In an interview with Strefa Inwestorow, a Polish investment site, Kicinski talked about a wide variety of topics including the future of The Witcher, Gwent, and of course - Cyberpunk 2077.
"We want to experiment in new fields that were not yet explored in the Witcher. I can't say much about Cyberpunk, although our ambitions are set really high because that is our style of work. We want to go even higher, and especially seeing how we're having a business chat, we're interested in Cyberpunk being commercially even more significant."
"Online is necessary, or very recommended if you wish to achieve a long-term success. At some point, we have mentioned that there will be a certain online element related to Cyberpunk."
"Multiplayer is strategically important, playing online is strategically important, because we want to have a commercial leg for service type games, games which generate stable income, period to period, which are built. Of course, every game ends after a number of years, some service type games function even after 10 years, but outside our main source of income, meaning big names, it's building a stable source of income. And in the future, we can imagine a lot of connections between big games and service type games – We have to acknowledge it, it is obvious."
That has... punctured my hype for the game very effectively. I don't even care if it's a well done GaaS style game, I don't want them to dilute their focus from strong single player experiences. If Bethesda can sell 30 million copies of single player experiences with no GaaS elements, why can't CDPR?
I hope I am overreacting, and the final game ends up only having a multiplayer mode by the side that doesn't detract from the single player experience; then I think back to Bioware and sob inconsolably.
SOURCE
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