It's a shame that the art reel got the axe, but understandable. The weekly-ish feature on the website is decent, but it does sometime miss the best stuff from the show reel. Hopefully they can expand it a bit more within the guidelines that are now in place. Biggest bummer is that it sort of puts Liam's (and Taliesin's) role in the company more in the backseat than what it was before, so hopefully they can find other avenues to bring things more front and center from time-to-time. Also eager to see how the next Chronicles of Exandeia turns out for them if that's continuing.
Week breaks toward the end of the month coupled with pre-recording is a solid plan, especially if it helps avoid the necessity of the longer recharge breaks. It's a shame that the giveaways/fan interactions are probably dead until possibly the after-show.
Seemed quite notable that they said after-show and not Talks Machina, so there's probably going to be a complete do-over there. It really felt like the perfect name given how adamant they were in sticking with it for C2, but maybe feelings bts necessitated the clean break or Amazon wanted to grab the title for a potential after show for the animated show (they have after shows for The Boys and The Expanse).
Eager to see the new set(s) fully, and it was great seeing those three on the couch together for the State of the Role. Not as great as seeing everyone together hugging it out like they had wanted, but better than nothing.
As for the campaign content itself, I don't see what was being said that warrants people losing their minds. But what else is new with the fan base. It's good that the cast want to mix things up a bit, and it's better to just wait and see what those things actually are. I would have preferred a more separated and less cultural minefield of a setting than Marquet, but I trust the cast to do right and respond well to any constructive criticisms.
Hope Matt goes backToa more hefty handed linear approach, this group had down itself to just not like or handle a big sandbox
It fell more to the players in creating and going hard in on non-committal characters, or in Matt and them not communicating better in landing on the same page, than the sandbox itself. At nearly every juncture in C2 the players ran away from either what Matt set in front of them or whatever they themselves had began, including that last arc until they seemed to realize they needed to end somewhere. Even a linear campaign/show would fall apart with characters like that and the DM having to force in ways of steering them back.