Bahaha good one. It's funny because you think the only developers that matter are AAA.
Are you seriously comparing a next-level computing platform that empowers humans to interact in ways no other interface could possibly replicate, to a cardboard cutout featureYes VR is dying, and it will be as dead as 3D TV and 3D movies.
Yes VR is dying, and it will be as dead as 3D TV and 3D movies.
I actually think Pornhub is a cleaner experience than that site holy shit.
Wow, seeing CheatCC takes me way back. But holy hell, their website is disgustingly full of ads. It's like browsing a porn website.
VR is pretty different, so not a great comparison.
Also 3D isn't dead. 3D movies are still coming out all the time in the cinema and 3D blu-ray's are still coming out every week / month, at least here in the UK and some other countries. I know the US doesn't seem to get many 3D blu-ray's these days though.
Still, it's far from dead, just like VR.
Are you seriously comparing a next-level computing platform that empowers humans to interact in ways no other interface could possibly replicate, to a cardboard cutout feature
Go do a search for 2018 3D TVs for sale and come back and tell me how many there are.
It's not even a dead end right now. It's not effortlessly printing its own money, but it's being carefully nurtured through the chicken-egg period, before the next hardware generation addresses some of the core complaints.
Both launched cheap, had one piece to setup, and were marketed towards the mainstream... VR hasn't caved because it's a legitimately promising technology with very broad applications.
Mainstream VR needs inside-out 6DOF tracking and eyetracking for foveated rendering to ease the strain on compact processors, and it needs to come from Apple/Android who can make VR a natural extension of the ecosystem instead of a vulnerable off the grid escapism session. Usage would consist of productivity and creativity-focused apps, social/communication, media consumption, and light, arcade games.
It doesn't need to be super cheap at first- just look at how much people spend on new smartwatches, smartphones, etc, as long as it's a productive extension of a mass-market ecosystem.
Gaming has been the primary focus early on because we're the ones with the most powerful hardware it can be tethered to. But we need ease of use just like the mainstream does, and we also have higher expectations for resolution and scale/scope of games. So for now, the small market of tolerant, patient enthusiasts will feed the maturing developers until more broadly-appealing hardware is available, at which point the VR gaming market will get a much needed boost.
People keep trying to convince themselves that it's a marketing problem or a software problem or even a price problem.
The problem is that the tech as currently implemented still isn't feasible as a mass consumer product. Big, bulky headsets are never ever ever going to gain mainstream traction no matter how light they are or how crisp and clear the image is or whether they're wireless etc. etc. You'd think this would have been easy to figure out when 3D TVs/movies were rejected by the mainstream for a similar reason. Software won't change it, pricing won't change it.
We can't herald the coming of VR into our everyday lives until its biggest hurdles of convenience are overcome.
It was never alibe tvh
It was always a curio on pc, and on ps4 it's a low-tech, poorly implemented curio
Labo will probably outsell ps vr soon whoch is a far cry from successful peripherals
What? 3D was rejected because quite honestly people don't like wearing weird glasses while watching films.
People keep trying to convince themselves that it's a marketing problem or a software problem or even a price problem.
The problem is that the tech as currently implemented still isn't feasible as a mass consumer product. Big, bulky headsets are never ever ever going to gain mainstream traction no matter how light they are or how crisp and clear the image is or whether they're wireless etc. etc. You'd think this would have been easy to figure out when 3D TVs/movies were rejected by the mainstream for a similar reason. Software won't change it, pricing won't change it.
We can't herald the coming of VR into our everyday lives until its biggest hurdles of convenience are overcome.
So, are you like advocating for neuro-link or bust? If the mass market rejected 3DTV cause they didn't want to wear literal sunglasses, I can only assume you're suggesting VR has to get to magic contact lenses or brain-jacking.
I wonder, did you read threads on Kinect in the past years? So many people stating their opinion on it when they never cared for the platform it was on. It didn't stop them at all. You can exchange Kinect with VR in your whole post.I just find it weird how people who don't care for VR, feel the need to keep claiming it's dying or will never take off.
Why the all the dislike and hate for VR ? If you don't like VR or VR makes you sick or you can't afford VR, then just ignore it.
It's almost like some people think "if I don't like VR, then nobody should enjoy VR," which is ridiculous. It's crazy that some people want this awesome tech to fail.
This is the biggest "wooosh" I could have possibly expected in response.
If people don't like wearing weird glasses on their face why on earth would they suddenly be okay with wearing a far larger and more obtrusive headset?
It's not that slow of a death.
I'd say 2 years and change since it's rebirth makes this a positively speedy death. 3D TV's lasted 7 years or so, and everyone recognises what a colossal shitshow they were.
I wonder, did you read threads on Kinect in the past years? So many people stating their opinion on it when they never cared for the platform it was on. It didn't stop them at all. You can exchange Kinect with VR in your whole post.
A prime example why the VR space is in a bad position currently. Instead of helping the tech itself to take off, a game that could've helped VR in general, Sony chose to buy an exclusivity deal for psvr.
Thanks for your opinion but that doesn't have anything to do with my post.Except Kinect was baby tech and has absolutely nothing to do with playing games in VR.
Because it's not 3D GLASSES IT'S VR LOL. Holy cow man. For a guy talking about a whoosh your comparison on VR and 3D movies is fucking hilariously incompetent.
VR might not be quite ready for prime time, but it's a hell of a lot different than watching a fucking 3D movie. Consumers are not choosing one or the other here they aren't even remotely the same kind of device.
I wonder, did you read threads on Kinect in the past years? So many people stating their opinion on it when they never cared for the platform it was on. It didn't stop them at all. You can exchange Kinect with VR in your whole post.
It's not only you who finds that unconvincing, the majority of gamers find it unconvincing.So your reply is that people will be okay with wearing stuff over their eyes and head this time because VR will just be SO GOOD that people will put up with it, despite the entirety of human history since forever saying otherwise.
Forgive me if I find you unconvincing.
It's not only you who finds that unconvincing, the majority of gamers find it unconvincing.
I'm not disputing the quality of 3D TV, or of VR.I like my 3D TV. It's marginally annoying that I have to import most of my 3D content from the UK now, but I think it looks absolutely fantastic when done right - Avatar currently being the best example, but many movies look great even if the 3D was a post process.
I may have misinterpreted you referring to them as a colossal something or other. Regardless, having experienced some of 3D TVs best, it saddens me that it's being dropped, but TV makers want their money, 3D wasn't doing it so maybe 4K will. Nevermind that people had (in the scheme of things) just transitioned over to 1080p and Blu-ray.I'm not disputing the quality of 3D TV, or of VR.
3DTV was very much the next big thing once, and now it's basically a joke from a commercial perspective. It took ~5 years for that shift to happen.
With VR, that shift looks like it's going to take ~3 years.
None of this is to say that in a decade or two we won't all be clamouring over the next generation of 3D TVs / VR solutions, but the current reality is that they are failed/failing experiments.
So your reply is that people will be okay with wearing stuff over their eyes and head this time because VR will just be SO GOOD that people will put up with it, despite the entirety of human history since forever saying otherwise.
Forgive me if I find you unconvincing.
I'm not disputing the quality of 3D TV, or of VR.
3DTV was very much the next big thing once, and now it's basically a joke from a commercial perspective. It took ~5 years for that shift to happen.
With VR, that shift looks like it's going to take ~3 years.
None of this is to say that in a decade or two we won't all be clamouring over the next generation of 3D TVs / VR solutions, but the current reality is that they are failed/failing experiments.
RE7 in VR is a great experience but Its absolutely hyperbolic to suggest that the game is lesser without VR. That's a joke.
Farpoint isn't that great of an experience and its pricey for what you get.
Nothing warrant a $300 dollar gimmicky extension that only work with a hand full of games. Years from now this will be looked back on as another gaming peripheral gimmick unless ALL games ended up having some type of VR content or features. As it stands right now. It's just there selling to a very niche crowd.
I hope so.
Right now it's almost at the same level of costly uselessness as 3DTVs and Kinect, at least for gaming.