This is a test to see if people can see ray tracing. It's too bad they don't provide direct feed of what they're seeing so we can play along too.
Facts. Can you even see shadows? Can you even see light? Can you even see reflective surfaces?
No lies detected, but personally ray tracing is (will be) worth it, and I'm glad they started now. But why they don't have what you're talking about as an option is perplexing.i personally think it's a boondoggle by nvidia. too bad amd is way too inept to take advantage of this opening.
what they did with Turing big GPU is astonishing, they reengineered the freakin reticle limit, so they could make the biggest GPU mankind has ever seen! This thing literally has almost THREE TIMES the transistors of the ENTIRE Xbox One X SOC, which also happens to include 8 CPU's. It's also almost THREE TIMES as many transistors as 1080 TI. It should have INSANE, BLISTERING, NEVER BEFORE IMAGINED, performance.
Then they took HALF of that GPU and made it useless for anything but raytracing and DLSS.
If there were no tensor corex on the 2080Ti, it should be AT LEAST twice as fast as the 1080Ti, instead of 30% or whatever it actually is. And that speed would cascade down the product line.
Ohhh, ray tracing is related to that weird reflection issue I noticed in the RE2 demo? Where reflections underneath Leon would be different? So ray tracing is some way to tell whether a reflection should be obscured by an object in front of it or not?
No lies detected, but personally ray tracing is (will be) worth it, and I'm glad they started now. But why they don't have what you're talking about as an option is perplexing.
I think it needed to be pushed out the door just to counteract the chicken-and-egg problem of software support. Same as VR: it's in a decent-enough state to be salable now, and can only get better with time as market growth drives new innovations and new entrants.Ray tracing is one of those technologies that, in my opinion, should have stayed in the oven a little bit longer.
Ray tracing is one of those technologies that, in my opinion, should have stayed in the oven a little bit longer.
It's a really cool technology that is in the future going to be really worthwhile but artists are, for the most part, very good at faking reflections and I can't help but think the R&D could have gone towards improving performance at higher resolutions and looking at ways to make overall improvements so developers can have more raw power to work with.
I just think it's too early and a little bit pointless at this juncture to focus on raytracing.
2-3 years from now I would have said yes, after we can get the sort of power to drive 4k/120hz.
Yes and No, Yes because due to the way SSR works part of the door would not be reflected due to Leon's body obscuring the door and that particular part being outside of "screen space" (i.e. what's visible on screen) and not get reflected. No because the PC version's SSR is buggy and breaks a lot more than it should, parts of the door should still be reflected there.Ohhh, ray tracing is related to that weird reflection issue I noticed in the RE2 demo? Where reflections underneath Leon would be different? So ray tracing is some way to tell whether a reflection should be obscured by an object in front of it or not?
i personally think it's a boondoggle by nvidia. too bad amd is way too inept to take advantage of this opening.
what they did with Turing big GPU is astonishing, they reengineered the freakin reticle limit, so they could make the biggest GPU mankind has ever seen! This thing literally has almost THREE TIMES the transistors of the ENTIRE Xbox One X SOC, which also happens to include 8 CPU's. It's also almost THREE TIMES as many transistors as 1080 TI. It should have INSANE, BLISTERING, NEVER BEFORE IMAGINED, performance.
Then they took HALF of that GPU and made it useless for anything but raytracing and DLSS.
If there were no tensor corex on the 2080Ti, it should be AT LEAST twice as fast as the 1080Ti, instead of 30% or whatever it actually is. And that speed would cascade down the product line.
I prefer 24 reflections, it is more cinematic.
So you're telling me you cannot see that awful shit in Chromatic Aberration or see pixel suddenly shift during a DR change?Of course you can, in the same way you can see:
- PBR
- Chromatic aberration
- Dynamic resolution
- checkerboarding
And most other techniques devs use these days.
Probably nobody would buy the raytracing chip if it was optional.
But I guess another concern is the thinking is it'll be another gen or two before we have enough resources for "fast" raytracing right? Well, how many node shrink do we have left to get that performance?? Aren't we approaching the size of atoms?
Well I'm sure NVidia isn't dumb. They must have thought of it.
Ray tracing is one of those technologies that, in my opinion, should have stayed in the oven a little bit longer.
It's a really cool technology that is in the future going to be really worthwhile but artists are, for the most part, very good at faking reflections and I can't help but think the R&D could have gone towards improving performance at higher resolutions and looking at ways to make overall improvements so developers can have more raw power to work with.
I just think it's too early and a little bit pointless at this juncture to focus on raytracing.
2-3 years from now I would have said yes, after we can get the sort of power to drive 4k/120hz.
So you're telling me you cannot see that awful shit in Chromatic Aberration or see pixel suddenly shift during a DR change?
Sorry, I read a lot of sarcasm in that. The internet is a terrible place, sometimes.