View: https://twitter.com/CDPROJEKTRED_IR/status/1684113671662841857?t=FtUcv49IW-IGSsNNEnBsiQ&s=19
To meet our own high expectations and ambitions to create the best role-playing games, we not only want to have the best people but also the right teams. What we mean by that is having teams that are built around our projects' needs; teams that are more agile and more effective. At this point in time, we're certain that for CD PROJEKT RED to grow, we need to be consistent in implementing that approach.
We've carefully assessed all teams in the company in terms of their expected contribution to the delivery of our strategy. There's no easy way to say this, but today we are overstaffed. We have talented people on board who are finishing their tasks and — based on current and expected project needs — we already know we don't have other opportunities for them in the next year. The outcome is the studio parting ways with around 100 people, which is roughly 9% of the entire team. This will not be immediate as some employees will be let go as late as Q1 2024 but, in the spirit of transparency, we've chosen to share the information now. We want team members to have ample time to process and adjust to the change, and we've also made sure to offer everyone a comprehensive severance package.
CD PROJEKT RED Organizational Update - CD PROJEKT
I have some news to share regarding the future shape of our teams and our game development philosophy. Those of you familiar with our strategy might remember that we have a lot going on at
www.cdprojekt.com