Just in: Days Gone is basically ripping off fruit ninja, what will sony think of next?!
If at all. I can't even remember the last game that actually used the touchpad in creative ways.Yes! One of my favourite things. Made me realise just how little the Touchpad has been utilised recently.
And that's my worry. It kinda fails to stand out.So.
I was able to play Day's Gone for three hours or so whilst at the preview event (last week or so).
A lot of what I experienced in Day's Gone has been done better in other games. If this game was released a few years ago, I probably would of been more excited.
Overall, the game felt fine but that's about it.
If you like Far Cry and all the open world trimmings that comes with, you'll probably enjoy Day's Gone.
Shadow Warrior had ability tied to directional swipes on the touchpad, worked wellIf at all. I can't even remember the last game that actually used the touchpad in creative ways.
8/10 gameSo.
I was able to play Day's Gone for three hours or so whilst at the preview event (last week or so).
A lot of what I experienced in Day's Gone has been done better in other games. If this game was released a few years ago, I probably would of been more excited.
Overall, the game felt fine but that's about it.
If you like Far Cry and all the open world trimmings that comes with, you'll probably enjoy Day's Gone.
Fair enough.It's for the deluxe edition since I'm a true sucker for nice steelbooks. Sony ltd. editions tend to sell out fast here in Sweden, hence the pre-order. Thankfully, they're also lenient with early reviews so it's quite easy to cancel pre-orders.
Days Gone makes some interesting choices that kept my play session engaging, and the sections of its story that I experienced piqued my interest enough that I was legitimately frustrated that I couldn't continue playing at the end of the demo. While I'll admit that I initially rolled my eyes at yet another Gruff White Male Protagonist™ in a grim world - especially one with such a Gruff White Male Protagonist™-ey name as Deacon St. John - I ended up getting far more invested than I'd initially expected. I shouldn't be surprised, I suppose - this is a first-party Sony title, and Bend is no stranger to writing around well-developed characters and games with a strong narrative focus, either.
What you'll like
- A story with deeper characters is taking shape
- Dodging the horde
- Taking down a bear
- A role-playing game
What you won't like
- Loading screens
- Major gaps in the story
- Dumb enemies
- Is there enough ammo?
There's a really interesting kernel of an idea at the core of this game, and the multiple narrative threads Bend offers players to pull on should intrigue anyone with even a passing interest in end-of-the-world fiction.
Boil it down and the game is a mix of Sons of Anarchy and The Walking Dead - it has all the attitude and grit of SoA mixed with all the edge of your seat tension that comes from the best episodes of The Walking Dead.
That said, it's also taken some of the worst parts of its inspirations, too: it's got (based on our time with it so far) all the emotional depth of The Walking Dead's most mundane episodes, and the pace starts to drop off after a killer intro... much like Sons of Anarchy when it dropped us in Ireland for a whole season.
There's a lot to like about Days Gone, but so far, it's failed to live up to the extraordinarily high benchmark that Sony has set itself for PS4 exclusives this generation.
So.
I was able to play Day's Gone for three hours or so whilst at the preview event (last week or so).
A lot of what I experienced in Day's Gone has been done better in other games. If this game was released a few years ago, I probably would of been more excited.
Overall, the game felt fine but that's about it.
If you like Far Cry and all the open world trimmings that comes with, you'll probably enjoy Day's Gone.
My Days Gone preview for Push Square: https://www.pushsquare.com/news/2019/03/hands_on_can_days_gone_keep_sonys_first-party_streak_alive
nifty
The game is pretty good. It is an amalgamation of stuff you've already played but I do think there's more than enough character to make it work as its own thing.
It's pretty much exactly what you think it is to be honest. There's a lot of care and love been invested into it and I think it's going to be better than people expect, but it's also not a ground-breaking GOTY candidate like God of War, which is fine.
I thought the shooting was pretty good, and they've massively improved the sound effects. There seems like there's absolutely loads to do, and I love the tension that extends to every corner of the open world. You constantly feel under equipped, which is cool.
That's the exact vibe I'm getting from pretty much all the previews. Thanks for sharing!It's pretty much exactly what you think it is to be honest. There's a lot of care and love been invested into it and I think it's going to be better than people expect, but it's also not a ground-breaking GOTY candidate like God of War, which is fine.
Ha, no worries.Was there too much water in it?
(sorry had to lol).
It's good to hear tempered expectations for it, I'm looking forward to it but don't want to let the hype overpower it, it looks like a good solid fun game but nothing super mind blowing.
VentureBeat: "Days Gone hands-on preview — Great expectations from hours of gameplay" https://venturebeat.com/2019/03/06/...ew-great-expectations-from-hours-of-gameplay/
What you won't like
- Major gaps in the story
How many different types of Freakers out there? I spotted 9 different types of bounties in the menus so does that mean there new freakers that you've not yet announced?
John Garvin: There's a few we haven't talked about yet and we're going to leave a few surprises for the game but there's definitely more than we've talked about and each of them have tier unique bounty.
John Garvin: One of the things we really wanted to do was have something called a Freak-o-system, where every enemy in the game will attack every other enemy type in the game. So if you have a Rager Bear that had come through that scene the swarmers would try to attack it and probably they would lose, and the hordes will attack marauders so every possible enemy type in the game will attack every other one and that's something the player can actually use to their advantage because you can weaponise them by taking a swarm, dragging them into a marauder camp and just letting it play out. you just never know what's going to happen and it's that unpredictability that we really like.
But it's strange to put it as a critique in a preview as something we won't like, because we aren't playing it set up like the demo when we play the full game.
Thanks.The demo was set up in a way where you played the opening hour of the campaign, then they fast forwarded to a later point so maybe they misunderstood.