Part 3 InsteadThey should fire the entire team and ask Yoko Taro to write a Visual Novel adaptation for Part 3.
Part 3 InsteadThey should fire the entire team and ask Yoko Taro to write a Visual Novel adaptation for Part 3.
PC release of XVI might do numbers, but the computer specs you'd need to run XIV and XVI well are miles apart. Consider that there's a lot of Remake players who didn't buy Rebirth because they couldn't justify upgrading to a PS5 at the same time. If someone has a PC that can run XIV decently well but not XVI, they might not bother to upgrade their PC for it. (Though at the same time, one could also argue that upgrading their PC specs to play a more graphically demanding game is a lot more future-proof than buying a PS5, purely based on how many more games end up on PC nowadays.)considering the pc fanbase of 14 knowing full well who made 16, i can see a pc release shooting them over their expectations pretty quickly
not so sure it would happen with rebirth though
I also think that after decades of making games that were geared at all ages or teens making an M-rated game with gore, sex scenes, and swearing was a big misfire. Would have been fine for a spin-off, but I think it was a mistake to do it in a main numbered entry. I think a lot of the appeal of the series was that it could tackle heavy subjects while not getting overly graphic.
i think it's a lot more likely for someone to be all in on the pc ecosystem than the console ecosystem when it comes to keeping themselves up to date with hardware though. outside of the west you'd have a good point about people not wanting to upgrade their pc, but i think there's a large enough number that will jump on the game once it comes to pc in the west that it'll meet targetsPC release of XVI might do numbers, but the computer specs you'd need to run XIV and XVI well are miles apart. Consider that there's a lot of Remake players who didn't buy Rebirth because they couldn't justify upgrading to a PS5 at the same time. If someone has a PC that can run XIV decently well but not XVI, they might not bother to upgrade their PC for it. (Though at the same time, one could also argue that upgrading their PC specs to play a more graphically demanding game is a lot more future-proof than buying a PS5, purely based on how many more games end up on PC nowadays.)
I don't expect Rebirth to do anything on PC though, mostly based on how disappointing Remake PC sales numbers were.
Persona mainline games now outsell mainline FFs by like 2:1 when in the past it was more than the other way around.
Is there a solid source for this you can link me to for this info?
This is very hard to believe considering the previous patterns but if i'm wrong then I appreciate the correction.
Cheers, that actually does help. If the gameplays good and the story isn't Remakes finale the whole way then i might still enjoy the ride.
I'll keep that in mind for a sale at least. :)
No, but Genshin and Star Rail have continuous updates that keep it relevant. It's what kept things like Monster Hunter(outside of being a genuinely great game) relevant for so long after it's release, it had continuous support. I don't know that FF needs to go live service in lieu of things like CoD or Fortnite, but having some form of continued support by way of a multiplayer component that keeps players engaged long term, it adds great value proposition which, I would imagine, the younger gaming audience is used to and seemingly wants. If SE can manage a GaaS lite that offers robust post game content, with a compelling single player story full of your basic FF trimmings, I'm sure it'd resonate with a wider audience and has better potential to carry a playerbase into the next major FF title. It's what I HOPE the team over at CBU3 considers given their experience in the MMO space and their new found experience in an action game with XVI. Deliver on something like Granblue Relink, but in "AAA" where the single player is hefty with a robust cast that have unique and expensive skill trees to play with, then have that post launch content work as hunts and the like. Hell, they can even introduce things like FFXIV raids that are more than just "hunt monster" or "guard area".
Yeah, I was wondering if this was a "failed expectations" in the same way tomb raider was
People buy game they want to play, and the "only on Playstation" label doesn't automatically make people want to play the game more. Ragnarok is a sequel to an extremely well-regarded game, and itself is a strong GotY contender. Spider-Man 2 is Spider-Man. FF16 and Rebirth are neither.When was the last PS5 exclusive that wasn't first party and also wasn't published by Sony that sold really well?
Cause even if Sony pushes an exclusive like a First Party title, even if it isn't and it's still published by someone else, they can't seem to get these games to sell as well as their first party.
Like Spider-Man 2 was able to reach 10 million on its own, right? Didn't Ragnarok sell 10 million with most of its sales being on the PS5 version?
I wonder what it is that stops a lot of PS5 players from picking up titles like FF16, Rebirth and so on. Even though they are often pushed just as hard as those titles and sometimes feels like folks are even more vocal about.
Rebirth is a sequel to an extremely well-regarded game, and itself is a strong GotY contender. Unfortunately critical acclaim doesn't always correlate with high end sales.People buy game they want to play, and the "only on Playstation" label doesn't automatically make people want to play the game more. Ragnarok is a sequel to an extremely well-regarded game, and itself is a strong GotY contender. Spider-Man 2 is Spider-Man. FF16 and Rebirth are neither.
It's not an easy prediction to make, but at this point it seems like their best shot.I'm not sure the PC releases will make up for the lost sales on console. Maybe the PC will meet expectations but I see no reason for it to overperform.
Late port, probably will be full price at that, from a company that hasn't really treated PC all that well in the past.
Not sure people will be clamoring for FFXVI now that the hype is over or Rebirth when Remake wasn't a massive seller due to Epic exclusivity, just judging by number of Steam reviews.
People buy game they want to play, and the "only on Playstation" label doesn't automatically make people want to play the game more. Ragnarok is a sequel to an extremely well-regarded game, and itself is a strong GotY contender. Spider-Man 2 is Spider-Man. FF16 and Rebirth are neither.
While Capcom is like who you want to be in sales I feel like Square should take a look at fromsoft for how to build up properties.
Like souls literally went from niche hardcore game selling 2 mil to 25 mil behemoth Elden Ring in the span of ~10 years.
I dunno what you can take away from Capcom outside I guess fixing up RE after 6 which sold gigantically well still. But the big Capcom move other than that was bring a portable game to the big consoles with MHW and the other was I guess fire Ono.
what was the start of this problem? spending half a decade on ff versus xiii only to turn it into ffxv? spending three years hyping ffxiii and then turning it into a trilogy after a lackluster critical and fan response? beating around the bush for final fantasy vii remake for over a decade? sacrificing sakaguchi because of the movie?
what was the start of this problem? spending half a decade on ff versus xiii only to turn it into ffxv? spending three years hyping ffxiii and then turning it into a trilogy after a lackluster critical and fan response? beating around the bush for final fantasy vii remake for over a decade? sacrificing sakaguchi because of the movie?
It's why I think CBU3 would be the best suited for this. It's wild cause XVI, despite being a very good Action title, took some of the worst aspects of MMO design. I know it's hard to nail those elements well, and it could be a risk to have a game designed for longevity to bust, but I'd imagine some form of well supported MP element is the kind of thing that could really resonate with a wider audience at this point, and if they were to look to that direction, look no further than Monster Hunter or Granblue Relink.Will need to look around for the link. I believe it was either from Ultimania or one of those translated Japanese interviews, talking about how Hamaguchi wanted Sephiroth to be the final boss and Nomura going "that doesn't seem right".
Yeah the problem with liveservice is the need for continuous development and the higher possibility of failure. They've tried multiplayer in their spinoff games though (like FF Explorers and Stranger of Paradise)
In some alternate timeline, Square has a HSR like Dissida game, where the characters are different versions of FF characters, that appeals to nostagia but don't require new gamers to have played the original games to want to spend money to spend money on.
Their HD division made losses this year so it's now quite clear the losses came from the two big games not hitting their marks. They'll probably be ok if each of them sold another 500 to 750 thousand copies at launch prices but it's clear the games don't have legs.
Yup, that is the exact reason I did not buy it. I need to finish the first one first but I have just not been in the mood for it lately.Maybe some people didn't buy it, because they haven't finished the first one and/or thought they need to have played/finished the first one, before buying the second one? I know there is a recap, but I never found the time to finish the first one, that's why I didn't buy Rebirth.
It is worth noting that SE actually *does* have a FF game that has been consistently growing, and that's FFXIV. Yet for whatever reason, SE is utterly failing to capitalize on trying to get the FFXIV playerbase to try out any new titles. It is fair to say that a big reason for that is the exclusivity deals, because the majority of XIV's playerbase is on PC. I think there was also some initial crossover hype between XIV and XVI based on the fact that XVI was a CBU3 game, but it seemed like much of it died as more details about the game came out, and the exclusivity killed the rest.
(In regards to XIV playerbase -> XVI hype, I remember people were expecting an actual job system. Clive being locked to swords likely turned off a significant portion of XIV fans who wanted a different playstyle, and people are realistically not going to care to do more research to find out that the Eikon system basically is a job system, the same way that people aren't going to care about not needing to play the other FF7 games to jump into Rebirth. Losing people at the 'perception' stage may be all that matters between success and failure.)
Meanwhile there was ZERO hype for Rebirth among the XIV community, for reasons that should be obvious.
Trying to get the XIV playerbase into actually being excited for any new singleplayer projects is likely going to be a major goal of the restructuring, as far as the FF brand is concerned. And they need to do it before XIV inevitably hits saturation and starts declining.
I also wouldn't be that surprised if XVII was designed in a way that would be more appealing to the kind of people drawn to XIV and the recent RPG mega hits among the rest of the industry. Character customization and gameplay designed to be more 'emergent', for one. I feel like one of the big takeaways for SE, when examining the market over the past decade, may be that narrative-heavy RPGs with a fixed cast appear to have a low sales ceiling now.
what was the start of this problem? spending half a decade on ff versus xiii only to turn it into ffxv? spending three years hyping ffxiii and then turning it into a trilogy after a lackluster critical and fan response? beating around the bush for final fantasy vii remake for over a decade? sacrificing sakaguchi because of the movie?
That is nonsense. They tried to make the Remake project pg-13 friendly and Rebirth has sold considerably worse than XVI. XVI isn't even particularly graphic, it cuts away from most gore and doesn't have explicit nudity.I also think that after decades of making games that were geared at all ages or teens making an M-rated game with gore, sex scenes, and swearing was a big misfire. Would have been fine for a spin-off, but I think it was a mistake to do it in a main numbered entry. I think a lot of the appeal of the series was that it could tackle heavy subjects while not getting overly graphic.
This was very obvious even after release of XVI.
The FF hype is gone. And FF7 is not the mythical game some people believed it was. Not anymore at least. The remake should had been a PS3 game tbh.
Well-regarded by critics, but far more divided among players. Many fans didn't like the direction of Remake, and it failed to capture a new audience like GoW did. I am of course talking with the benefit of hindsight,but I think FF7 remake project as it is was doomed to fail. People are not interested in remaking one RPG into three giant AAA games. People don't like multiverse timeline shenanigan. People who have nostalgia for the characters and the world already got their fill. Square Enix is in a position that they can already see the the horrible fate of Part 3 (especially if Sony's contract is still in place), but they have to go through with it otherwise the reputation of the company is completely in ruin. It's a death march, and I can't even imagine what it's like to be a developer of Part 3 right now.Rebirth is a sequel to an extremely well-regarded game, and itself is a strong GotY contender. Unfortunately critical acclaim doesn't always correlate with high end sales.
I'm playing Remake right now and I find the combat incredibly obtuse. I've played my fair share of ARPG in Souls, KH, Tales etc, and I've played numerous turn-based RPGs. Remake is neither. It doesn't feel like a combat system built for the mass audience.One thing I will say though, people who played Remake seemed to hate how padded it was, were mixed on the story direction, and while not often talked about, I know many people who find the combat engine overwhelming and end up dropping the game for that. Square simple hasn't been able to make a pure critical darling that everyone seems fine with since arguably 10 and you could debate 12, but I'd not say so personally.
what was the start of this problem? spending half a decade on ff versus xiii only to turn it into ffxv? spending three years hyping ffxiii and then turning it into a trilogy after a lackluster critical and fan response? beating around the bush for final fantasy vii remake for over a decade? sacrificing sakaguchi because of the movie?
Tbh. I don't think that was the problem.I also think that after decades of making games that were geared at all ages or teens making an M-rated game with gore, sex scenes, and swearing was a big misfire. Would have been fine for a spin-off, but I think it was a mistake to do it in a main numbered entry. I think a lot of the appeal of the series was that it could tackle heavy subjects while not getting overly graphic.
They wouldn't have disappointing sales numbers if they didn't waitPC release of XVI might do numbers, but the computer specs you'd need to run XIV and XVI well are miles apart. Consider that there's a lot of Remake players who didn't buy Rebirth because they couldn't justify upgrading to a PS5 at the same time. If someone has a PC that can run XIV decently well but not XVI, they might not bother to upgrade their PC for it. (Though at the same time, one could also argue that upgrading their PC specs to play a more graphically demanding game is a lot more future-proof than buying a PS5, purely based on how many more games end up on PC nowadays.)
I don't expect Rebirth to do anything on PC though, mostly based on how disappointing Remake PC sales numbers were.
Well-regarded by critics, but far more divided among players. Many fans didn't like the direction of Remake, and it failed to capture a new audience like GoW did. I am of course talking with the benefit of hindsight,but I think FF7 remake project as it is was doomed to fail. People are not interested in remaking one RPG into three giant AAA games. People don't like multiverse timeline shenanigan. People who have nostalgia for the characters and the world already got their fill. Square Enix is in a position that they can already see the the horrible fate of Part 3 (especially if Sony's contract is still in place), but they have to go through with it otherwise the reputation of the company is completely in ruin. It's a death march, and I can't even imagine what it's like to be a developer of Part 3 right now.
While I have issues with this guy too, he's saying the exact same things that a lot of other industry analysts have said over the past couple weeks as the situation has become more clear, and SE has also straight up said some of what is being covered, so it's not really worth shooting the messenger this time.Can I truly trust this man's article. He has slandered the good name of Square Enix and Sony with [harsh realities from insider sources in defiance of blanket PR statement] and now he is [being mean with an article based on given facts, reports, and educated, reliably sourced conjecture] time and time again and I for one would never trust such a man in my life ever forever.
A potential theoretical FF live service game wouldn't even need to be multiplayer to find success. Honkai Star Rail has almost no multiplayer (it just has a friends list and the ability to rent another player's character temporarily for farmable content), and Genshin's multiplayer is similarly completely optional (and most of the fanbase there only ever uses it to do random pic/video-worthy shit with friends and strangers, or to briefly circumvent time gated stuff when a new character releases).It's why I think CBU3 would be the best suited for this. It's wild cause XVI, despite being a very good Action title, took some of the worst aspects of MMO design. I know it's hard to nail those elements well, and it could be a risk to have a game designed for longevity to bust, but I'd imagine some form of well supported MP element is the kind of thing that could really resonate with a wider audience at this point, and if they were to look to that direction, look no further than Monster Hunter or Granblue Relink.
Its lack of general appeal is not because it's mature, it's because it's a game made by a bunch of out of touch guys in their 50s.
Final Fantasy was relevent when they were making it in their 20s.
Can I truly trust this man's article. He has slandered the good name of Square Enix and Sony with [harsh realities from insider sources in defiance of blanket PR statement] and now he is [being mean with an article based on given facts, reports, and educated, reliably sourced conjecture] time and time again and I for one would never trust such a man in my life ever forever.
The fact of the matter is only a third of the people who played Remake got Rebirth. The rest, for whatever reason, just left. I can only speak from the online discourse I see and my personal experience, and padding and multiverse are two big factors. I still think they are good games mind you, especially Rebirth from what I've seen.How can you type so much and so confidently while only spouting off subjective statements?
Multiverse stuff has been popular for a while. Avengers Endgame and the Spider-verse movies as one example. Evangelion Rebuild too. Everything Everywhere All At Once won 7 Oscars. People risked personal safety to go see Spider-Man No Way Home in theaters during Covid. People love nostalgia.
Sorry but this isn't really substantiated by reality. The division among players is probably just amplified based on what threads you read or who you talk to. If we look at the actual numbers available across comparative resources, both Rebirth and Ragnarok are very similar in terms of being both critically acclaimed and highly favourable among players. Both are also without a doubt GOTY contenders. Hard to argue otherwise.
First when Tetsuya Takahashi wanted to make another Xenogears and Squaresoft said no, letting him leave the company instead. Then after that exiling Hironobu Sakaguchi from the company and deciding to merge with Enix, expanding and stretching the company into a corporate behemoth it will be unable to sustain. And then finally at a key turning point when Yasumi Matsuno struggled with producing, writing, designing, and directing Final Fantasy XII, management let him fail and resign rather than supporting him unconditionally and seeing the true potential of the game to turn their entire franchise around into the new RPG era that mainstream audiences craved.
It's why I think CBU3 would be the best suited for this. It's wild cause XVI, despite being a very good Action title, took some of the worst aspects of MMO design. I know it's hard to nail those elements well, and it could be a risk to have a game designed for longevity to bust, but I'd imagine some form of well supported MP element is the kind of thing that could really resonate with a wider audience at this point, and if they were to look to that direction, look no further than Monster Hunter or Granblue Relink.
I don't remember, but wasn't the announcement of the remake project a bit of a case of 'break glass in case of emergency' thing?
Certainly us fans were hoping it would help bring FF to the forefront again, but with the delays, splitting it up into parts, exclusivity and late ports, fucking around with the story, that hope didn't come true.
I wonder, despite Remake part 1's impressive sales, how many were turned off by the 'twist' in the story? Pretty sure that contributed to the weaker sales of Rebirth - people going 'what the fuck did all that mean' after finishing Remake and decided not to come back.
It certainly cooled down my enthusiasm somewhat, eventhough I was already commited to experiencing the whole trilogy. (*cough*and it happened again with Rebirth*cough*)
Another huge part of the problem is how development with recent mainline FF entries have so strongly felt that they've been driven by corporate decisions. XVI, for example, very clearly tried to tap into the popularity of something like The Witcher 3, a game that released... 8 years before XVI ended up releasing. Even GOT, another huge inspiration, plummeted in popularity before XVI came out. Obviously not saying something like TW3 isn't still vastly popular, but with how long development now takes, you cannot let 'trends' alone dictate the games you're making.
The RE/Capcom comparisons are interesting because a huge part of the success of RE7 was in it essentially rebooting the series i.e., taking it back to its roots. I feel you can't do the same with FF, nor would Square ever dream of trying to do something like that.
I would personally adore that, but just can't see them ever doing that. The 'doubling down' on AAA releases from here on out proves they're not interested in doing anything like that, unfortunately. It's the totally wrong direction for them to take imo.I think they can get back to the roots if they want to. 4 warriors of light and 4 crystals. Go from there. Make it big budget Bravely Default.
The fact of the matter is only a third of the people who played Remake got Rebirth. The rest, for whatever reason, just left. I can only speak from the online discourse I see and my personal experience, and padding and multiverse are two big factors. I still think they are good games mind you, especially Rebirth from what I've seen.