and that would stagger out the content too much. Because they would have to develop the dlc. sell it..and then wait for enough to come in to justify developing more.
What are you talking about?
This is only relevant for some free to play mobile game or some shit.
With recurring income they know a baseline of what they can afford to develop at any given time and thus can push content out faster.
Faster? Faster? This is not the word you're looking for. The word you're looking for is profitability, or sustainability or safely(from a profitability standpoint), but I fail to see how speed comes into play here.
Look, it's not that no game should use microtransactions or that they shouldn't be an option, it's the the mechanic is not needed, nor wanted, with every business model.
And many game publishers shove that fact down your throat while you refuse to believe it. There's lots of games where the DLC is finished before launch, how exactly does that baseline, which hasn't been established yet as the game hadn't launched yet, help them decide how much and how soon they can pump out their already finished DLC? Then there's the games that have planned DLC after launch, how, again, does that DLC help them develop the DLC that they've already promised the consumer and decide when to release it when they've already given the release dates?
Most games don't even need more content after 6 months or so in a lot of cases who even gives a shit about the speed of content? Were people bitching about Spiderman, Horizon Zero Dawn or the Witcher 3's content schedule? Would it have been better had they constantly sold more shit inbetween?
The war against microtransactions isn't so much that they shouldn't exist, it's to stop forcing those shit mechanics on every genre of game, in every business model, regardless of need and regardless of future support.
The "solution" from a consumer perspective would be a full on boycott of the all the corporations that roll over for China — or at the very least, the major ones that affect them the most. That would leave me in a difficult position with an uncomfortable lifestyle and a low standard of living for my family. I'm not willing to do that. Neither are the other people in here who are unwilling to give up their smartphones.
Boycotting Blizzard accomplishes nothing for the people of China. It just makes some people feel better about themselves. I don't see the point.
The argument against Blizzard and the NBA and the like isn't about the people of China, it's about you and I. It's a different discussion than the human right's abuses in China. What we're seeing now are western companies enforcing Chinese government desires on people across the world in their own countries to stay in China's good graces. That's pathetic. We're not talking about China anymore in reality, we're talking about domestic or global issues where companies don't want China to get hurt about tweets made in the USA or see something embarrassing on a global stream and shit.