I don't agree with Bernie on a lot but I"m totally with him on this.
There are more games than can possibly be played coming out every single week.Literally all of those things happen without unions minus the strikes. Plus hobbiests and nonunion studios will still make games in the event of a strike.
Yo shit, I didn't expect this on Era.Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
There were many. They were murdered, imprisoned, and what little was left of them subsumed but the behemoth before being entirely abandoned in the early 70's. The US had some of the bloodiest labor wars in the world.
But of course that bit of US history is mysteriously cut from what we teach in schools.
Did you read this on the GOP site or just heard it from a rich CEO?Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
knowing many of the poliera regulars, that's not going to happen, lol
Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
He's for a lot of things. One of these days he'll get around to racism
Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
He's for a lot of things. One of these days he'll get around to racism
I can see him more of a Wind Waker guy.I get a classic, yet fun vibe from Bernie. He's gotta be a Majora's Mask man.
Yes it's 2019 not 1902 so your baseless fear mongering about unions falls on deaf ears here.Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
I think the first step for creating better working conditions and treatments on employees are removing overtime paid exemption for game companies/developers.
If companies are required to pay everyone overtime paid, I bet you will see very drastic changes in how companies handle product planning, development schedule, and hiring/layoff.
Thank Clinton for that one btwI have worked as a game developer for over two decades in many major studios. I think the first step for creating better working conditions and treatments on employees are removing overtime paid exemption for game companies/developers. This exemption is designed to help the tech sector growth, which is not needed anymore. Tech is not a small or niche industry anymore, and it is already generating more profit than the majority of other industries. If companies are required to pay everyone overtime paid, I bet you will see very drastic changes in how companies handle product planning, development schedule, and hiring/layoff.
This is one of the most basic functions of a union. What mechanism other than collective bargaining can win such a demand? Arguably state reform, but it would take organizing on an even larger scale to push it against the will of the big companies who fund political campaigns.
I have worked as a game developer for over two decades in many major studios. I think the first step for creating better working conditions and treatments on employees are removing overtime paid exemption for game companies/developers. This exemption is designed to help the tech sector growth, which is not needed anymore. Tech is not a small or niche industry anymore, and it is already generating more profit than the majority of other industries. If companies are required to pay everyone overtime paid, I bet you will see very drastic changes in how companies handle product planning, development schedule, and hiring/layoff.
I guess what is not clear to me is why the union is the best way to remove such exemption? To my limited knowledge, I don't think such exemption applies to any INDUSTRY. This exemption is not just for the game industry. It applied to any company with a significant tie to tech.
EPI said:Strong unions set a pay standard that nonunion employers follow. For example, a high school graduate whose workplace is not unionized but whose industry is 25% unionized is paid 5% more than similar workers in less unionized industries.
The impact of unions on total nonunion wages is almost as large as the impact on total union wages.
Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
I've always liked Bernie and wished he did better last election, but with his blanket statement re: unionization in the gaming sector, I disagree on its effectiveness. At least he is talking about videogames, which is never a bad thing.
This was one of the changes EA adopted for junior employees/new grads after "EA Spouse". Those employees are non-exempt for their first couple years and paid overtime for any extra hours.
I think there are those who view unionization as a panacea for the videogame industry. I think there will be some benefits. For example, if, as the Time article stated, unionized pension and health care were to come into existence; however, in terms of helping with crunch, or the use of independent contractors over full-time employees, or even for folks keeping their job between projects, I do not think there will be as positive an effect as others do.
Man, I knew Era had its share of corporate bootlickers, but this is a bit much.
What exactly is the implication of this mongoloid paraphrasing shit? Spit it out
Edit whe lol overreaction ahoy lol. I'm sorry, that thing makes my eye twitch.
I think there are those who view unionization as a panacea for the videogame industry. I think there will be some benefits. For example, if, as the Time article stated, unionized pension and health care were to come into existence; however, in terms of helping with crunch, or the use of independent contractors over full-time employees, or even for folks keeping their job between projects, I do not think there will be as positive an effect as others do.
What essentially happening is you will get "promote" to mid-level/senior as soon as they pay you more in OT than other non-exempt employees.
I guess what is not clear to me is why the union is the best way to remove such exemption? To my limited knowledge, I don't think such exemption applies to any INDUSTRY. This exemption is not just for the game industry. It applied to any company with a significant tie to tech.
You're not going to suddenly solve all the problems of the games industry just because you have unions, but without the union, the task of fixing the industry goes from difficult to virtually impossible.