i like it better than battlefield 1, and the map is certainly better than any of the bf 1 maps, but bf4 is still preferable for me
How does the movement and shooting feel compared to BF1? Hopefully more weighty.
It is. Much slowerHow does the movement and shooting feel compared to BF1? Hopefully more weighty.
you'll be happy to hear that character movement and gun play are the most obvious improvements, to me at least.How does the movement and shooting feel compared to BF1? Hopefully more weighty.
It's fun, but it's not 1942/1943 style of gameplay if that makes sense, there's the general favoritism and push toward smg's/full auto's rather then having rifles and things as one of hte main forefronts of a class like you had with the engineer/rifleman class in the older wwII games.
The map is quite dense with clutter and elevation changes, but it's also very open with multiple ways in/out of everything.
The aircraft seem near useless (at least in my experience), there's really not a good way to spot enemies on the ground and with all the clutter I never really saw the air vehicles as a threat, at all. In fact it seemed like the AA Flak were quite popular/easy at taking them out of the skies. They really do need a buff or something that gives them more to do.
No, but no Battlefield game has ever felt like WW2.
How are you finding lag playing in Australia? I'm having a rough time.I really like the TTK for most part. I like the current flow of combat, how guns hit hard but not tediously so, and much of the damage can be offset by playing more carefully. It's a far cry from Battlefield 1, a game I adore, where arcadey run-and-gun takes a backseat to patience and care. It doesn't necessarily feel any less hectic; matches are still rich in chaos, and combat loud and frightening. It's just that the weight behind every shot and motion feels more deliberate and significance.
I think the rush to capture a flag is a simple but great example. In Battlefield 1 if your team is trying to capture a point players will just rush endlessly at the flag irrespective of strategy or life. The opposition will mow down waves. You'll die, respawn, and repeat, each time inching closer and closer. Quick revives keep it flowing. Here the more calculated pacing and weighted game mechanics give more value to progress. Getting closer to an objective feels more rewarding as the gained ground puts you in a more advantageous position. Dropping an enemy feels like a significant step forward, as you know they can't just be instantly revived and it's one less person to take you out. And when you're capturing a point you know the opposition isn't just going to haul themselves at the flag in waves because the mechanics just don't support it.
BF1942 never had rifles at the forefront. It was always SMGs/full autos.
edit: only engineer and scout classes had access to rifles in BF1942.
How are you finding lag playing in Australia? I'm having a rough time.
It's humorous using this argument to defend sniping, as if it's ever been anything but a braindead easy, and also mostly useless, gameplay style in the Battlefield games. If you are playing in a style where things like the scope glint cause problems, you definitely aren't "being sneaky, using tactics to counter whatever I came across". You are camping on a ridge and going 8 and 2 (if you aren't terrible) over a 30 minutes match without contributing anything at all to the team.
Anything the devs can do to discourage lone wolfs camping at the edge of the map for a handful of kills is a positive in my book.
When I said being sneaky and using tactics I mean VS snipers, not as a sniper.
The whole crusade to nerf snipers in games instead of thinking of other ways (like putting a max cap on the number of snipers per team depending on the size of the players) is absurd imo, it's like some people hate snipers so much they want to just delete them and that whole thing from the games. You don't like sniping, that's fine, but you're literally advocating to get rid of a playstyle that many people enjoy simply because you yourself don't like it, you want them to be handicapped so hard that they are useless or pointless to play. It worked fine in BF1942, it worked fine in BF2, I found dolphin diving a faaaaar more annoying facet then dealing with a sniper camping somewhere.
I hate smg's/lmg's, yet I'm not advocating dice add some magical means that lets me counter them or nerf them out of existence. In both WWI/WW2 rifles were the backbone of every single army that fought in the war, yet in Dice's newer games they are largely a secondary weapon that are locked behind unlocks generally with no real class to themselves.
I'm not even a die hard sniper, I like the rifleman style of class the best, using things like the M1 Garand, Gewehr 43, SVT-40, etc. This used to be what the Engineer class was, and in BF1943 it was the main rifleman class. However that entire facet is missing (in the beta) and in release there's no such class, it will likely be the medic class with them locked behind "variant" buys (like it was in BF1).
I'd love to see MG's get love too, actually set up the bipod and have good actual range+power and be able to cover a larger area so they are a fearful weapon and if you run into an open area where someone has an mg setup to cover it you're deadmeat like mg's should be.
I just want to see rifles in general get more love then what they get in the series these days, especially in a setting where they were at the forefront and a main weapon used by all armies, and think there's better ways to balance snipers vs adding magical handicaps to them or giving everyone a "cheat" basically to see them.
BF1942 never had rifles at the forefront. It was always SMGs/full autos.
edit: only engineer and scout classes had access to rifles in BF1942.
Yeah watching all the streams it really doesnt look like a WW2 game besides the Weapons...Absolutely doesn't give WW2 feel. There's tons of shit that doesn't match the concept. It was supposed to be Bad Company 3. Except that, every other thing is better than BF1.
Absolutely doesn't give WW2 feel. There's tons of shit that doesn't match the concept. It was supposed to be Bad Company 3. Except that, every other thing is better than BF1.
Yeah watching all the streams it really doesnt look like a WW2 game besides the Weapons...
Should have called it Bad Company WW2 or something...
love reading all the tactical changes/better game flow
i am a r6 siege player for what its worth
Don't care about authenticity. I'm gonna rock my prosthetic arm nazi girl.
Absolutely doesn't give WW2 feel. There's tons of shit that doesn't match the concept. It was supposed to be Bad Company 3. Except that, every other thing is better than BF1.
Absolutely doesn't give WW2 feel. There's tons of shit that doesn't match the concept. It was supposed to be Bad Company 3. Except that, every other thing is better than BF1.
Yeah watching all the streams it really doesnt look like a WW2 game besides the Weapons...
Should have called it Bad Company WW2 or something...
World War II.
I thought it was supposed to be black and white.According to the interwebz, brown, dark green, and grey. Haven't you read a book? Rich and beautiful colours were not a thing 70+ years ago.
What that even means?In BFV soldier uniforms and gear are era authentic, if we ignore clowcar combinations.
Absolutely no. I don't like BF1, but didn't have that kind of problem for me. On this game, the filters they used, colour palette, level design, architecture etc. and especially... The soldier designs have nothing to do with WW2. Of course I'll take the game no matter what, I like that new gameplay mechanics. I'm just telling what's wrong with the game. And it certainly doesn't gives WW2 feel.How so?
I can see meme level customization ("lol, we have claw prosthetic that somehow functions like real arm") becoming issue, but this game is a lot more authentic WW2 than BF1 is WW1. At least weapons available in this alpha were actually widely used during the war. Sure we have meme tank like Strumtiger that never really served any purpose and had like 5 of them ever manufactured, but as is this alpha has more WW2 authenticity than BF1 has to WW1.
Like a World War II game.
Absolutely no. I don't like BF1, but didn't have that kind of problem for me. On this game, the filters they used, colour palette, level design, architecture etc. and especially... The soldier designs have nothing to do with WW2. Of course I'll take the game no matter what, I like that new gameplay mechanics. I'm just telling what's wrong with the game. And it certainly doesn't gives WW2 feel.
Like a World War II game.
Oh I get it. It doesn't look like Saving Private Ryan. Because the map where the beta is located at would look nothing like. World War II was a massive conflict that span different environments.Absolutely no. I don't like BF1, but didn't have that kind of problem for me. On this game, the filters they used, colour palette, level design, architecture etc. and especially... The soldier designs have nothing to do with WW2. Of course I'll take the game no matter what, I like that new gameplay mechanics. I'm just telling what's wrong with the game. And it certainly doesn't gives WW2 feel.
Like a World War II game.
In this case... It's like Bad Company 3 or V instead of WW2 game for me.I'm just trying to nail down what about BFV is so... "not WW2"(?) for you.
In this case... It's like Bad Company 3 or V instead of WW2 game for me.
I don't care Spielberg and I'm not just saying color palette. Brothers in Arms was a colorful game, but look what it looks like. You can easily tell this is a damn WW2 game.If the game doesn't use the same color palette Spielberg popularized it ain't WWII, thems the rules.
I can easily do the same for BFV as well, it's immediately apparent.I don't care Spielberg and I'm not just saying color palette. Brothers in Arms was a colorful game, but look what it looks like. You can easily tell this is a damn WW2 game.
I don't care Spielberg and I'm not just saying color palette. Brothers in Arms was a colorful game, but look what it looks like. You can easily tell this is a damn WW2 game.
I'm hoping the medic class will also get the Thompson and the Garand. Having the mp40 will bring me back to my Enemy Territory days.