But with what systems can I engage with? Stamina is illusory, it only prevents you from sprinting if depleted. Weight is meaningless, because even supassing by one Kg my weight limit (the most I've tried, as I was a fool and thought weight meant something), I still can do everything I can do without it, just with a bit more tumbling and slower speed while depleting more stamina (which again, it's meaningless). Using tools is a simple matter of preference as you can bypass anything by pressing forward on foot and gripping your cargo.
If a turn based battle system allows me to beat any enemy without risk of getting killed by simply pressing attack, I won't care how many spells, or techniques, or builds there are in the game, I will just use attack. It's not on me on making the mechanics mean anything, it's on the designers. If they put a stamina metter in a game, then I want to be beholden to that stamina meter, and not just be a small detriment on me on getter a better score.
If getting a better time is engagement enough for most people from a gameplay perspective, that's fine, but I just don't see the appeal to a game focused entirely on traversal and then making said traversal brainless.