Out of curiosity, how many Zeldas have you played? It's not a traditional Zelda but I find it more than Skyward Sword, the Nintendo DS games or Minish CapLast of Us 2 and God of War are far better imo.
Never got the fascination with BotW, it's the worst Zelda game I've ever played.
Ocarina of Time, Wind Waker, Twilight Princess, Breath of the Wild, Link's Awakening.Out of curiosity, how many Zeldas have you played? It's not a traditional Zelda but I find it more than Skyward Sword, the Nintendo DS games or Minish Cap
I'm currently playing Zelda: BotW for the first time, and I legit can not understand the praise this game is getting. There hasn't been a single moment yet that made me go "Wow, this is incredible":
It's fine to not like something. Normal even. Nothing you listed is an objective analysis of the game, so therein exists a large space where many people can disagree with your opinion. Nothing more or less.
It's a game about curiosity and exploration and solving puzzles. If you don't like figuring out how to do something, you're not gonna enjoy it. I don't know exactly what you're talking about regarding torches, but that's a good example. Cause there are dozens of different things you can do as a substitute for a torch. Some of us enjoy figuring out what they are, and some don't.- Whole game feels like it doesn't respect players time "figure it out by yourself", "oh you should have brought a torch" ..
I'm currently playing Zelda: BotW, and I legit can not understand the praise this game is getting. There hasn't been a single moment yet that made me go "Wow, this is incredible":
- Graphics are mediocre
- Music / sound isn't special
- Characters aren't fully voiced, why
- Combat is awful: some enemies are damage sponges, others (with a different color) die almost instantly. Enemies deal too much dmg, one-hit-kills, not enough arrows
- Weapon durability sucks, it devalues weapons you find, don't care for them, it's tiresome
- Handheld controls don't feel good
- Cooking is too cumbersome
- Rain / lightning sucks
- Quest design / game world isn't special
- Whole game feels like it doesn't respect players time "figure it out by yourself", "oh you should have brought a torch" ..
- People rave about the exploration, haven't found anything special yet ( except korok seeds, more breakable weapons)
- Physics aren't great: Loot sliding down hills, hard to control motion puzzles, ...
- Horse riding sucks
Wait until you reach the Divine Beasts Dungeons, they're so varied and each has a unique atmosphereI'm currently playing Zelda: BotW, and I legit can not understand the praise this game is getting. There hasn't been a single moment yet that made me go "Wow, this is incredible":
- Graphics are mediocre
- Music / sound isn't special
- Characters aren't fully voiced, why
- Combat is awful: some enemies are damage sponges, others (with a different color) die almost instantly. Enemies deal too much dmg, one-hit-kills, not enough arrows
- Weapon durability sucks, it devalues weapons you find, don't care for them, it's tiresome
- Handheld controls don't feel good
- Cooking is too cumbersome
- Rain / lightning sucks
- Quest design / game world isn't special
- Whole game feels like it doesn't respect players time "figure it out by yourself", "oh you should have brought a torch" ..
- People rave about the exploration, haven't found anything special yet ( except korok seeds, more breakable weapons)
- Physics aren't great: Loot sliding down hills, hard to control motion puzzles, ...
- Horse riding sucks
I could go on and on. I feel like if you removed the Zelda branding from this game, this would a 7/10 at best.
Red Dead Redemption 2 was merely ok, it could have been great but there is just too much stuff in it that sucks and which kinda ruins the game: blurry graphics on PS4 Pro, the controls like hitting trees while riding / the shooting, bad quest design (quest fails), missable content/trophies because of chapters, length / pacing. Was glad when the credits rolled tbh.
I've played a lot of great games in the last few years, but the ones that stood out to me were The Last of Us Part II and Titanfall 2. There were so many times while playing these games where I thought "holy shit" or "how???". TLoU II is probably the best looking game I've ever played, such an incredible experience. And I don't even like scary games. I can't wait for what ND are going to do on PS5, good god. Titanfall 2 was also amazing, so much creativity and I really liked the design of the characters and the story.
not everyone cares about framerate. Era blows it way out of proportion. Lots of people don't even notice.I agree with most of these. I do think the game looks good for the style it's going for, but the framerate is atrocious at times on both consoles.
The extremely postive reception to BOTW has honestly baffled me for the past 4 years, I feel like many of the game's fans look past a lot of the game's technical shortcomings and busy work(not to mention certain divisive game mechanics). I've had the game since launch on the Wii U, beat three Divine Beasts before I put it down for good and it just never clicked with me during that time, I genuinely don't see the appeal of the game.
Probably better if it was a new IP, given that most complaints come from "it's not the Zelda I know and love!"In my book, when thinking of the most overrated games this generation, BOTW is the first game that comes to my mind. I wondered how the game would have scored not on the switch, on a different platform and not having the name of Zelda.
i see salt crystals materializing. All your complaints are just preference. OR You're just trolling..lolI'm currently playing Zelda: BotW, and I legit can not understand the praise this game is getting. There hasn't been a single moment yet that made me go "Wow, this is incredible":
- Graphics are mediocre
- Music / sound isn't special
- Characters aren't fully voiced, why
- Combat is awful: some enemies are damage sponges, others (with a different color) die almost instantly. Enemies deal too much dmg, one-hit-kills, not enough arrows
- Weapon durability sucks, it devalues weapons you find, don't care for them, it's tiresome
- Handheld controls don't feel good
- Cooking is too cumbersome
- Rain / lightning sucks
- Quest design / game world isn't special
- Whole game feels like it doesn't respect players time "figure it out by yourself", "oh you should have brought a torch" ..
- People rave about the exploration, haven't found anything special yet ( except korok seeds, more breakable weapons)
- Physics aren't great: Loot sliding down hills, hard to control motion puzzles, ...
- Horse riding sucks
I could go on and on. I feel like if you removed the Zelda branding from this game, this would a 7/10 at best.
Red Dead Redemption 2 was merely ok, it could have been great but there is just too much stuff in it that sucks and which kinda ruins the game: blurry graphics on PS4 Pro, the controls like hitting trees while riding / the shooting, bad quest design (quest fails), missable content/trophies because of chapters, length / pacing. Was glad when the credits rolled tbh.
I've played a lot of great games in the last few years, but the ones that stood out to me were The Last of Us Part II and Titanfall 2. There were so many times while playing these games where I thought "holy shit" or "how???". TLoU II is probably the best looking game I've ever played, such an incredible experience. And I don't even like scary games. I can't wait for what ND are going to do on PS5, good god. Titanfall 2 was also amazing, so much creativity and I really liked the design of the characters and the story.
I'm currently playing Zelda: BotW, and I legit can not understand the praise this game is getting. There hasn't been a single moment yet that made me go "Wow, this is incredible":
- Graphics are mediocre
- Music / sound isn't special
- Characters aren't fully voiced, why
- Combat is awful: some enemies are damage sponges, others (with a different color) die almost instantly. Enemies deal too much dmg, one-hit-kills, not enough arrows
- Weapon durability sucks, it devalues weapons you find, don't care for them, it's tiresome
- Handheld controls don't feel good
- Cooking is too cumbersome
- Rain / lightning sucks
- Quest design / game world isn't special
- Whole game feels like it doesn't respect players time "figure it out by yourself", "oh you should have brought a torch" ..
- People rave about the exploration, haven't found anything special yet ( except korok seeds, more breakable weapons)
- Physics aren't great: Loot sliding down hills, hard to control motion puzzles, ...
- Horse riding sucks
I could go on and on. I feel like if you removed the Zelda branding from this game, this would a 7/10 at best.
Red Dead Redemption 2 was merely ok, it could have been great but there is just too much stuff in it that sucks and which kinda ruins the game: blurry graphics on PS4 Pro, the controls like hitting trees while riding / the shooting, bad quest design (quest fails), missable content/trophies because of chapters, length / pacing. Was glad when the credits rolled tbh.
I've played a lot of great games in the last few years, but the ones that stood out to me were The Last of Us Part II and Titanfall 2. There were so many times while playing these games where I thought "holy shit" or "how???". TLoU II is probably the best looking game I've ever played, such an incredible experience. And I don't even like scary games. I can't wait for what ND are going to do on PS5, good god. Titanfall 2 was also amazing, so much creativity and I really liked the design of the characters and the story.
Most don't give a shit about 4K textures or 120FPS except the gfx over gameplay folks who usually don't understand what great gameplay and design are. Cause all they're impressed with is that the character has individual strands of hair rendered. Basically great gameplay and design will overshadow any technical limitations. But 4K turd is still turd.I agree with most of these. I do think the game looks good for the style it's going for, but the framerate is atrocious at times on both consoles.
The extremely postive reception to BOTW has honestly baffled me for the past 4 years, I feel like many of the game's fans look past a lot of the game's technical shortcomings and busy work(not to mention certain divisive game mechanics). I've had the game since launch on the Wii U, beat three Divine Beasts before I put it down for good and it just never clicked with me during that time, I genuinely don't see the appeal of the game.
Seeing this take from people makes me wince. We Zelda fans don't deserve the soundtrack they delivered us.
I'm currently playing Zelda: BotW, and I legit can not understand the praise this game is getting. There hasn't been a single moment yet that made me go "Wow, this is incredible":
- Graphics are mediocre
- Music / sound isn't special
- Characters aren't fully voiced, why
- Combat is awful: some enemies are damage sponges, others (with a different color) die almost instantly. Enemies deal too much dmg, one-hit-kills, not enough arrows
- Weapon durability sucks, it devalues weapons you find, don't care for them, it's tiresome
- Handheld controls don't feel good
- Cooking is too cumbersome
- Rain / lightning sucks
- Quest design / game world isn't special
- Whole game feels like it doesn't respect players time "figure it out by yourself", "oh you should have brought a torch" ..
- People rave about the exploration, haven't found anything special yet ( except korok seeds, more breakable weapons)
- Physics aren't great: Loot sliding down hills, hard to control motion puzzles, ...
- Horse riding sucks
I could go on and on. I feel like if you removed the Zelda branding from this game, this would a 7/10 at best.
Red Dead Redemption 2 was merely ok, it could have been great but there is just too much stuff in it that sucks and which kinda ruins the game: blurry graphics on PS4 Pro, the controls like hitting trees while riding / the shooting, bad quest design (quest fails), missable content/trophies because of chapters, length / pacing. Was glad when the credits rolled tbh.
I've played a lot of great games in the last few years, but the ones that stood out to me were The Last of Us Part II and Titanfall 2. There were so many times while playing these games where I thought "holy shit" or "how???". TLoU II is probably the best looking game I've ever played, such an incredible experience. And I don't even like scary games. I can't wait for what ND are going to do on PS5, good god. Titanfall 2 was also amazing, so much creativity and I really liked the design of the characters and the story.
Don't let daily discourse only Era effect your opinion on anything, let alone Breath of the Wild. 😆 These people can barely read.Seeing this take from people makes me wince. We Zelda fans don't deserve the soundtrack they delivered us.
Some of you have the wildest interpretation of "tech demo". I saw somebody use it recently for Control. Now we're seeing it for BOTW? Come on. You didn't like the game. But lmao ... BOTW is a "tech demo" now?BotW is an amazing tech demo but I agree it's not a great game.
I mean I guess how that comes across wrong. I'll elaborate:Some of you have the wildest interpretation of "tech demo". I saw somebody use it recently for Control. Now we're seeing it for BOTW? Come on. You didn't like the game. But lmao ... BOTW is a "tech demo" now?
Sums up my feelings on it in the short, but I also get that is what a lot of people want from Zelda and it works great for the majority which is fine.I mean I guess how that comes across wrong. I'll elaborate:
It's obviously a HUGE game packed with content, enough to get lost in for a hundred hours. I don't mean demo as in small or short. What I meant was: they built an incredibly cool physics-based reactive sandbox. Then they designed an ENORMOUS open world, and gave you the tools to explore it. By horse, hiking and climbing, paragliding through the skies.... top-notch stuff. So like, the fundamentals are there and they're probably still unsurpassed in some regards. I don't think any other game captures the "you see that mountain back there? You can climb it" feeling better than this one does.
But... it doesn't feel like there's that much to do. There's a very, very, very basic "plot" moving you forward but overall the game has close to no narrative. Those memory cutscenes you unlock with Zelda and stuff? I just kept thinking "holy shit I wish I were playing these scenarios because there's actual plots in them". Seeing the exact same enemies set up in pretty similar camps all over the world just kind of defeated the purpose of trying to defeat them. I skipped fighting most enemies because there didn't seem to be much of a point in fighting them. It was repetitive and you can't get any meaningful rewards in a game where using something means breaking it.
So I spent dozens of hours just playing with the physics. It was a LOT of fun. But I think a tech demo is what best describes the type of gameplay loop I was in. I was loading up a game to just bomb trees or fly through the air on a rock I time-stopped then bashed, or figuring out ways to send things flying across the map and stuff.