Companies were offering a single dollar for Hitman dev IO Interactive when Square Enix was looking to offload it
There's a parallel universe out there where things went much, much worse for our favourite chrome-dome assassin.
www.pcgamer.com
"I didn't even have 90 days into taking over [as CEO]," IOI CEO Hakan Abrak told Edge, "and then I got the call from [Square Enix president] Matusda-san: 'We have to divest IO'." It came as a shock, but the nasty arithmetic of it all shook out. "Looking at the books, IO had not made money for almost ten years in a row" by the time Square Enix started looking to divest it, said Abrak, and that fact made acquiring it an unappealing prospect for other potential owners.
"Some companies would offer $1 to take over IO, because of the responsibilities and running costs," said Abrak, while others discussed the possibility of reducing the studio to a fifth of its size and "just [doing] free-to-play with Hitman." Abrak wasn't enthused, telling Square Enix that if that's what the company wanted, "I will do everything I can to make the transition as smooth as I can—but I don't believe in this and I will not be part of it."
"We couldn't pay anywhere near what, potentially, a big company could," said Abrak, though noting that it could have matched the $1 offers, but the studio "Paid what we could, and we came up with a deal where [Square Enix] kept a minority part, kind of a lottery ticket for them." Apparently, that was enough to satisfy IOI's former bosses, who even consented to let the studio keep the various properties it had trademarked prior to its 2009 acquisition.