don't get to tell people from 1997 that the game wasn't really disappointing, by completely disregarding the expectations of the time; that's the opposite of how disappointment works!

This thread is about takes that were either hilariously wrong at the time, or proven hilariously wrong eventually. "SF3 is 1997's disappointment of the year", simply put, is neither. Take the L and move on.
 

Crushed

Member
Oct 25, 2017
7,725
Banjo Kazooie was always great (honestly, it's Tooie that's worse in retrospect); Killer Instinct is dumb fun but was never pretending to be more than that. DK64... yeah, that was an example of the hype ouroboros eating its own tail.

And while DKC1 is overshadowed by the much superior sequel(s), the whole push to retroactively label it "as a mediocre game" (when it's probably in the 90%+ percentile of SNES platformers) that just "fooled people" with prerendered graphics always felt like a push by salty Yoshi's Island and Genesis fans over the fact the first game dominated the end of the 16-bit era, and waited until Rare's fall from grace in the mid-to-late-00s as the opportune time to go back and paint their whole output as "overrated."
 
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Border

Banned
Oct 25, 2017
14,859
If you think MK4 was anywhere near the ballpark of anticipation that Street Fighter freaking Three was, I don't even know what we're talking about anymore.
I have no idea how we're really meant to gauge anticipation and hype of a product from 25 years ago, beyond our own subjective experiences and cloudy sense of what was hot at the time. Or if that's even really supposed to be the metric to measure it by. From a commercial and financial perspective, MK4 essentially put the franchise in the dirt for half a decade, while Street Fighter lived on with the Alpha series, Versus series and Double Impact/Third Strike. MK4's effect on the franchise as a whole was certainly more pronounced. There was not even enough interest in it to garner expansions, let alone sequels.

Second, and most importantly, there's no such thing as "disappointing in retrospect". You don't get to tell people from 1997 that the game wasn't really disappointing, by completely disregarding the expectations of the time; that's the opposite of how disappointment works!
I think the people of 1997 will get along just fine, whether I think their reactions to SF3 were kinda dumb or not.

I wish the text of the article were still available or archived somewhere, just so we'd have a better sense of where they were coming from. I have a stack of Next Gens in the closet somewhere but I don't think this issue is one of them.
 

Crushed

Member
Oct 25, 2017
7,725
I wish the text of the article were still available or archived somewhere, just so we'd have a better sense of where they were coming from. I have a stack of Next Gens in the closet somewhere but I don't think this issue is one of them.
q03dIQn.png




EDIT: for completion's sake, here's the second half of their preview of SFIII a couple months later where they expressed concerns (the subheader was, "In the age of 3D fighting games, is there still room for the classic 2D gameplay of the Street Fighter series?"), and their review a bit after that:

pe09Tzg.png

BlHKAzu.png
 
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Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I have no idea how we're really meant to gauge anticipation and hype of a product from 25 years ago, beyond our own subjective experiences and cloudy sense of what was hot at the time.

How about hard numbers?

Arcade cabinets sold:

Street Fighter II': Champion Edition – 140,000 (Japan)[SUP][10][/SUP]
Super Street Fighter II – 100,000[SUP][11][/SUP]
Street Fighter II: The World Warrior – 60,000[SUP][12][/SUP]

Mortal Kombat II – 27,000[SUP][13][/SUP]
(I can't find numbers for MKIII).

Home sales:
  1. Street Fighter II - 15.5 million
(MKII and III are not listed, meaning they sold under 5 million. Only MK9 and X made above it).

Or if that's even really supposed to be the metric to measure it by. From a commercial and financial perspective, MK4 essentially put the franchise in the dirt for half a decade, while Street Fighter lived on with the Alpha series, Versus series and Double Impact/Third Strike. MK4's effect on the franchise as a whole was certainly more pronounced. There was not even enough interest in it to garner expansions, let alone sequels.

Is this bizarro world? What the fuck? It's Street Fighter, not MK, that didn't get any mainline entries for over a decade, not MK!

It's clear to me by now that you're just trolling, so I guess this is where I bow out of this nonsense.
 

Croc Man

Member
Oct 27, 2017
2,546
There was a UK magazine that had clearly been bribed to give a glowing review to Men in black the game. Iirc the mag might have been "play", had Hwoarang from Tekken 3 on the cover and gave it 90%+, however any part of that may be wrong (definitely wasn't opm).

Can't find a scan of it but would love to see it again.
 
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Border

Banned
Oct 25, 2017
14,859
Is this bizarro world? What the fuck? It's Street Fighter, not MK, that didn't get any mainline entries for over a decade, not MK!
"MK4 essentially put the franchise in the dirt for HALF a decade "

There are 5 years in between the release of MK4 and MK5 (Deadly Alliance). Half a decade. During this period there were no expansions to MK4 and no side-games. MK Special Forces was released as a terrible 3rd person action game but that's about it.

SF3, for all its woes, still got two expansions and the side-series continued. The new characters of SF3 were persona non grata, but Capcom was still capable of milking nostalgia from the SF2-era World Warriors in the Alpha, Versus, and EX titles.
 

Border

Banned
Oct 25, 2017
14,859
q03dIQn.png




EDIT: for completion's sake, here's the second half of their preview of SFIII a couple months later where they expressed concerns (the subheader was, "In the age of 3D fighting games, is there still room for the classic 2D gameplay of the Street Fighter series?"), and their review a bit after that:


BlHKAzu.png

Kinda funny that the "Biggest Disappointment of the Year?" headline ultimately turned out to be clickbait -- or in 1997 would it be called "flipbait"? "Browsebait"? "Pagebait"?

The actual article has some very mild hand-wringing about the fact that the game is still 2D, but doesn't take much of a negative tone. Let alone one that justifies proclaiming it the disappointment of the year.

The 4-star review has more weird gaffes that I associate with that era. There's this idea that everything has already been done in 2D, and that no progression can happen in a series until it moves to 3D. How many franchises did that mentality kill?
 

sora bora

Member
Oct 27, 2017
1,572
fwiw, my personal recollection is that I viewed Street Fighter III as one of the most disappointing games of all-time. I cannot confidently articulate what I had expected, but it certainly wasn't what I felt like was another SF II version.

obvi the game itself is fine.
 
Jul 27, 2020
1,744
I played Street Fighter 3 in the arcades, in early 1998. It was okay, very flashy and no lines for the game, not like with MK4 or MVC at the same time. There were only something around 1200 cabinets made
 

Syriel

Banned
Dec 13, 2017
11,088
Something I've always wondered about when reading stuff like this, does anyone who worked on the big gaming magazines still working in games media today? Has their ever been interviews discussing the 80s and 90s age of the medium or if they have regrets or how they feel about the old feelings and comment like the anti-2D games they pushed?

A lot are in games still, but with a few exceptions, not in the media. Mostly due to salaries.
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
15,007
716
Is there an archive of old magazines? I remember an old EGM preview saying you could like, take things off of tables in the REmake and use them as weapons in a pinch, like candlesticks and what not, but I definitely do not have that article around anymore. I'd love to see if I'm remembering that right.
 

Border

Banned
Oct 25, 2017
14,859
Is there an archive of old magazines? I remember an old EGM preview saying you could like, take things off of tables in the REmake and use them as weapons in a pinch, like candlesticks and what not, but I definitely do not have that article around anymore. I'd love to see if I'm remembering that right.
I ended up nostalgically browsing through my old Next Gens because of this thread, and if there is such a site dedicated to archiving old magazines I would be happy to donate a bunch of of scans or even the originals.
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
15,007
716
Is there an archive of old magazines? I remember an old EGM preview saying you could like, take things off of tables in the REmake and use them as weapons in a pinch, like candlesticks and what not, but I definitely do not have that article around anymore. I'd love to see if I'm remembering that right.
Found the issue I think I was thinking of and nope. I must have either seen it somewhere else or misremembered. Ah well, it was like 20 years ago.

I ended up nostalgically browsing through my old Next Gens because of this thread, and if there is such a site dedicated to archiving old magazines I would be happy to donate a bunch of of scans or even the originals.
I found what I wanted on this site: https://retrocdn.net/Main_Page

Maybe they could use them!
 

Deleted member 17210

User-requested account closure
Banned
Oct 27, 2017
11,569
Yeah, comparing Perfect Dark to other MP FPS on the PS1 or Saturn... it is clearly an excellent game (though I never really got into it as I was heavy into PC FPS at the time).
I think the Medal of Honor games on PS1 have some solid two player modes but yeah, console FPS often got rated without factoring in how much better stuff was on PC. I bought Perfect Dark day one and was pretty disappointed that a RAM pack compatible game was even worse for frame rate than Goldeneye. I expected so much more out of that game given that it had stellar reviews, came out years later, and the genre advanced so much. It had some neat gadgets and ideas but other aspects dragged down the experience for me.

EGM's overrated list having NiGHTS on it is a very '00s thing to do. No way is it overrated in 2021 where it barely gets mentioned.
 

aett

Member
Oct 27, 2017
2,028
Northern California
Is there an archive of old magazines? I remember an old EGM preview saying you could like, take things off of tables in the REmake and use them as weapons in a pinch, like candlesticks and what not, but I definitely do not have that article around anymore. I'd love to see if I'm remembering that right.

This is one of the main goals of the Video Game History Foundation, although I don't know if they have plans to digitize the magazines. I hope they do one day!
 

andymcc

Member
Oct 25, 2017
26,346
Columbus, OH
EGM's overrated list having NiGHTS on it is a very '00s thing to do. No way is it overrated in 2021 where it barely gets mentioned.

Yeah, i think it's weird too. Game got great reviews when it came out across the board and then everyone sort of forgot about it. In retrospect, gaming journalists comparing it to Mario 64 and Sonic probably hurt it later on down the road.
 

Osu 16 Bit

QA Lead at NetherRealm Studios
Verified
Oct 27, 2017
2,933
Chicago, IL
"MK4 essentially put the franchise in the dirt for HALF a decade "

There are 5 years in between the release of MK4 and MK5 (Deadly Alliance). Half a decade. During this period there were no expansions to MK4 and no side-games. MK Special Forces was released as a terrible 3rd person action game but that's about it.

SF3, for all its woes, still got two expansions and the side-series continued. The new characters of SF3 were persona non grata, but Capcom was still capable of milking nostalgia from the SF2-era World Warriors in the Alpha, Versus, and EX titles.


MK4 arcade came out in 1997. The console ports came out in 1998 and sold well. MK Gold was an expansion that came out in 1999. The MK team released The Grid in 2000. They were working on a version of MK5 that wasn't Deadly Alliance for arcade that got canceled/turned into MKDA.

These situations are different. MK4 was the last arcade game because of the state of the business in America. They then did The Grid and transitioned from making arcade games that would get ported to console to making console games internally. They also had a rough transition going from early 3D graphics to PS2 era technology. This was a small arcade team, less than like 10 guys, with limited experience working on console technology. They had to expand greatly between the development of The Grid and MKDA. If anything going from releasing The Grid in 2000 to having Deadly Alliance ship in 2002 is impressive and quick.

Had Midway stayed in the arcade business longer like Capcom did there is no doubt there'd have been more versions of MK4 going into 1998 and a MK5 before 2002.
 
Oct 28, 2017
2,353
This Metal Gear Solid guide i have always seemed pretty amateurish. To be fair the cover says "Completely Unauthorized." Not really a bad take but its still silly non the less.

rZwG0M2.jpg

tSw4pyQ.png

ZtSqV2O.jpg
 

giallo

Member
Oct 27, 2017
5,255
Seoul
Reading into the history of GameFan, while a lot of genuinely good people worked there, Halverson sounded like the worst kind of gamer running the show and ruining it for a lot of people.

Gamefan/Dave seemed to attracted controversy. I adored the magazine (even had a subscription to it), and it's special brand of 'gaming hype', but it felt like a sketchy publication at the best of times. I remember EGM (or was it GamePro) accused Gamefan of selling their preview/review copies of games through their store.

And then there was the controversy with one of their issues that had been "hacked" before it went to print. Someone had removed a review for a baseball game, and replaced it with a grammatically-appalling racist rant against Japanese people.
 

xir

Member
Oct 27, 2017
12,620
Los Angeles, CA
Gamefan/Dave seemed to attracted controversy. I adored the magazine (even had a subscription to it), and it's special brand of 'gaming hype', but it felt like a sketchy publication at the best of times. I remember EGM (or was it GamePro) accused Gamefan of selling their preview/review copies of games through their store.

And then there was the controversy with one of their issues that had been "hacked" before it went to print. Someone had removed a review for a baseball game, and replaced it with a grammatically-appalling racist rant against Japanese people.
Was he the guy who went on to Play and gave sonic 06 a 9?
 

War95

Banned
Feb 17, 2021
4,463
Theres a famous spanish review of Castlevania Symphony of the Night that gave then a 7 and proclaim that it was a game nobody would remember in a few years lol
castlevania_sotn_02.jpg

Edit: here it is for anyone who understand spanish. Basically they call the 2D graphics "SNES like" and animations "poor" hahaha
 
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SirNinja

One Winged Slayer
Member
s-l400.jpg


Edge gave it a 6/10 btw. Which was pretty fucking generous IMO.
For a second there I thought that yellow "border" was part of the magazine cover, like Edge had suddenly become National Geographic for an issue. :P

Also yes, pretty much any magazine with "Is _________ the [Zelda/Halo/Pokémon/GTA/etc.] killer???" on the cover has pretty much doomed said game. I can't think of a single such prediction that turned out even remotely true.