Really looking forward to this. If there's still any spare code left: I would also love to play the demo!
Someone beat you guys (via PM) by five minutes. Sorry. :(I'll gladly take it off you if that's okay. Only backed at the $28 level myself and didn't realize I wouldn't get demo access. :(
No worries!
Thank you! Worked. Downloading now.
I hope this is as good as hollow knight because it's going to be hard to top it for me right after playing it
How high level of a backer did you have to come in at to get these demos? I was a late backer on Fangamer at $28, I take it I don't qualify for these demos?
For some reason, my Oculus Store app starts up at the same time I start up the Bloodstained E3 demo. :\
Are there audio sliders so that I can, say, lower the SFX or voice overs and/or churn up the BGM? Castlevania SOTN needed that and badly. I could never enjoy the music during gameplay because the SFX and voices were so fucking high when compared to the music so I couldnt turn up the volume too much.I played through the entire thing in an hour. It's the upgraded boat section + village section with crafting and NPCs + one castle area plus parts of another. There are some branching paths and some exploration to do, tons of enemies (with their shards) and weapons. The gameplay feels right. Lots of variation (I went with a Claymore that I promptly upgraded to a Flamberge and the arrow shard). Music is phenomenal. Voices are okay. In-game yells get annoying quickly. Graphics are much better than the previous demo but need a lot of polish still (mostly better shadowing and some kind of SSAO or even just circle shadows to ground figures in their surroundings).
I could see this being released within 6 months or so. Feels quite polished in terms of gameplay.
Thank you! Worked. Downloading now.
Only 6 more hours of work though :/
I hope this is as good as hollow knight because it's going to be hard to top it for me right after playing it
That's a pretty regular bug with Unreal Engine indie games. I think the engine has a VR flag enabled by default, and it ends up detecting your headset and launches in VR mode. Developers need to manually disable these settings, and if they don't have a headset, they'll never notice this issue. Epic should probably patch UE so that this flag is opt-in, not opt-out. There are many fixes online, but I never got them to work properly. You should disable the OVRService in task manager, and if that doesn't work, disconnecting the headset is your best bet.
To disable the service, run services.msc and set the Oculus VR Runtime Service to "Manual" instead of "Automatic". This will prevent the OVR service from starting until you open the Oculus desktop app. You may also need to disable automatically starting steamVR in steam.
Tried the demo, ended up quitting once I got to the village. I felt like it was all waaaay to focused on story and cutscenes, which is really not what I'd want out of a metroidvania.
I also wasn't impressed with the movement / combat, I kinda wish it would have been a little tighter.
I gotta say I've lost a lot of confidence, but I hope they spent the time and refine the gameplay (and I guess I can always skip the story)
Maybe I'll try and finish the demo later.
Are there audio sliders so that I can, say, lower the SFX or voice overs and/or churn up the BGM? Castlevania SOTN needed that and badly. I could never enjoy the music during gameplay because the SFX and voices were so fucking high when compared to the music so I couldnt turn up the volume too much.
Thx my friend.
Thank God!
This is fun!
In a lot of ways, it reminds me of how Mercury Steam approached the Metroid II remake: oldschool sensibilities with modern refinements. There's depth to the crafting/upgrades, farming enemy drops (items, shards/skills, etc.) gets addictive, and like SOTN or Souls, the weapon/gear types feel unique with distinct pros/cons.
Lots of secrets too, even in this short demo. There was an area where I thought to try something I didn't think the designers had accounted for, and I was pleasantly surprised by a secret stash of upgrades waiting for me, which felt very Nintendo-like.
I've had issues since the beginning with certain visual aspects (particularly the backgrounds and the conversation mouth anims are just silly right now) and quest structure/information/communication should be improved, but I like the character/monster designs/VFX, the VA is solid, and the music is trademark Igavania.
Definitely feeling good about it!
What platform and region are you in? They've sent out every single code except Xbox One codes for Europe, some Asian and South American countries which are being sent out tomorrow. Check your Fangamer survey link you must have in your email from ages ago. You'll find if your code is already there if you follow that. If you're in Xbox One NA region or any other platform/region you should have it already.Did they ever send out the codes for the 2D game for consoles don't think I ever got it.
They were added to your backer key page where appropriate.Did they ever send out the codes for the 2D game for consoles don't think I ever got it.
Here please
PM Sent.
So you have a gaming PC but no decent controller whatsoever until you got that one with Splatoon 2? Do you only play RTS and FPSes or something?At first I felt a bit bummed out when the demo didn't really seem to support keyboard controls,
until I realized I actually have a controller that I could use. ^_^