The difficulty and gameplay go hand in hand. If you take away the difficulty all you have left is braindead button masher.
But if the game had an optional easy mode, then it would be for them.
It's called "summon a phantom". Not a single enemy in all of Dark Souls (3) is balanced for more than one player lol. Maaaaybe Midir in Dark Souls 3.
That feeling also is diminished if you summon phantoms to help you, and yet that is still allowed within the game.Maybe. But an experience that's accessible to everyone clearly isn't what From are going for with the series, and I think it should be okay to make games like that? You obviously shouldn't be a "git gud"-baby about it, but I think it's neat that there are still games where just seeing the credits can become a kind of badge of honor and part of the mystique of a game... a feeling which just the existence of an Easy Mode would diminish.
I agree. I just don't have the time to replay a a section for hours and hours. People who say DS is already easy with coop, some people don't have PSN+ or just want to play the game alone. More options are always better.
Of course there's an excuse. It's the way the developers designed it. It was their vision. I'm sorry, but not every game needs to cater to every personThere is no people for summon at all in DS1 and I wanna play the game alone. I just wish there was an easy option, there is no excuse for having more options.
People don't want to see the best series in gaming ruined because of lazy crybabies. Learn the mechanics of the game or just play Lords of the Fallen instead.
But if the game had an optional easy mode, then it would be for them.
They should definitely make it easier to find out where to go. You shouldn't have to use a wiki or walkthrough for basic shit like that.
I think this is a more interesting discussion to be had. I think that when starting Dark Souls, what I struggled with the most was losing souls due to getting killed. I know I could get them back, but it sucked knowing that getting them back was a toss-up. Maybe that would be addressed first, something like where in easy mode, you only lose half your souls upon death (and you can still recover that half).What would an easy mode even entail? Enemies take fewer hits and you take less damage? It still wouldn't stop the countless traps and trick deaths.
Can't speak for the other Souls games but Bloodborne was worth it for the lore and experience rather than just the difficulty and challenge. This comes from someone that didn't like Dark Souls 1(story didn't do anything for me), yet finished it and never touched another Souls game after.I've never played these games, but it sounds like the difficulty is what makes them worth playing.
It seems more that you missed the point.
So I should just walk around aimlessly until I find the right place?Except you don't have to. Just because outside tools are available (like all games) doesn't mean you have to or need to use them.
But summoning is right thereIt seems more that you missed the point.
Those folks said the game isn't for the OP. I said that the game would be for them if there was an optional easy mode that does not affect the game for anybody else.
What's wrong with that? It's not like the OP is asking for the Dark Souls games to be turn-based RPGs or something. Adding an optional easy mode is an easy way to make the game for OP.
The marketable appeal of the series is it's punishing difficulty. Making an easy mode would not be a good ideaEvery game should have multiple difficulty options.
It just makes them more accessible to more people. Developers can always add notes like "this is the developer recommended difficulty" to highlight which is the 'intended' way to play but if more options are available, more people can jump in easier.