Now I know what VR is really capable of for gaming, media, and even communicating, I'm sure this is something that will change technology and how we perceive it in the not to distant future. (imho, but I can't imagine it not being that important.)
But what's troubling me is that people are having many different experiences concerning VR.
I want this to succeed immensely, but all these different tactics seem to hurt VR more than it helps VR.
The FB approach of first making it widely available and easy to use, the pc headset manufacturers that drift between consumer use and professional use, and lots of other completely different approaches, light houses, inside tracking etc...
The price points and effort needed to make it work for you as a consumer can vary enormously, and the lack of QC within the more innovating companies is also a problem in my opinion.
This all seems to lead to a user experience that will differ greatly, given the choice that the consumer makes.
Wouldn't it be better to have some kind of standard this early in it's lifespan? I know variety can be a blessing, like with different consoles with different priorities.
But they started out by just pushing the technology forward as much as possible in the past.
I really believe it's too soon to have this much variety in experiences concerning VR and think it even might slow down the mass acceptance of it because of that fact.
What do you think?
But what's troubling me is that people are having many different experiences concerning VR.
I want this to succeed immensely, but all these different tactics seem to hurt VR more than it helps VR.
The FB approach of first making it widely available and easy to use, the pc headset manufacturers that drift between consumer use and professional use, and lots of other completely different approaches, light houses, inside tracking etc...
The price points and effort needed to make it work for you as a consumer can vary enormously, and the lack of QC within the more innovating companies is also a problem in my opinion.
This all seems to lead to a user experience that will differ greatly, given the choice that the consumer makes.
Wouldn't it be better to have some kind of standard this early in it's lifespan? I know variety can be a blessing, like with different consoles with different priorities.
But they started out by just pushing the technology forward as much as possible in the past.
I really believe it's too soon to have this much variety in experiences concerning VR and think it even might slow down the mass acceptance of it because of that fact.
What do you think?