And that's on Steam alone, not counting sales elsewhere like Oculus Quest.
that still takes the data from steamspy which is practically useless at this point
Since GDPR update to Steam that made profiles private by default, the way SteamSpy got more accurate data was broken.
But they did?! Imagine Dragons and Panic at the Disco packs came out in the last few months.I'm still very skeptical of the choice not to get licensed, well known music. I think the game could have been HUGE.
more or less yes
hell yea.
Too bad AudioShield didn't reach this success level. My own music > curated music.
It seems that that was something we misunderstood and that Valve meant better tools for developers to see engagement between different methods of PR / clicks, rather than make a "Steam Spy-Valve edition". Cant find where they say that but I think it was in an interview this year.more or less yes
also he said he was going to keep working on it, but then didnt (but still makes a bunch of money on his patreon selling the more detailed data from the new, worse algorithm, more than $14 thousand a month), and now he works for epic as their "director of publishing strategy" (i think thats what its called) so he kind of abandoned it anyway (which for the record i dont blame him for, even though it kind of sounds like i am earlier in this sentence)
many months ago valve said they were "soon" going to provide more data to essentially make much more accurate estimations of sales, but knowing valve that will come in something like 3 years
as far as I know it was the first oneIs it the first VR million seller?
I love it, even though the Facebook acquisition worries me.
i tried to word it carefully because i remember headlines going nuts about 'steam making their own steam spy' when they barely said something that maybe could be interpreted as a different api or something super simple. i think the words 'data pipelines opening up' were used, whatever that meansIt seems that that was something we misunderstood and that Valve meant better tools for developers to see engagement between different methods of PR / clicks, rather than make a "Steam Spy-Valve edition". Cant find where they say that but I think it was in an interview this year.
Yeah, i also fell into the hype but rereading the statement after they explained it (and the improvements on data management on Steam from devs in the last year), you can notice what they meant.i tried to word it carefully because i remember headlines going nuts about 'steam making their own steam spy' when they barely said something that maybe could be interpreted as a different api or something super simple. i think the words 'data pipelines opening up' were used, whatever that means
i hadn't heard that it might be only for devs but that wouldn't be super surprising I suppose
Why wouldn't it be? more and more people are getting VR headsets and the pitch "it's like guitar hero but instead of a guitar you are cutting blocks with light sabers" excites a lot of people lol
My music > what someone else thinks is good music. Especially when we're talking about exercising.
Yup. I'm really not a fan of any of the music in Beat Saber, and probably would have stopped playing if custom songs weren't a thing. Though most of the custom songs are I've tried are not well designed, and the procedurally generated maps in Audio Shield are often better.My music > what someone else thinks is good music. Especially when we're talking about exercising.
I don't think it was a choice, I think it was a "We're a small startup, we can't afford licensed, well known music". Once they started to get big, they were finally able to afford more commercial licenses. And I'd bet that's what Facebook is going to do now they own the company, pump it full of cash to get lots and lots of licensed music.I'm still very skeptical of the choice not to get licensed, well known music. I think the game could have been HUGE.
a generate beatmap feature would likely work worse than the poorly done tracks.I do wish Beat Saber had a generate beatmap feature because quite honestly, the majority of the official Beat Saber songs are very not my style and the same goes for what the community makes. And then a large portion of the community made beatmaps for songs I like are pretty poorly done. That said, the stuff that is my style and is well done is just sublime. Back in my extensive Audiosurf days, being able to load in a CD and play through a whole album on 2 player mode with a friend was a real treat.
a generate beatmap feature would likely work worse than the poorly done tracks.
I mean. I'm sure there are plenty of terrible maps.Complete baloney. Audiosurf was doing it halfway decently in 2008 and everybody loved it. Audioshield was very competent at giving you things to punch to the music. I think a company with financial backing from Facebook will be alright in making something that works decently. Beat Saber is more difficult in that it has aspects such as walls, bombs, and beat positions and directions to contend with, but something passable can definitely be done. Perhaps you underestimate how poorly laid a lot of handmade tracks are.
I mean. I'm sure there are plenty of terrible maps.
I don't know why you would ever install them though as the community to beat saber is amazing and it's very easy to find positively rated tracks which are all likely better than what an auto gen would feel like. (if you see a song with more thumbs down than up then just pretend it doesn't exist. it's really that easy :P aka for me the poorly done songs are the ones that are at a near equal ratio not the actual mostly negative ones. Obviously an autogen could do better than someone who spends 30 minutes throwing notes randomly around)
getting the notes on the right beat is only part of the battle in beat saber. Getting them to flow well is a completely different thing.
you might be able to design something decent, but I never found audiosurf to be satisfying with it's autogeneration.
I haven't tried audioshield yet, but if it's on par with audiosurf it would be utter rubbish compared to any decently done beat saber map.
There are very few songs available for some genres, and the ones that exist often have only a few ratings. And some of the songs I've played that were highly rated by the community have some very unnatural movements with poor flow. And as Ionic mentioned, many of the songs I'm interested in, that are highly rated, are only available on Expert+, or the creator's "Hard" difficulty is significantly more difficult than Expert difficulty on the base songs.I mean. I'm sure there are plenty of terrible maps.
I don't know why you would ever install them though as the community to beat saber is amazing and it's very easy to find positively rated tracks which are all likely better than what an auto gen would feel like. (if you see a song with more thumbs down than up then just pretend it doesn't exist. it's really that easy :P aka for me the poorly done songs are the ones that are at a near equal ratio not the actual mostly negative ones. Obviously an autogen could do better than someone who spends 30 minutes throwing notes randomly around)
getting the notes on the right beat is only part of the battle in beat saber. Getting them to flow well is a completely different thing.
you might be able to design something decent, but I never found audiosurf to be satisfying with it's autogeneration.
I haven't tried audioshield yet, but if it's on par with audiosurf it would be utter rubbish compared to any decently done beat saber map.
I mean, I said in my post " that being said them having such a feature and linking it up with say spotify wouldn't be a bad thing, but I wouldn't use it. "You're close to understanding it. The majority of well made, highly rated tracks are not songs I care about. And then there are many instances where a song I'd like to play exists and seems competently mapped, but only exists on Expert+. I really can't understate the utility of just loading up an album and having a game to play while I listen to it.
Shield is definitely a better showcase of this than Surf because in Shield you're expected to hit things on beats as opposed to matching blocks which doesn't necessarily require you to do things rhythmically to still be fun.
There are very few songs available for some genres, and the ones that exist often have only a few ratings. And some of the songs I've played that were highly rated by the community have some very unnatural movements with poor flow. And as Ionic mentioned, many of the songs I'm interested in, that are highly rated, are only available on Expert+, or the creator's "Hard" difficulty is significantly more difficult than Expert difficulty on the base songs.
I have definitely had a better experience with AudioShield than most of the levels in Beat Saber, largely due to being able to actually use music I like, and knowing the experience won't be complete garbage.
And that's on Steam alone, not counting sales elsewhere like Oculus Quest.
Audioshield has had API issues out the wazoo sadly. First it worked with Soundcloud, then Youtube, now nothing. Having autogenerated tracks was really amazing though, hopefully Beat Saber can have something like that in the future.hell yea.
Too bad AudioShield didn't reach this success level. My own music > curated music.
there's no real reason for them to discount beat saber. It's the go to VR game right now.Waiting for a discount, specially if it includes the Imagine Dragons pack. I know the bundle itself is a bit discounted but I want a decent deal at least, been waiting for a long time and it never got a cent cheaper.