Maybe we'll start to see games do what home movie releases do now..... release first on digital and then a month later a physical copy gets released.
A lot feel like that has been destined even before this.Maybe we'll start to see games do what home movie releases do now..... release first on digital and then a month later a physical copy gets released.
I know its pretty much been done for awhile but I've been wondering about this for HL: Alyx due to the recent coronavirus outbreak in Washington State, I mean Valve is smack dab in one of the largest and most affected counties. Most of the big tech companies in the area have already instituted work from home policies from Microsoft to Amazon...I feel it's only a matter of time until they follow suit but as someone here mentioned it doesn't seem like for gamedev for a large studio that working from home may not be feasible depending on their workstations. Granted Valve has less employees than some and with their deep pockets they may be able to easily accommodate their devs with @ home workstations but I'm not sure if they would do that or just postpone operations outside of Steam maintenance.
Consumers yes.. but indutries no. Virus also affects people who are working the game, it is kinda like small ripples in the water that create waves that become tsunamiVideo games may be one of the few industries not affected--as much--due to people self-quarantine and digital distribution. Plus no sports to compete with it for a month at least.
Because the countries where devs outsource to got hit in January and Febuary. Things where already gonna be delayed based on that alone. U.S. devs starting work from home will only extend delays that were already gonna happen
I don't understand your point? Outsourcing has nothing to do with being "already completely WFH."
Software devs continuing their work from home does not mean things get done without any impact on schedules.
I don't feel that the idea I'm presenting here is too hyperbolic at this point. With the news of films like Mulan, A Quiet Place Part II and New Mutants (lol) being delayed, I'm wondering if we could see upcoming game releases be delayed as well.
The difference between films and games being delayed is clearly the fact that a large number of people will be sitting together in a theater.
But I think if we're all honest with ourselves, the truth is that isn't the only reason movie studios are announcing delays. They're also doing it because releasing now will hurt them financially as less people are going to go to the theater. While it's the right thing to do, Disney is also delaying Mulan because they want to make sure it performs as best as it can.
Less people will be going out to the store to purchase games. Digital is obviously huge but consumers still buy games physically as well.
What are everyone's thoughts on this? Will video games be exempt to the current entertainment industry delays due to the nature of the product or will the fear of a game underperforming push a publisher to make changes?
A lot of us are about to find out. Personally I see it as a challenge, and an opportunity to try a new way of working. Being able to blast my own music out at high volume is going to be a complete game changer. I'm rather looking forward to it.A question for those in the industry:
How feasible is it for game devs to work from home? Do you still have all the tools you need to perform your job, or is productivity severely hampered?
Well and localizing.Is there any actual game development that happens at the NoA Seattle Office? Isn't it mostly publishing/marketing related stuff going on there?