Yes but realize that your defense is "well people who don't know any better might like it"
Anyone, kids included, "might like" anything. Including the many decent to very good family friendly games out there that will be competing with this. Kinda puts us on a dead end to discuss the game's merits on those terms.
is this really breezy or gratifying though? it's a collectathon, and a pretty dense one at that given how you have to cross levels to get specific costumes and not lose them to get the trophies and unlock more
i don't really get the sentiment that this is for small kids, compared to something like Lucky's Tale which is very accessible, and very easy to hand to a kid and watch them progress
My post isn't some guiding light anyone needs to follow, I know for sure it definitely didn't come off like that.
Not a nice thing to say, but he's been rather miss or miss for a while now.
Lol love how this is pretty much the post boss scene.
i wish they would change the name but i think it will flop anyway
I don't think the name is the only thing that needs changing, and here I thought Yuji Naka was the magic behind Sonic Team.
I just wish they would make the name "Balan Wonderland" because it rolls off the tongue so much easier.
I assume it's a puzzle introduction thing to teach the mechanic. there's another ball puzzle that's a bit more involved (but really not much)Why was there that one "puzzle" where the player steps on a switch, a sloooooow cutscene plays out as a ball rolls down for like, 5 feet, and then opens the door which is right there? What does that add?
I went back to watch a trailer, and while some of the strange stuff is there (mad dancing), it looked like a completely different beast from this demo.
It did not looked slow ass like the demo is and at some point you change your costume while jumping (fairly quick).
It's a shame.
I feel bad for Naka and crew because there's a lot of effort in some aspects of the game but man, what were they thinking with the game design. You can't make a 3d platformer that has bad platforming. It seems like they went so all-in on the costumes that they decided to completely nerf the base controls of the game so that the costumes had notable value. Which means the game is unfixable because it's built around playing like shit.
I'm guessing the rate of preorders for a platformer by a no-name Japanese studio and developed by someone no one younger than 30 has heard of wasn't particularly high to begin with.If the demo drives the rate of preorder cancellations up (likely given thenear-universal negative reception) does that mean Square Enix will choose to release fewer demos than before? Not that they release a ton anyway.
I went back to watch a trailer, and while some of the strange stuff is there (mad dancing), it looked like a completely different beast from this demo.
It did not looked slow ass like the demo is and at some point you change your costume while jumping (fairly quick).
It's a shame.
Yea. They definitely lost a lot of potential buyers who tired the demo. Man I was interested in this before playing the demo too. Thanks SE for saving me a few $.I am shocked Square Enix was confident enough to release a demo for this
You take that backNow to be fair, given Yuji nakas production history for 3d platformers, of Sonic Adventure through to Shadow the Hedgehog, as well as billy hatcher and the giant egg, he obviously never got that memo.
Considering the demo has levels from later chapters, doesn't look like the game will change later on.Damn, this trailer almost gets me hyped right back up. Maybe this is a case of a bad demo? Man I don't know. The depressing thing is minor changes like instantaneous costume switching, every costume can jump, inventory access from the pause menu and a run button would easily boost this game to a very enjoyable 7/10 for me. For now a lot of these quality of life issues really pile up.
I'm more convinced they wanted to rip the band-aid off rather then shock people with the disappointmentI am shocked Square Enix was confident enough to release a demo for this