First key quote, hence title.
That is major milestone to hit, even if it means game still has quite a bit road ahead of it before landing on our SSDs. Few other highlights from interview / article.
Cyberpunk 2077 has been in development for at least six years and its team recently hit a major milestone: The entire game is playable from start to finish. It doesn't have all of the proper assets, playtesting or bug fixes in place, but seeing the story come together is a critical step in the development process, Borzymowski said.
That is major milestone to hit, even if it means game still has quite a bit road ahead of it before landing on our SSDs. Few other highlights from interview / article.
The Gamescom demo for Cyberpunk 2077 is nearly identical to the one shown at E3 two months prior, but it features a few important changes. First, it introduces a new weapon, a katana capable of emitting a magnetic field that deflects bullets, and it highlights the game's character-selection screens. Players will be able to pick their gender, appearance and backstory right from the beginning, filling in details about traumatic events in their past and other personal tidbits.
And then there's the final scene of the new demo, which shows Night City at, well, night -- something CD Projekt Red has avoided until now.
The Gamescom trailer ends with a new vision of Night City. Under an inky black sky, a dense, towering skyline is illuminated by a thousand neon signs in traditional Blade Runner fashion.
Source: https://www.engadget.com/2018/08/23/cyberpunk-2077-daylight-interview/For instance, players are able to choose the gender and appearance of their characters, and the Gamescom demo offers the first look at the game with a male protagonist. Here, there's a subtle nod to inclusivity: When the main character, V, wakes up in his apartment after a successful heist and a night of partying, the person who leaves his bed is a man.