Games with variable resolution and framerate should see immediate improvement.Would this affect how past Switch games will play? Or does it only impact new games?
Games with variable resolution and framerate should see immediate improvement.Would this affect how past Switch games will play? Or does it only impact new games?
Is Paladins still even active? No-one talks about it anymore, not for a while. But yeah for sure on any service games.You can probably add any service games getting constant updates into that mix. So Fortnite, Warframe, Paladins, ETC.
nearly 10K people was playing it 1 hour agoIs Paladins still even active? No-one talks about it anymore, not for a while. But yeah for sure on any service games.
Those are also a lot bigger than this estimated SoC size thoughTheres mass shortages both at 7nm and 8nm. Nvidia 30 series "released" in September-November and due to samsung being unable to meet demand not even scalpers can keep them available readily at 2-5x msrp.
Lot of industry analysts don't see it getting normal until Q4 and then there's a backlog of demand and the holidays and don't expect products regularly on shelves until H2 2022
Games with variable resolution and framerate should see immediate improvement.
Absolutely. The hardware shortages sound like they aren't getting better anytime soon between the three companiesIs this going to be another PS5 scenario where they will be extremely hard to get for months?
Dammit, I was going to gift a Switch for someone this Christmas and figured I'd wait for the upgrade.Absolutely. The hardware shortages sound like they aren't getting better anytime soon between the three companies
This is what I'm most curious about. Can we get a partial list of past/current Switch games that *should* get a benefit in framerate/resolution automatically?
I'm strongly debating getting Monster Hunter Rise this week. I really want that game at 60 fps more than anything, so if these DSLL rumors are probable and it should be a given Rise will benefit with it immediately without a patch (much like MHW did on PS5/XSX) then that makes it a much easier buy for me.
if devs need a game to run on the base switch, I wouldn't expect new visual effects. just higher resolution and/or frame rate. Zelda will probably be 900p/30fps on base switch and 1800p/60fps on the Pro for exampleThis is going to create a pretty massive perceived power difference between the systems. I'm wondering how this will effect the development of games for the system going forward. Has Zelda been delayed to add a bunch of graphical bells and whistles to take advantage of the increase in power?
close to zero. form factor other than "hybrid" isn't something that would be leaked at this point.This is off topic, but Is there any chance Nintendo would do something incredibly stupid with this pro switch like attatch the joycons to it like the lite, but maintain dockability like the regular edition? Is there any leaks anywhere saying it's definitely going to have removable joycons? Because I can't think of anything worse for a switch system than crappy joycons you cannot escape from.
This is off topic, but Is there any chance Nintendo would do something incredibly stupid with this pro switch like attatch the joycons to it like the lite, but maintain dockability like the regular edition? Is there any leaks anywhere saying it's definitely going to have removable joycons? Because I can't think of anything worse for a switch system than crappy joycons you cannot escape from.
Even without the shortages this has been every Nintendo launch for the past ten years at leastIs this going to be another PS5 scenario where they will be extremely hard to get for months?
As far as I'm aware, the only first party games that use TAA are the Xenoblade games. Yoshi's Wooly World would also be a candidate for "easy" DLSS integration (the game itself doesn't use TAA but it's UE4 so the feature is there in engine). Wouldn't necessarily expect DLSS to be added to those games, though, since they're already well and truly EOL.I'm a bit late to the party, but it's great to see more confirmation of DLSS. I'd caution anyone who expects Nintendo to go back and add DLSS to many of their existing library, though. What I would expect is some upgrades without DLSS, just running at higher resolutions/frame rates to make use of the extra performance, particularly to any games still getting support (eg Animal Crossing and Smash Bros). Any hardware capable of DLSS is probably at least 2x as powerful as the base model, so it would be relatively straightforward to update those old titles to make more use of it, but DLSS requires some fairly fundamental changes to the rendering pipeline, so it seems very unlikely to me that they'd go back into old code to make those kind of changes, particularly when there's an easier method that still gives noticeable improvements.
The exception, of course, would be games that use TAA, where DLSS could conceivably just "slot in", but I don't believe Nintendo have used TAA in many first party games (I'd be happy to be corrected here). For third parties I'd say it's the same, with any games which have continuing support getting updates, but only games which have engine support for TAA (or DLSS already) getting a DLSS upgrade.
Going forward I'd expect basically all of Nintendo's games from late 2021 onwards to use DLSS, and most bigger third party games, but I'm not expecting much in terms of the back catalog. One benefit, though, is that with the architectural improvements of new ARM cores and Nvidia GPUs, higher memory bandwidth, etc., even if they keep clocks the same for old titles, I'd still expect much more consistent frame rates for old games even without any upgrade, and higher resolutions for games with dynamic resolution.
Xenoblade 2 randomly got a new language patched in late last year. They're not supporting it super actively, but at least enough that I think some sort of patch is in the realm of possibility.As far as I'm aware, the only first party games that use TAA are the Xenoblade games. Yoshi's Wooly World would also be a candidate for "easy" DLSS integration (the game itself doesn't use TAA but it's UE4 so the feature is there in engine). Wouldn't necessarily expect DLSS to be added to those games, though, since they're already well and truly EOL.
Considering how the PS4 and PS5 sold I dont see why $500 would make this a tough sell.
Xenoblade 2 randomly got a new language patched in late last year. They're not supporting it super actively, but at least enough that I think some sort of patch is in the realm of possibility,
If Monolith does have a game announcement this FY, I can see them back porting DLSS. But I can also just see them increasing resolution to 720p and 1080pXenoblade 2 randomly got a new language patched in late last year. They're not supporting it super actively, but at least enough that I think some sort of patch is in the realm of possibility.
Where are you getting PS5 sales numbers for Canada? Sony is directing all their stock to the US, so how can it be selling well here when there's nothing being stocked?
I can't find recent numbers, but did the PS4 even sell 1 million?
Yeah, I don't know how far they'd go, but I think at least boosting the resolution caps is pretty likely.If Monolith does have a game announcement this FY, I can see them back porting DLSS. But I can also just see them increasing resolution to 720p and 1080p
"The move should propel more support to the platform from outside software developers, thus it's definitely a big plus to hardware and software sales," said Morningstar Research analyst Kazunori Ito. "Nintendo is learning well from mistakes in the past, when its hit Wii lost momentum so quickly because the console wasn't compatible with high-definition resolution."
Where are you getting PS5 sales numbers for Canada? Sony is directing all their stock to the US, so how can it be selling well here when there's nothing being stocked?
I can't find recent numbers, but did the PS4 even sell 1 million?
I didn't know the importance of DLSS until someone here linked me to this. I'm so excited to see what the Switch Pro can do.
I'm already stressing
Except that the Bamco games could have easily been on OG Switch, it was never a power issue for those games.This tells me that this device is partially aimed at getting many of those games that missed the base switch like the Bamco suite and whatnot
if devs need a game to run on the base switch, I wouldn't expect new visual effects. just higher resolution and/or frame rate. Zelda will probably be 900p/30fps on base switch and 1800p/60fps on the Pro for example
He did have an important position with regards to the Pokemon brand at one point, so this may just be his cup of tea. Or better phrased, right up his alley.sounds like this new President guy is more in the know on how to make the switch brand more successful. Maybe he is more in touch with the current gamers?
Unless you think Nintendo is going to throw away all of their existing game engines, then any work they do to add DLSS to their upcoming games could likely be used in their already released games.I'm a bit late to the party, but it's great to see more confirmation of DLSS. I'd caution anyone who expects Nintendo to go back and add DLSS to many of their existing library, though. What I would expect is some upgrades without DLSS, just running at higher resolutions/frame rates to make use of the extra performance, particularly to any games still getting support (eg Animal Crossing and Smash Bros). Any hardware capable of DLSS is probably at least 2x as powerful as the base model, so it would be relatively straightforward to update those old titles to make more use of it, but DLSS requires some fairly fundamental changes to the rendering pipeline, so it seems very unlikely to me that they'd go back into old code to make those kind of changes, particularly when there's an easier method that still gives noticeable improvements.
The exception, of course, would be games that use TAA, where DLSS could conceivably just "slot in", but I don't believe Nintendo have used TAA in many first party games (I'd be happy to be corrected here). For third parties I'd say it's the same, with any games which have continuing support getting updates, but only games which have engine support for TAA (or DLSS already) getting a DLSS upgrade.
Going forward I'd expect basically all of Nintendo's games from late 2021 onwards to use DLSS, and most bigger third party games, but I'm not expecting much in terms of the back catalog. One benefit, though, is that with the architectural improvements of new ARM cores and Nvidia GPUs, higher memory bandwidth, etc., even if they keep clocks the same for old titles, I'd still expect much more consistent frame rates for old games even without any upgrade, and higher resolutions for games with dynamic resolution.
Seems like the Japanese post is there, not sure if that was made after the fact or not.
If there are a couple of games that could benefit from DLSS, it would be Astral Chain.
The improved CPU would no-doubt keep un-patched games at least running at the the higher end of their framerate and/or resolution if they have dynamic resolution to begin with. The trouble is, many titles do have a resolution cap that is sub-1080p that could use the extra horsepower to allow it to at least reach a new consistent upper bounds (abeit still at sub-1080p).
The only way to remove those limiters is to patch the game, and at that point, they might as well integrate DLSS while at it.