I still can't understand why they cancelled this. It looked really amazing (and was close to be completed, i think?).
There was also this from back in 2008. I don't think we ever found out anything about it. People used to say it was a SOTN remake/sequel.I was really looking forward to Castlevania Resurrection on the Dreamcast before it was cancelled (and before playing the terrible N64 games). Mostly because it was my favorite game series growing up on the NES and SNES.
I will never understand why everyone loved Scalebound. The game always looked like crap to me :(
That being said, I came into possession of a Scalebound Hoodie that was only given to the dev team (won it in a lot at the Penny Arcade Charity Auction).
Anyone have any good ideas on how I can give it away? What kind of challenge or whatever I could do for it?
You could always donate it to a museum, I may know one :P But Im a tad biased.
The one I work at, the Museum of Play. We have the World Video Game Hall of Fame, for one, and collections that include papers from people like Carol Shaw and Will Wright. And cancelled games :)Hahah, what kind of museum would actually want something like that?
The one I work at, the Museum of Play. We have the World Video Game Hall of Fame, for one, and collections that include papers from people like Carol Shaw and Will Wright. And cancelled games :)
hey Borman you wouldn't happen know of some scrapped XB1 ports would you?
fair enough, i would too after seeing what happened to the guy that leaked DR4I try to stay out of anything too modern honestly. Causes trouble.
Picassio is a title that is all but forgotten. Promethean Designs' first person stealth title about being a globe trotting cat burglar specializing in infiltrating museums. There was once a trailer for this, as low quality and curt as it was, but I am unable to find it.
There was also this from back in 2008. I don't think we ever found out anything about it. People used to say it was a SOTN remake/sequel.
This. I still flip through the Game Informer that featured it on the cover.StarCraft: Ghost
As with Titan, it was a long rumoured project and it would be a new step for Blizzard. They eventually took that leap with Overwatch.
I don't know, I think I like the art direction of Let It Die more than Lily Bergamo, personally.Lily Bergamo anyone? It was cancelled and turned into Let It Die. Which sucks, because Lily Bergamo had the superior art direction.
bUT tHe tItlE!!!!!11
It's not surprising to see that one of the studio's main engine guys, Brian Karis, is building an amazing tech team for Epic in the Bay Area. Apart from maybe this video, every other gameplay demonstration we ever saw for Prey 2 was running off a 360 DevKit, which makes it even more impressive.
According to Karis, the game supported "virtual texturing, super high res HDR lightmaps (64k x 64k), PBR before it was popular, deferred shading, SSR in 2ms on 360 & PS3, auto focus DOF, approx area lights, precomputed soft shadows (UE4 stationary lights). We nailed the standard tech of this gen last gen."
Sad Halo Mega Blocks in tps mode didn't made it
Fable Legends could have turned in a great solo game
This is kind of an expected answer in threads like these, but I'm always curious how that Warcraft-based adventure game Blizzard canned would have turned out.
man we had like 10 minutes from our E3 live show of the original Prey 2 with bounty hunters. Wish I still had it.
always thought this cancelled Vectrex light pen game was pretty weird, Mailplane:
https://www.youtube.com/watch?v=c8uO5QlW18M
Holy shit this looked so good O.O
Oh and one game i remember is Darkwatch. First one was so fun and featured full campaign coop via splitscreen.
Second game never saw the light of day :/