I don't know if they are on good terms. But yes they should.Microsoft should put him at the lead of their next big first party, with creative freedom.
I don't know if they are on good terms. But yes they should.Microsoft should put him at the lead of their next big first party, with creative freedom.
You know the reason Cliffy B and heck, even Jaffe have found it harder to found success these days is because of one thing that I have noticed in general regarding game development-
We often talk of one "visionary" being responsible for the success of a game like say Kojima, others may retort this and say that its the whole team that's responsible for the games success- the truth is actually somewhere in between, the most important thing is not the single auteur or what have you but the leads/directors within game development, e.g art director, sound design lead etc. Kojima understood this, when he created his new team he made sure to get his old team leads and artists with him, those were the people that would be most important, the rank-and-file were replaceable and I don't mean this in a bad way, but more that a lot of talented rank-and-file developers in a team reach their potential only when they have good direction, which often boils down to having excellent leads.
Coming back to Cliffy and Jaffe, when they left their studios they didn't take their best and brightest with them- no doubt Jaffe and Cliffy themselves are talented individuals who have changed the face of gaming, but they cannot juggle the entirety of game development themselves. Heck, with the new God of War no doubt Cory was instrumental to its success- but as he emphasizes himself, he had a great team and the leads had to have been very good at their craft and at leadership to bring out the best in them, because these would have also been the same developers who worked on that one failed IP and Ascension which was not as well received.
Series of bad luck. Hope it turns out well for you in the future CliffyB.
The Xenogears team formed Monolithsoft. Still alive and stronger and ever today. The Infinity Ward founders formed Respawn and after two Titanfall games are working on a big Star Wars title now. Obsidian came out of Black Isle/Interplay, some people might have heard of Fallout New Vegas and Pillars of Eternity. The Visceral team that made Dead Space formed Sledgehammer and they're leading alternate Call of Duty games now. It's certainly possible. Kev Levine didn't break away from anything though. Ghost Story Games is basically a scaled down rebranded Irrational, still under Take Two. Same studio, same publisher, different name, less staff. That's all.Sorry for Cliffy and the staff.
Are there examples of big name developers who broke off from their studios to make their own thing, that made it? Molyneux, Jaffe and now Cliffy come to mind as those who failed unfortunately but I can't think of big name successes. Let's see if Ken Levine and Patrice Désilets have better luck.
One thing that tends to stick out to me is that when 8-10+ senior staffers leave as a group, it tends to work out well, but when it's just one person and maybe a friend or two, it's decidedly less successful.The Xenogears team formed Monolithsoft. Still alive and stronger and ever today. The Infinity Ward founders formed Respawn and after two Titanfall games are working on a big Star Wars title now. Obsidian came out of Black Isle/Interplay, some people might have heard of Fallout New Vegas and Pillars of Eternity. The Visceral team that made Dead Space formed Sledgehammer and they're leading alternate Call of Duty games now. It's certainly possible. Kev Levine didn't break away from anything though. Ghost Story Games is basically a scaled down rebranded Irrational, still under Take Two. Same studio, same publisher, different name, less staff. That's all.
Lawbreakers had really fun to play heroes, not fun to look at. So they were half way there. I'm personally satisfied with just great to play for MP shooters, it's about gameplay only for me then. I'm bit bummed that MP shooters that are bit lacking in gameplay department find much bigger success with help of the artstyle and backstories. LB had nice diversity to it's cast, should have dolled and sexed up those female characters for better success though. To me it seems like the priorities are backwards. Not that I'd be rooting for any other games to fail, but I wish Lawbreakers could have atleast been sustainable for the more hardcore crowd.Or maybe people didn't like it?
The gameplay was mediocre/okay. Certainly not terrible and it had good ideas but didn't stand out.
On top of that, it's a hero shooter. And to be a successful hero shooter, you need... you know, good heroes. Lawbreakers didn't have that. The art style was shockingly bad and the characters were boring and unmemorable.
People shouldn't find out that they're out of a job via a tweet. I think we can all agree on that. And yeah, Cliff has a big personality and really you either love him or hate him. But it does suck to see him put his heart and soul into something (Boss Key as a studio) and not only see it fail to pan out, but have a contingent of Internet trolls and haters shitting on him and its game(s) every chance they got. I know I'd be pretty heartbroken were I in his shoes, so I do feel for him in that regard.
That said, I get the impression that most if not all of his team will find places to go. Especially if it's true that Epic was trying to poach peeps and Insomniac has a studio in the area too.
Why? Isn't that pretty hard to say in regards to a family dad you actually don't know?I feel sorry for the employees of Boss Key but I dont feel sorry for CliffyB
I feel sorry for the employees of Boss Key but I dont feel sorry for CliffyB
yeah complaining about your employees leaving weeks before shuttering your company is a Bad Look
Yeah thats exactly what I meantI'm not sure if you're serious but Cliffy didn't just wake up and decide to close the studio. It was already on the cards, he definitely should not have aired that dirty laundry in public.
Wasn't it originally announced as Free To Play? If it had launched that way from the get go and had a strong marketing push and released on all three platforms instead of shit talking Xbox users right before your game comes out it could've had a better chance (not to say that last one had a huge effect on sales but it definitely didn't earn them any).this was kind of obvious. radical heights was a desperation move, hence why it was in the state it was in at release.
they probably should have tweaked the progression in lawbreakers and released it free to play. might have helped a little. probably not.
I sincerely hope he lands back at Microsoft to either help on gears or with their backing start a new ip.
While not a shocker I am still a bit surprised it happened this quickly. I sincerely hope he lands back at Microsoft to either help on gears or with their backing start a new ip.
The issue is that few/not enough people are really up for that type of game in 2018.I'd be up for more Unreal Tournament. Deck 16 is still one of my favourite maps.
Maybe, maybe not, hard to say based on that tweet alone, it wouldn't be that surprising if he wanted to make something new from the same genre.
Maybe, maybe not, hard to say based on that tweet alone, it wouldn't be that surprising if he wanted to make something new from the same genre.
Fair point. Catering to somebody with my tastes is a sure fire way to go bankrupt.The issue is that few/not enough people are really up for that type of game in 2018.
The Visceral team that made Dead Space formed Sledgehammer and they're leading alternate Call of Duty games now.
Wouldn't mind this. Keep The Coalition alive and let him cook up an exciting new IP with a separate studio.Damn right feels bad....
Wonder if Microsoft will hire them as a kind of Kojima moment. I mean I know cliffy ain't as well received as kojima but he is pretty big in the Xbox ecosystem. Glad he is taking some time off tho.
I get the impression Tim Schafer is getting enough success at Double Fine to continue running it. It does seem much easier to think up the David Jaffes of the other side though.I hope they find a new job as fast as possible.
There is any case of super star developer who has found success sales wise after leaving the place that make him famous?
I hope they find a new job as fast as possible.
There is any case of super star developer who has found success sales wise after leaving the place that make him famous?
I get the impression Tim Schafer is getting enough success at Double Fine to continue running it.
I feel sorry for the employees of Boss Key but I dont feel sorry for CliffyB
Yeah, I have my own software company, so let's say saying things like he does, I would probably be homeless as of now. As a indie company, first thing you need to be humble, not arrogant.
Yet you used the term "Cliff(ail)," which is probably a bit on the arrogant side and also real lame.
People do not want a game with such a high execution ceiling in regards to shooters. Lawbreakers failed because of it and unreal and quake haven't caught on either.I'd be up for more Unreal Tournament. Deck 16 is still one of my favourite maps.
It's sort of surprising to hear that Microsoft didn't want anything to do with Cliffy. He's made successful games for them before and they are dying for some decent exclusives.
Calling people abusing him in Twitter and such as "salty" is also very mild form of critique to that behaviour. The "cunts" he used to refer some people in GAF was way more accurate if also much harsher description of the dumbfucks saying stupid shit. I don't mean you btw, you probably aren't one of those.Yeah, it was pretty arrogant and rude, but it was also critique how he acted. I hope that critique, is still allowed in any shape or form.
I know. I already admitted that catering to my tastes will make a developer go bankrupt. I just wanted to heap praise on UT.People do not want a game with such a high execution ceiling in regards to shooters. Lawbreakers failed because of it and unreal and quake haven't caught on either.