Red dead has the best battle pass. Used the gold I easily earned in game to get it and hit all 70 levels within a week since all you need is 1k xp every level and everything you do gives you that.
This is what I don't get. The game is not taking you hostage. Play as much as you can/as much as you enjoy the game. With Rocket League and the Rocket Pass it is quite easy reaching all the items by just playing the game. If you are a competitive player, it is really just a side project so to speak. I am currently playing Breakpoint and there is a Battle Pass as well, but I am not nervous or anything when playing the game or afraid of missing stuff.It's getting to the point that games are now demanding you to complete your chores rather than let you have fun at your own pace
This is really hostile and a bit ridiculous at the same time.Yeah and people are that stupid and even pay for having to do the work.
This is really hostile and a bit ridiculous at the same time.
For fortnite it's free to download and play as much as you want and if you are playing enough you only have have to spend like £8 once for a battlepass and can get it for free for every season afterwards by the v bucks you unlock.
If you don't want the BP or don't enjoy it then you can still play normally but if you want extra skins, wraps, gliders, pickaxes, music, loading screens etc it's a good way to get them. Better value than buying a skin outright too.
This is really hostile and a bit ridiculous at the same time.
For fortnite it's free to download and play as much as you want and if you are playing enough you only have have to spend like £8 once for a battlepass and can get it for free for every season afterwards by the v bucks you unlock.
If you don't want the BP or don't enjoy it then you can still play normally but if you want extra skins, wraps, gliders, pickaxes, music, loading screens etc it's a good way to get them. Better value than buying a skin outright too.
Consider whether the alternative is a feasible product in today's environment if the plan is to only support that game. For the ones that are also €60, the pass is just a side hustle. The ones that are free are the most pernicious. It's not that they give you the game for free. You're offering your time and attention in return for the possibility of getting hooked. It's designed to be free in order to lure as many people as possible into the grind. Don't think of it as generous, think of it as devious. Like you said, it's not right to praise how big the cheese on the mouse trap is. It's still a trap for many, even if you have the capacity to grab the cheese unscathed.
Fortnite is a free to play game that holds no game modes or abilities hostage to a pay wall. They are constantly updating it with new modes, weapons, items, map locations, events etc. And all of that is free.It's suppose to be hostile, because people are addicted to those passes and now we also get 5$ per month battle passes for Mario Kart. Everyone buying those passes is at fault. People get addicted by buying those passes. It's in no way different than lootboxes except that you really have to work for things you want. Do you even see your mistake? You are forced to play enough to get your moneys worth you have to buy yourself in again. It's not ridiculous. What is ridiculous are Epic Games, EA, Nintendo and other companies forcing people to play daily to get their money worth. For most of those players it's not about fun anymore which videogames are suppose to be about.
Mouse trap?More or less ridiculous than defending the honor of mouse trap?
FOMO is real but eventually you just get desensitised to it, I know I have.
EDIT
Once you accept that entertainment is endless and there will never be enough hours in your life to experience all of it, you start feeling such a wonderful sense of freedom.
Dont buy them then ? They are supposed to be for more invested players.
I mean most good games are in some way designed to get people invested to it - if you keep playing games you dont enjoy or dont wanna play thats more of a personal issue.They're designed to transform people into invested players. To suck them in and occupy their time and money.
Today marks the start of a new season in Apex Legends and a new expansion for Destiny 2, both games that I'm interested in playing. But both games feature a battle pass system, in which you must grind to gain levels. This makes playing both games very difficult.
In Apex Legends, in order to max out your battle pass at level 110, you must gain at least 8 levels per week.
I mean most good games are in some way designed to get people invested to it - if you keep playing games you dont enjoy or dont wanna play thats more of a personal issue.
I wouldnt call it dismissive - its just the reality.You can make the same kind of dismissal about loot boxes.
Battle Passes are designed to encourage habitual gaming and in some cases that will lead to addiction. It is personal, but these are games being played by tens of millions many of whom are children.
The loot box is an aggressive push for the user's money. The battle pass is an aggressive push for the user's time because time spent in games correlates heavily with money spent.
I feel that your last sentence is pretty disingenuous as one is part of the game itself and there are quantifiable improvements to the capabilities of a player be it new abilities, gear or stat boosts whereas the other costs money, provides mostly cosmetic items and has a time limit to boot.a) you don't have to buy battle passes to play Apex Legends or Destiny 2.
b) you don't have the obligation to grind to gain levels. I don't think a dev will appear in your home and kill you if you don't.
c) you don't have to "max out" your battle pass.
It's curious the obligations people impose themselves. They say to themselves 'I have to buy everything' or 'I have to collect everything' or 'I have to max out my level' and they make the game unfun for themselves. The funnier bit is that I suspect the very same people are the ones who passes on games without no progression/reward mechanics, because what's the point of playing the game, then?
The problem is when a game is very fun to play, but also imposes weekly chores. I want to play the fun game but I also need to level the battle pass so I won't be seen as an unworthy noob in the game.I'm still a fan of the battle pass idea moreso than the alternatives but I totally understand where everyone's coming from. If a game ever feels like a chore it's wise to drop it.
You can make the same kind of dismissal about loot boxes.
Battle Passes are designed to encourage habitual gaming and in some cases that will lead to addiction. It is personal, but these are games being played by tens of millions many of whom are children. The loot box is an aggressive push for the user's money. The battle pass is an aggressive push for the user's time because time spent in games correlates heavily with money spent.
The battle pass very heavily exploits the feeling of a sunken-cost. Once you spend money on a Battle Pass you feel like you have to plunge time into it because otherwise you get close to nothing. The more time you plunge into said battle pass, the more important it becomes that you actually complete it because you haven't got to the really good stuff yet. Obviously once the season nears its end there is then a massive incentive to spend money or gargantuan amounts of time to get the remaining tiers (which is extremely expensive).
The problem is when a game is very fun to play, but also imposes weekly chores. I want to play the fun game but I also need to level the battle pass so I won't be seen as an unworthy noob in the game.
I say it all the time, GaaS is the worst thing to happen to gaming.
We can only blame ourselves though, it's more successful and profitable than it has any right to be.
No, but designing the game as a one and done from the ground up like the old days is better.