It's just a matter of time now. They've got Sony on the ropes!Yet more and more are stepping over to stadia instead/waitiing of investing in ps5
Yet more and more are stepping over to stadia instead/waitiing of investing in ps5
There was also the opportunity to not turn it into a competing platform, but to sell it as a cloud service to game publishers and others. Because the tech works well.I'm not sure what people think the alternative was.
Stadia had two key market opportunities:
For #1 I think they hadn't really figured that out yet. For #2, the big test for this was supposed to be Cyberpunk and I think it massively underperformed versus their expectations and indicated to them that this wasn't the market opportunity they thought it might be. (And they gave that thing every opportunity for success that they could. Basically giving away a Chromecast Ultra and Stadia controller with copies of Cyberpunk was them pulling out all the stops.)
- Games that were technically impossible elsewhere.
- Enabling non-gamers to selectively play AAA games without needing to go out and buy a console. (Think the older adult who hears the hype about GTA VI and would like it check it out but certainly isn't going to spend $400 on a new console plus the game.)
The paying for ports thing is just what it is. Like with MS' acquisition of Bethesda, those are investments in your platform and not transactions that are necessarily going to make sense from a dollars-and-cents perspective when viewed in isolation. Stadia needed to build some semblance of a library with attractive, top-tier games. So they overpaid in order to create that library. I don't see it as guffaw-inducing as Jason / others seem to think it is.
PS5 probably sold more on its first day than Stadia has in its lifetime based on this article.Yet more and more are stepping over to stadia instead/waitiing of investing in ps5
Stadia being built on Linux and Vulkan was the least of its problems, assuming it even was one. Were Stadia to grow going with Linux would allow them to scale much faster than using Windows.The Quibi of gaming.
(I think the angle of the article is wrong. Clearly disgruntled engineers are framing that it would have been better to launch slow, but that would have also failed. The problem is still that it was too Googly - a dash of not invented here to make porting harder than it should have been, plus launching in a completely half finished state instead of pushing it back a year, plus a total lack of buy in from the other business units.)
I guess we can finally put to bed the idea that people will pay for games they don't own. If Google had gone with a sub model they'd have been much better off.
It's not really that surprising when you think about it. While Unity and Unreal have SDKs to help with the porting process, in house engines will need more work.
A British video game industry veteran, Phil Harrison was a prominent face at both PlayStation and Xbox during their worst console launches — the overpriced PlayStation 3 and badly managed Xbox One. He joined Google in 2018 as vice president of Stadia.
He might, since the current head of Luna just left that job.I gotta imagine that's it for him, although I half expect him to show up as Head of Luna next.
There was also the opportunity to not turn it into a competing platform, but to sell it as a cloud service to game publishers and others.
LMAO I didn't even know The Division 2 was available on Stadia
This would have actually been a good idea, but they did not do that! To play Stadia on a TV, you must buy a Chromecast Ultra and a Stadia Controller. There is no other smart TV way to play on the Stadia platform. You can't even use other Chromecast models, what the fuck?Enabling non-gamers to selectively play AAA games without needing to go out and buy a console. (Think the older adult who hears the hype about GTA VI and would like it check it out but certainly isn't going to spend $400 on a new console plus the game.)
I still can't believe this photo.God...20 milions per port, what the fuck am I reading?! This picture was really the most self aware thing about Stadia.
Three sources working for Stadia Games and Entertainment say they were drawn to the promise of Stadia's egalitarian technology, pitched as a revolution in game delivery. They believed that Google could provide the employment and lifestyle stability that traditional gaming companies could not. In industry rife with layoffs, project cancellations, and "crunch"—the practice of working 60 or 80-hour weeks ahead of a game release—veteran game developers were looking for somewhere to nest. They wanted to make fantastic, polished games for a company not contaminated by the labor and culture issues endemic to gaming.
What does this even mean? PS5 is a 500+ dollar investment. Stadia is the cost of the game and a 60.00 controller.Yet more and more are stepping over to stadia instead/waitiing of investing in ps5
It is just amazing.
You don't need the controller!What does this even mean? PS5 is a 500+ dollar investment. Stadia is the cost of the game and a 60.00 controller.
God...20 milions per port, what the fuck am I reading?! This picture was really the most self aware thing about Stadia.
That's what they're pivoting to. But honestly, I feel like they're only doing so because the initial development is already a sunk cost. If it wasn't, I'm not sure the economics of running it as that type of business would have worked out.There was also the opportunity to not turn it into a competing platform, but to sell it as a cloud service to game publishers and others. Because the tech works well.
I think they experimented with whether that was the bottleneck when they gave away the Chromecast Ultra + Controller free with each copy of Cyberpunk. I think when that didn't immediately sell out (and was even available a week after the Cyberpunk release) they realized "fuck, if we can't even give away this hardware then people really don't see our platform as a good value."This would have actually been a good idea, but they did not do that! To play Stadia on a TV, you must buy a Chromecast Ultra and a Stadia Controller. There is no other smart TV way to play on the Stadia platform. You can't even use other Chromecast models, what the fuck?
I have an LG OLED TV and an Nvidia Shield TV. The latter one actually runs Android TV (Google's own platform!!!!!) and I can't play Stadia on either. Where the fuck are the apps?
I had never seen this before. That's an incredible self-burn.God...20 milions per port, what the fuck am I reading?! This picture was really the most self aware thing about Stadia.
Yet more and more are stepping over to stadia instead/waitiing of investing in ps5
Google is a great place to work, not sure what you're referring to. Probably one of the most desirable employers in the world.
Google is a FAANG so I can see how they got caught up in the allure but Google doesn't know anything about video games.
If you read the descriptions on the pedestal below you can tell it's a 'shop.
I think that part of the article is somewhat ambiguously phrased. It says Stadia's launch "library of games was small and mostly old, with none of Google's exclusives available yet" - I guess that when it says "Google's exclusives", it means "exclusives developed by Google", which Gylt wasn't.He says Staida didn't launch with any exclusives but wasn't GYLT one? Or am I complexly misremembering?
Probably for most big publishers, yes. I guess it was overall profitable for any smaller team whose game got picked as one of the Stadia Pro games as well.
Whenever the industry gets around to putting significant resources into "only possible through cloud"-type games, there's probably going to be an initial slew of games that have concepts that sound unappealing (and which have a high chance of not working out). Without a model to follow, there'll be mistakes, and this game, if it had released, seems like it had a high chance of being one of them.This is what they thought would push the industry forward? A virtual assistant pet?
Good god.
You are misremembering. Although you could play Stadia in a browser with a Bluetooth controller from day 1, to do that, you had to be a Stadia subscriber, and to be a Stadia subscriber, you had to purchase a pack. For anyone who didn't purchase a pack, on day one, Stadia was inaccessible. It was inaccessible even to some people who did purchase a pack as Google took a while to send out codes.It did. Also the article says that it was only available through the $130 kit which is not true. It was available through Chrome day 1 and you could use most any Bluetooth and/or wired controller.
Amazon probably aren't paying anything like the same amounts for Luna ports, since Luna uses virtualised Windows instances, so developers just have to submit a build of the game that works on Windows. Stadia, with its custom hardware, required Stadia-specific ports, hence Google having to incentivise publishers to make those ports happen.I assume Amazon is paying the same for Luna. Is Stadia still getting new games? I know they shutdown their 1st party but will new games still go there?