Oh yeah. I remember that dungeon. Where you fight the frog. This was also very colorful. To much bloom effect. Also had the issue when enemies blend to much into the environment.Yeah, the camera on the world map is atrocious. Some maps tend to be too "crowded" with colorful elements (like the dungeon above the first city) and enemies like to sneak in said elements. Add to that the framerate, the aliasing and the micro freezes and it's sometimes hard to avoid things.
The best way I found to farm (even late game) was around the town of chapter 2 with insect consumables. At night, a chain of 4 gets ~250JP and 2K xp. With the freelancer JP+ skills, a team of berserkers that can kill all enemies in one or two attacks and some skills like the Pictomancer one, it's just mindless A-button mashing to get to very high level and level up every job.
Well first off what type of setup are you using? What are your job levels and character levels? I played on hard, so I'm not sure just how much easier casual would be, but some general tipsThis game is super difficult for me on Casual😬
Any general tips for... everything?
Right now I just had my ass beat by Bernard excruciatingly slowly while I could barely hurt him and he whittled away all my resources. Before that the previous boss destroyed me 4 times.
This game is super difficult for me on Casual😬
Any general tips for... everything?
Right now I just had my ass beat by Bernard excruciatingly slowly while I could barely hurt him and he whittled away all my resources. Before that the previous boss destroyed me 4 times.
This game is super difficult for me on Casual😬
Any general tips for... everything?
Right now I just had my ass beat by Bernard excruciatingly slowly while I could barely hurt him and he whittled away all my resources. Before that the previous boss destroyed me 4 times.
Oh yeah, unleashing minotaurs against him works really well. Can't believe I forgot that given I used that strat against him myself lolBernard's tough if you let him snowball against you. To defeat him quickly, I'd recommend having a Beastmaster catch a bunch of Minotaurs in that dungeon. Each one would deal ~2k+ to him, so having 2 Beastmasters each unleash 4 at once would kill him effortlessly.
There's other things you can do, of course. He's weak to Earth, so Vanguard's special will deal ~5k damage to him (so, Seth or Gloria), and their other Earth-based attack will do good damage as well.
(Monk's really powerful too with Invigorates -> Firebird -> Flames of War, but Bernard counters Martial Arts, so doing more than 1-2 actions at once with a Monk is dangerous.)
each job has different rank in weapons. generally try to use weapon type with a or s rank for the job you're using as those will have a bit higher multiplier than b rank. later on you might use lower rank ones if your setup needs thoseThank you for those tips above everyone, I'll see what I can incorporate!
One thing that I didn't see touched upon was what weapons are best for which jobs? I've been pretty consistent with growing one job fur each character (not switching jobs a whole lot) but I'm confused about how to go about re equipping weapons once I've changed a job. I've started using the "automatically equip" button but it equipped one character with a normal Spear when I had a Mythril Spear available that was overall objectively better🤷🏾♂️
So basically, when I change jobs do I have to shuffle weapons around for everyone each time?
each job has different rank in weapons. generally try to use weapon type with a or s rank for the job you're using as those will have a bit higher multiplier than b rank. later on you might use lower rank ones if your setup needs those
as for why auto equip use weaker spear instead of mythril, my guess is equipping mythril will put it over the weight limit?
Thank you for those tips above everyone, I'll see what I can incorporate!
One thing that I didn't see touched upon was what weapons are best for which jobs? I've been pretty consistent with growing one job fur each character (not switching jobs a whole lot) but I'm confused about how to go about re equipping weapons once I've changed a job. I've started using the "automatically equip" button but it equipped one character with a normal Spear when I had a Mythril Spear available that was overall objectively better🤷🏾♂️
So basically, when I change jobs do I have to shuffle weapons around for everyone each time?
How long does Sloan stick around? I'm in the prologue and have to go get Gloria but I kind of want to abuse how strong he is and go around levelling jobs and foraging for a bit. But I also don't want to over level the other party members too much since Gloria will be behind when I get her.
How long does Sloan stick around? I'm in the prologue and have to go get Gloria but I kind of want to abuse how strong he is and go around levelling jobs and foraging for a bit. But I also don't want to over level the other party members too much since Gloria will be behind when I get her.
Oh man, my first 12hr exploration, I wonder what I'll get!
*only gets 100pg and a Small JP Orb*
Awwww... :(
For those who leveled up freelancer at max, does it brake the game or it's ok to have an 1.7x ?
Just did the first asterisk bosses and I'm convinced the demos were just really badly put together, because the actual game is just so fun. The difficulty has been a lot better than in the demo, the areas in the prologue do a much better job of introducing the world, the characters are more interesting. I feel like I'm back playing BD for the first time on the 3DS. Side note: that was almost 10 years ago, wtf.
Good, I'm still in the prologue and didn't get any chain tutorial, is there one or I just use an item as a lure?It doesn't break the game at all. Most of the time -- outside of dedicated JP farming -- you aren't even going to want both passives equipped, because there's better ones, and the JP you earn outside of JP farming is comparatively small.
What it does do is make JP farming nearly twice as fast, and JP orbs that much better.
Good, I'm still in the prologue and didn't get any chain tutorial, is there one or I just use an item as a lure?
I don't think there's a database within the game, it could be a simple increment. Though, they put the increment on EACH enemy and they had to do it for EACH new enemy you cross into. It seems like an error spec.But the Beastmaster thing isn't a job combination. It is just a single ability off of them that seems like a genuine bug ("COUNT" rather than "COUNT DISTINCT"). There's nothing remotely comparable to this across FF5, FFG, or BD1.
It being distinct would be in line with the other job abilities, and still probably on the strong end. This genuinely feels like a coding error / bug.
Beastmaster breaks the game. Completely shatters it as early as chapter 1. Lul.
I sympathise with you as a fan of the old Bravely games. Below are a few things that I've done to make this less tedious.Huge fan of the first two games. Some of my favorite jrpg combat of all time.
I'm only in the middle or so of the first chapter so things could be changing right around the corner but I'm so upset right now I'm going to get this off my chest.
1. The effective encounter rate in this game is completely insane. I'm always very concerned when I hear about a game I could potentially love having a symbol system. It almost always translates to a significantly higher encounter rate than you would see with random encounters. But here we went from the player having a practically unheard of level of control over encounter rate to something so absurdly over the top it makes me think my game might be bugged.
2. Mana economy is even worse than the first two games and it was pretty awful there. Everything costs probably upwards of triple what it should all things considered. My black mage is dry after a few (sometimes a couple...) fights and that's with both mana passives I have access to. Ethers literally give him one additional spell cast. Like, lol? Monk abilities costing as much health as they do is silly too. Was the game playtested with a quarter of the effective encounter rate or something?
3. I'm a pretty big fan of Octopath Traveller but extending the elemental wheel concept (already one of the most tedious things in all of gaming) to such an extreme was one of the reasons why I felt that game's combat was such a gigantic downgrade over Bravely combat. It isn't quite a tedious here for a number of reasons, but it might be more frustrating. No longer able to be somewhat justified as part of that game's (tedious) gimmick, I'm just sitting here wondering how anyone could possibly think this was a good idea.
4. Speaking of how anyone could possibly think something was a good idea WHAT THE FUCK ARE THESE COUNTERS. No, seriously, WHAT THE FUCK. WHATWHATWHAT THETHETHE FUCKFUCKFUCK. Whhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhy???
Only the first and potentially the fourth are crippling issues, but you add everything together (along with other things I'm not mentioning here) and my whole experience so far as been one of tedium negation. Instead of focusing on cool abilities I get with this cool new class I just got, everything is about how do I minimize all the bullshit the game is flooding me with. The first two Bravely Default games were all about quality of life. Pretty much everything I've encountered so far is all about making everything as tedious of humanly possible.
Game better get real good real soon because right now this is the most crushing disappointment of my gaming life and I've played Alundra 2.
2. Mana economy is even worse than the first two games and it was pretty awful there. Everything costs probably upwards of triple what it should all things considered. My black mage is dry after a few (sometimes a couple...) fights and that's with both mana passives I have access to. Ethers literally give him one additional spell cast. Like, lol? Monk abilities costing as much health as they do is silly too. Was the game playtested with a quarter of the effective encounter rate or something?
4. Speaking of how anyone could possibly think something was a good idea WHAT THE FUCK ARE THESE COUNTERS. No, seriously, WHAT THE FUCK. WHATWHATWHAT THETHETHE FUCKFUCKFUCK. Whhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhy???