Having multiple consoles with different specs is similar to the environment on
PC, where various configurations, graphic cards, and other features make development "much more complex", he said.
"When a manufacturer offers two consoles with different specs, there is a strong chance that most developers will focus on the lower-end version to avoid doing two different versions," Cage suggested.
"I must confess that I am really not a big fan of this situation. I think it is confusing for developers, but also for players, and although I can understand the commercial reasons behind this choice, I think the situation is questionable."