This is awesome news. And, I think these will be games that will make use of M&KB support on Xbox at least. At least I hope they give us that option.
Why is it always the whackest Baldurs Gate games that keep getting released.
WHERE IS BALDUR'S GATE: DARK ALLIANCE 1 & 2. THOSE ARE THE ONES I WANT.
Granted it has been a looong time since I've played these on PC in my youth. But is there any reason it couldn't adopt a controller scheme similar to Diablo 3 on consoles? I know it has a lot more going on with inventory management, skills, abilities, party members, dialogue trees, etc - but maybe it could work? It has been so long I don't particularly remember all the ins and outs.
I would imagine we will see a Pillars of Eternity-esque rework of the UI. Which I'm fine with. I thought Pillars played just fine on consoles.Would be cool on Switch, PS4 & Xbox it's gonna be err "interesting" unless they do a compete overhaul.
If they get rid of RtwP and make it controller-friendly... that'd be huge :O
Yeah well I don't see a problem with that :D
I think the only one of these Beamdog remasters that has actually been an improvement over just the old games + mods has been the PST rework. Beamdog has a pretty bad track record with these and I'd be skeptical of anything they put out on consoles. If you have a PC and are interested in playing these games you should do so on that platform.That's cool but these games are gonna require waaaaay more modification to play well on a controller than I'm confident they can or will do.
Man this is a load.I think the only one of these Beamdog remasters that has actually been an improvement over just the old games + mods has been the PST rework. Beamdog has a pretty bad track record with these and I'd be skeptical of anything they put out on consoles. If you have a PC and are interested in playing these games you should do so on that platform.
Yeah well I don't see a problem with that :D
Also they added that turn-based mode in PoE2, no?
PoE2's turn based mode was made on a modern engine by the original developers with a game they made
All of these games are on ancient engines, with systems made by people that are scattered to the winds, either in lots of companies or outright retired. How will Beamdog convert the RTwP mechanics to turnbased? Can you even make a turnbased grid system in the infinity engine?
Not a fair comparison
I've been following them since the start and only BG1 and BG2 had rough launches and since release they have had thousands of bugs fixed and tweaked and features added. Icewind Dale in paticular is a huge improvement right out of the gate. Claiming they are pretty rough now is totally not representitive of how they run. They pretty much are now the definitive way to play these games.
I think the only one of these Beamdog remasters that has actually been an improvement over just the old games + mods has been the PST rework. Beamdog has a pretty bad track record with these and I'd be skeptical of anything they put out on consoles. If you have a PC and are interested in playing these games you should do so on that platform.
While i won't be triple/quadruple dipping on these games (gog originals/ee on pc and in some cases ee on ipad) this is great news for those who have never played these games.
Now how about the Dark Allience games? Loved those games and would love a chance to trplay them.
I'm a big fan of early BioWare, KOTOR games, etc
Never plyed Baldurs Gate. What should I expect from them?
BG1 was Bioware's first attempt at an RPG and it's low level D&D. A lot of it is walking around wilderness areas, getting into fights, and getting better equipment. The story is ok. Your companions will have personality but they won't interact much with you or the story. It's pretty big and so a lot of people find it dull. I like it because it's a great starting point for the story that takes shape in BG2 and it has a real sense of adventure. Combat is pretty simplistic since it's low level but it's fine.
BG2 remains the best thing Bioware has ever done by far. Everything is improves over the first game and it's just packed with content. the story and quests (so many quests) are a lot better than in the first game (and any other Bioware game), and companions will interact with you, each other, and the story a lot more (not as much as in modern games aside from the romanceable characters). It's just the best.
Fair enough, but they'd need to make adjustments and tweaks for the games to be console/controller friendly, at least, so who knows what else they can do... I can hope... xDPoE2's turn based mode was made on a modern engine by the original developers with a game they made
All of these games are on ancient engines, with systems made by people that are scattered to the winds, either in lots of companies or outright retired. How will Beamdog convert the RTwP mechanics to turnbased? Can you even make a turnbased grid system in the infinity engine?
Not a fair comparison
I wanted to play these games for a long time but I absolutely hate playing with kb/m. If the ports are good, I'll consider them.
Same general D&D license, totally different engine/game. Beamdog have worked on updating/enhancing the old school Infinity Engine games (the outlier being NWN) that were developed by Bioware and Black Isle Studios. Black Isle and interplay published the Dark Alliance games if memory serves but Snowblind Studios handled the development of the first title and Black Isle did the second. Both games were developed on the Snowblind engine. Beamdog have not done any development work on that engine as far as I am aware of.