The only really effective exclusives are first party. And that's probably how it should be.Waiting on PC ports for both FFXVI and Rebirth.
I feel like Nintendo is the only company left that can have exclusives and still be bangers.
The only really effective exclusives are first party. And that's probably how it should be.Waiting on PC ports for both FFXVI and Rebirth.
I feel like Nintendo is the only company left that can have exclusives and still be bangers.
Yes. And your information matches the final statement by the company more, in fact. To be honest, my conversation happened in the context of the first two weeks.That would be very surprising because I have heard from three different independent sources in the past two months that they have been concerned about the low sales. So that would be a direct contradiction.
It was not. They were experimenting with combat system tweaks and ways to make fights more dramatic but I'm pretty sure they outright denied that the game was becoming an action RPG.
Oh fair enough, that's my bad then I must be misremembering it or totally misread it at the time. I won't complain, I'd like to keep some turn based games aroundThe last I remember hearing, Horii had said they were making changes to the turn-based system but didn't necessarily saying it was an Action RPG.
The only really effective exclusives are first party. And that's probably how it should be.
I wonder why FF sequels are cursed to sell less when sequels from other franchises often dramatically increase in sales with new acclaimed entries.
FF7 would have been the first FF to release in Europe, so maybe there's a slight bit more love? Hard to say though really, maybe XVI just wasn't as appealing to EU.What I do find fascinating is that in EU Rebirth seemed to sell a few % more or equivalent to XVI.
I wonder what the cause of this regional anomaly is since XVI did quite a bit better in Japan and US.
I mean do people really say that these days lol?I constantly see fans decry Square Enix for having unrealistic expectation but after many years I started to think, have we stop to considered that it's not Square Enix who has unrealistic high expectations but that we have (uninformed) unrealistic low expectation instead?
Going by yesterday SE financial reports, it indeed seen that games are far more expensive than we actually imagine.
Let's settle down. I know the P5 series has sold 10M copies, but that was across six games. With a lot of double-dipping. They're not going to pull 12M in a few months.
With how it handled women... Probably for the best poc didn't get put through that shit
It's the game where a lot of non-brown/non-middle eastern people decided that middle eastern/brown people are just white people with tans and don't count as PoC, yes.
It's also the game with horrible sexism and misogynistic undertones, but since those aren't superficially obvious in first glance from jiggling boobs and asses, a lot of people are fine with it.
Maybe. Maybe not.
I am expecting Persona 6 to be a breakthrough moment for the series. Its reputation, management, and platform selection with near zero stumbles has given 6 that opportunity. This isn't copium, Sega Atlus have earned that possibility. We'll just have to see how it turns out.
I think it would be an interesting case study to figure out how many people would have bought FFVII Remake if it was one game, non-exclusive.I see two main issues:
Platform exclusivity
- It is dumb and needs to go away.
Final Fantasy VII divided into chapters
- When the "remake" was announced in...2016 (?) the hype was gargantuan. When it came out in 2020 the hunger was still there, but now it seems the hype effect is all but gone.
I am going to buy it when it comes out for PC, for sure, but is it my most anticipated release? Nope, specially knowing that yet another chapter is coming out.
Having to wait years for each release fucking kills all momentum..
Honestly, this FF entry needing to be different is a lying retcon. It wasn't so different until 10.KH is also consistent. You know what you're going to get. A fun action RPG with Disney and story craziness. But this obsession with FF being different every freaking entry is just nuts.
Monkey's paw stuff, here. Careful what you wish for.
I mean, my guy, FFX is over 20 years old by now. It's ancient lol.Honestly, this FF entry needing to be different is a lying retcon. It wasn't so different until 10.
Shut up! I'm not old! Boooooo! 💀I mean, my guy, FFX is over 20 years old by now. It's ancient lol.
They clearly have gone with a reinvention strategy since then.
So you want them to release an utterly massive game with over 10 years of development, in one go? Sounds like a recipe for disaster and in today's age impossible. The remake would be wildly different and considering Rebirth to many is one of the finest RPGs of all time, I'd much rather it done in parts to help recover costs throughout. You have to wait years for sequels to your fave games. Does that kill your momentum and enjoyment to want to play those games? You simply have to think of Remake as not a single entity because it isn't.I see two main issues:
Platform exclusivity
- It is dumb and needs to go away.
Final Fantasy VII divided into chapters
- When the "remake" was announced in...2016 (?) the hype was gargantuan. When it came out in 2020 the hunger was still there, but now it seems the hype effect is all but gone.
I am going to buy it when it comes out for PC, for sure, but is it my most anticipated release? Nope, specially knowing that yet another chapter is coming out.
Having to wait years for each release fucking kills all momentum..
I wonder why FF sequels are cursed to sell less when sequels from other franchises often dramatically increase in sales with new acclaimed entries.
So you want them to release an utterly massive game with over 10 years of development, in one go? Sounds like a recipe for disaster and in today's age impossible. The remake would be wildly different and considering Rebirth to many is one of the finest RPGs of all time, I'd much rather it done in parts to help recover costs throughout. You have to wait years for sequels to your fave games. Does that kill your momentum and enjoyment to want to play those games? You simply have to think of Remake as not a single entity because it isn't.
Let's settle down. I know the P5 series has sold 10M copies, but that was across six games. With a lot of double-dipping. They're not going to pull 12M in a few months.
Or just don't bother committing to remaking FFVII at all, since it seems like doing it right in a reasonable amount of time and retaining sales between installments is impossible. Spending (at the end of it all) 15 years of development, and the final years of some of their most legendary creators, on a remake of one PS1 game was a mistake. It never should've been greenlit this way.
So you want them to release an utterly massive game with over 10 years of development, in one go? Sounds like a recipe for disaster and in today's age impossible. The remake would be wildly different and considering Rebirth to many is one of the finest RPGs of all time, I'd much rather it done in parts to help recover costs throughout. You have to wait years for sequels to your fave games. Does that kill your momentum and enjoyment to want to play those games? You simply have to think of Remake as not a single entity because it isn't.
I mean, if that's what you're talking about, Persona 5 was that moment.An Elden Ring moment in that a popular series becomes even more popular, not literally that it's going to be as popular as Elden Ring. FromSoft games before Elden Ring were selling way more than Persona 5. If Persona 6 sold 5 million in a few months that would be huge.
That's why I don't really consider these typical remakes--especially with KH level wackiness they added to it.I don't think this argument is effective when we know what the original story is and how it's being spread across 10 years potentially.
No one told them to add enough content to OG FF7 to fill up 3 separate games, and I'm not even sure most of the fans even had that in mind when saying to themselves "man they should remake FF7".
In my opinion SE needs to do some serious soul searching regarding Final Fantasy (they should have done it years ago but now they have to) sort of like Zelda and Resident Evil did. They need to take a look at their beloved classics, identify the core elements that made them resonate with people and ask themselves how to adapt them to a modern video game context. Simply doing whatever and throwing random things at the wall hoping one sticks isn't working.
That's why I don't really consider these typical remakes--especially with KH level wackiness they added to it.
We just didn't have enough data and SE was being coy, as per usual. Meaning they took ages to even address FF16 after the initial sales.And people called it concern trolling or doom and gloom whenever the sales discussions would come up. Even tough on surface level it absolutely was concerning.
Pretty funny how myself and others (like GhostTrick ) for years were saying SE doing exclusives was really bad for the long term health of the FF. People here on Era were calling us concern trolls, haters, etc.
And yet here we are. Not the sole factor for underwhelming sales but it is certainly a major factor. SE needed to meet where their customers are and they are just finally realizing that it's not just Playstation.
It's a shame, I like FF and want to see it do well. But these changes I hope will slowly start to turn the series around sales wise.
The whole reason SE sold off their western studios is because even though the games were selling well, the profit margins were extremely tight. Games cost too much. And it was clear there wasn't great communication between west and east.
We used to say that FF7 Remake was Square's emergency red button to hit when things are dire.
What's left…a Chrono Trigger button?
We used to say that FF7 Remake was Square's emergency red button to hit when things are dire.
What's left…a Chrono Trigger button?
Taking some time to sleep on this, I am dismayed to see so many people misread the tweet, which seems suspect either way since he even stated he's assuming things in the article. The article and tweet does not say either rebirth bombed, it apparently sold well. It just didn't meet whatever 'expectations' SE had for it. SE has completely misread the market this generation so I am willing to bet their expectations are ridiculous. Even still, though it is taking longer than they wanted, they feel FFXVI will be getting to that level within the next year. I really think the Japanese market completely collapsing for PS5 games is the true culprit here. Each title should have sold a million more in an older time.
I don't know who greenlit Foamstars. A much less charming Splatoon ripoff.Said it before, FF series isn't gaining new audiences at a rapid pace, it's mostly aimed at those who who are very long time fans. Add to that non Nintendo exclusives aren't big enough to carry your console this gen it's no wonder sales are lower than expected. I think even if FF goes multi again there needs to be a shake up because the mainline series has no identity, I don't think it's even worth calling a JRPG anymore after 16. The FF7 project is keeping the old school going but LBH it's a segmented incomplete remake of a game from the 90s, it's not going to be be that accessible for many.
As for foamstars that was a total disaster. A poorly done rip off of splatoon, MTX galore and locked to 1 platform to limit audience. Genius.
Saint's Row 1-3 had ever increasing sales and critical reception though. Only Saint's Row 4 broke the trend by reviewing slightly better than 3 but selling much worse, and the latest game reviewed poorly and sold poorly. Generally the series showed that if you make a good sequel it will sell better.This isn't exactly a truism across the board. Some younger franchises that are still growing do increase installment after installment, but it's not magic. You need to have a product that's appealing and an audience that's ready and interested in buying it, and if any one of those three factors underdelivers, you're screwed.
Look at the Saints Row franchise, as an example. A rollercoaster of a franchise full of ups and downs that ended in the series crashing into the ground at high speed and killed the developer entirely.
Taking some time to sleep on this, I am dismayed to see so many people misread the tweet, which seems suspect either way since he even stated he's assuming things in the article. The article and tweet does not say either rebirth bombed, it apparently sold well. It just didn't meet whatever 'expectations' SE had for it. SE has completely misread the market this generation so I am willing to bet their expectations are ridiculous. Even still, though it is taking longer than they wanted, they feel FFXVI will be getting to that level within the next year. I really think the Japanese market completely collapsing for PS5 games is the true culprit here. Each title should have sold a million more in an older time.
I do wonder if SE's constant experimentation with the mainline games is over? Souls has grown because it's a rather consistent formula.
I still don't get FF16 being character action at all.
what I would give to not have to play nintendo games on nintendo hardware
They don't literally have do FFX's system at all, but turned based systems are fine. Heck, even FFVII Rebirth system is more in line with the series than the stuff we saw with FF15 and FF16.I don't think it's so much experimentation, just the way they rotate the games out to different teams. after FFX (or argumentatively, after FFIX) no mainline FF was particularly "iterated" on, unless you count the XIII sequels as mainline games
some will say just go back to the basics like a modern day FFX or something and maybe that'd end up great but that would be pretty boiler plate jrpg stuff this day and age
We used to say that FF7 Remake was Square's emergency red button to hit when things are dire.
What's left…a Chrono Trigger button?
I think it would be an interesting case study to figure out how many people would have bought FFVII Remake if it was one game, non-exclusive.
I dunno that they would have sold as much as they did. But then again, maybe the whole thing costs less. You wouldn't even be worried about momentum because you're not waiting in between titles. And how much is marketing over all these years?