It was greatly acclaimed on its release. Not sure how it holds up today.
Perectly fine but i highly recommend playing on PC with reshade to filter the visuals.
It was greatly acclaimed on its release. Not sure how it holds up today.
People comparing this to classic point-and-click adventures are a little off the mark, I feel. Sure, it has an interface that might draw such comparisons, but the gameplay is very different. I consider this game to be somewhat of a precursor to the style of game popularized by Quantic Dream and Telltale Games.
It's a brilliant game, too. I think it's the one I have completed the most times out of anything in my collection. Every time I play it, I discover something new. Heck, the final time I played it was so different from the times before that I was utterly blown away. I've seen events happen in this game that are so rare that I can't even find anyone talking about them online.
I think it actually does have some tracks from the movie OST.
Uhhh... No. Pricing for various games is on a per publisher/contract basis. Blade Runner and Shadowman are of course not Nightdive IPs.Really surprised at how low key the release was. From the lack of updates leading up to it, the very short announcement window of release and the very low price.
Maybe Shadowman didn't sell as well as they hoped and so they lowered the price.
Uhhhh....ok!Uhhh... No. Pricing for various games is on a per publisher/contract basis. Blade Runner and Shadowman are of course not Nightdive IPs.
Ruh roh, just had a crash back to the Xbox dashboard. The surly cop in the ground floor police station said something, disappeared, and then the game hard crashed. Hopefully just an isolated incident.
Not currently. My understanding is it has a mix of widescreen and non-widescreen scenes, so the game always had to be drawing something to make sure nothing would stick on the sides. I'll make sure the team is aware of this suggestion though.Hey Edward850 congrats on the release!
Just a quick question: is it possible to run off the border art in this?
Not currently. My understanding is it has a mix of widescreen and non-widescreen scenes, so the game always had to be drawing something to make sure nothing would stick on the sides. I'll make sure the team is aware of this suggestion though.
Not to bad. I managed to do the shooting range without too much issue!
Oof, that hard crash... No save. Lost all progress, nothing to load.
Do we have to save manually like the old days?
I didn't 'expect' anything, but if the game hard crashes a lot, that could get frustrating. Thankfully, just a one-off thus far.Yes. This is an old game, and a PC game at that. What did you expect?
I think they mean the saving, yes it's one of those games where manual saving is expected. Crashing is of course undesirable, the game has a lot of random events and conditions that make each playthrough quite unique, so it seems we've missed a couple of things in that soup unfortunately that we'll need to iron out. Sorry about that.I didn't 'expect' anything, but if the game hard crashes a lot, that could get frustrating. Thankfully, just a one-off thus far.
Certainly wasn't expecting a full on auto save system, my apologies, should have worded it better than that. 👍 And hey, it's a miracle this works considering what you had to try and rebuild. Love having it back!I think they mean the saving, yes it's one of those games where manual saving is expected. Crashing is of course undesirable, the game has a lot of random events and conditions that make each playthrough quite unique, so it seems we've missed a couple of things in that soup unfortunately that we'll need to iron out. Sorry about that.
It's not out on PC
it will be in a couple hours
Thanks!I'll test it out asap, once it is out on Steam. I'm buying it for my desktop regardless.
I would respond with that because nobody in this thread can answer you how it runs on a Steam Deck when you asked, because the game is not out yet to be played in a Steam Deck. Very simple.it will be in a couple hours
and the devs right there
not sure why you'd respond with that but ok
Uhhh... No. Pricing for various games is on a per publisher/contract basis. Blade Runner and Shadowman are of course not Nightdive IPs.
Oh and incase this thread is wondering, MVG was the main man for this project. He's done some frankly heroic work getting this game running in Kex4, it may not look complicated at first but this was both a full reverse engineering job & a huge technical complication in on the fly streaming of FMV assets, which this game has a lot of, some even running in unison from my understanding. It's a lot of data streaming which we've never had to do before, so he's done wonderous work.