To be fair, he may have a source at Bungie claiming it's a wider Sony issue, or he could be putting two and two together. Visual Arts and media molecule both had layoffs as well, so there's clearly something going on there. I'm not really sure gaas as a whole is to blame, but
Sure, but that doesn't mean he's an expert on all things Sony or has deep connections within the company like other a lot more prominent reporters.
They are making the most revenue of the big 3 with the least profit margin
So they are spending lot of money for little roi
I work at a company that does a top down approach. It's really frustrating sometimes.That's not how any forecast is done at any company I've worked at. Sony may do a top down adjustment, but it is always based on a bottoms up forecast from the people who should know their own business, which doesn't deviate too much from the roll up, and definitely nowhere near a 45% delta.
I don't think the single player games make that much money. They definitely help sell consoles but you need to sell massive amounts of them just to make money because they cost so much and take so long to make. Maybe this is what the EA's were talking about when they said single player was dead. They were wrong. People love single player games, but they don't make much money compared to a popular Gaas. Especially if you invest in a single player game and it's not a massive hit. Gaas could help relive the pressure. They've won the market share. I'm sure they'd like an inexpensive game to make money off that advantage. A good one where they don't have to split any money with anyone else. All their big Gaas somebody else gets a cut.but single player games are still in development. it's not like sony killed single-player projects to make room for gaas games (as far as we know).
insomniac, naughty dog, asobi, bend, bluepoint, guerilla, housemarque...etc. they all have sp projects in the pipeline.
if those projects from the "gaas studios" fall apart and take the studios with them, it will probably have a huge effect on playstations revenue. but that is a worst case scenario. some of those gaas games have to come out and make at least a little bit of money.
what headwinds? the console is flying off the shelf (worldwide), first party games are selling like crazy and continue to sell long after release, ps+ subscribers going up despite the massive price increase...?
SP games can make a lot of money, but not as much as a high earning GAAS over time which still requires continual development costs. The over time part is really the difference.I don't think the single player games make that much money. They definitely help sell consoles but you need to sell massive amounts of them just to make money because they cost so much and take so long to make. Maybe this is what the EA's were talking about when they said single player was dead. They were wrong. People love single player games, but they don't make much money compared to a popular Gaas. Especially if you invest in a single player game and it's not a massive hit. Gaas could help relive the pressure. They've won the market share. I'm sure they'd like an inexpensive game to make money off that advantage. A good one where they don't have to split any money with anyone else. All their big Gaas somebody else gets a cut.
I work at a company that does a top down approach. It's really frustrating sometimes.
yeah, someone in the playstation ot posted some of the most recent glassdoor reviews from firesprite. not looking good.
View: https://x.com/PaulTassi/status/1719453445193634131?s=20
More from Tassi who's coverage focuses on Destiny 2
gaas are more expensive to make and to maintain. and i would argue that a single-player game which only does "ok", will not kill it's studio. meanwhile, a gaas that is not a huge hit, is pretty much doa and taking the studio with it. maintaining a gaas game is very expensive and requires a lot devs/people.I don't think the single player games make that much money. They definitely help sell consoles but you need to sell massive amounts of them just to make money because they cost so much and take so long to make. Maybe this is what the EA's were talking about when they said single player was dead. They were wrong. People love single player games, but they don't make much money compared to a popular Gaas. Especially if you invest in a single player game and it's not a massive hit. Gaas could help relive the pressure. They've won the market share. I'm sure they'd like an inexpensive game to make money off that advantage. A good one where they don't have to split any money with anyone else. All their big Gaas somebody else gets a cut.
More I hear, more I feel like Jim Ryan is not leaving of his own accord.
Nah, this is actually incorrect, that I'm surprised people keep spreading especially if it's in reference to AM's which has been long since corrected. Sony's gross margin and absolute profit "is nearly 2x what Microsoft makes" - given testimony.They are making the most revenue of the big 3 with the least profit margin
I don't know, The Last of Us two cost 220,000,000 over six years to make. I hope that's after marketing. That's a long time and a lot of units to recoup that cost. AAA game budgets are insane and maybe we are getting to that point people have been warning us about.gaas are more expensive to make and to maintain. and i would argue that a single-player game which only does "ok", will not kill it's studio. meanwhile, a gaas that is not a huge hit, is pretty much doa and taking the studio with it. maintaining a gaas game is very expensive and requires a lot devs/people.
I mean one game has been canceled and another put on ice or potentially canceled and their acquisition of 3.6 billion dollars only game is failingIn the Tweet, which I was responding to, "The GAAS bet" was framed as "A wider problem". As in "it isn't working".
They recognize that the story is important because they asked streamers to stop uploading cutscenes so that they could have an official archive. But it's definitely not the same.It would be nice if they fixed it, but it's one of those things where I'm not getting my hopes up. It just feels like if you don't play Destiny 2 during a moment in time with where the story is you just missed it and that's that. That's a shame considering Bungie at one time was one of my favorite developers of all time easily and a large part of that was due to the worlds they built.
I keep coming back to why did Sony buy them... They didn't have a good enough reason other than, Insomniac is a great studio.
It's amazing how big the community team at Bungie was.
I assume he's talking about long term. Yes, things are awesome today, but with development costs rising more, they'll have to sell millions of copies just to break even.what headwinds? the console is flying off the shelf (worldwide), first party games are selling like crazy and continue to sell long after release, ps+ subscribers going up despite the massive price increase...?
In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept "the right people" to continue work on Destiny 2.
I have my grievances with Paul content but come on, he's as much as a speculator as any other journalist that has opinion pieces. He is a journalist, that's the name.It's important to note that Paul Tassi is literally just a person who likes destiny and has somehow spun a vague career out of it. He isn't part of Bungie, or Sony, or anything. He's a twitter speculator with a slightly larger platform.
The "single player games don't sell" myth has been thoroughly busted for quite some time now. It's a crying shame to me that instead of making a solid single player FPS Marathon title in the vein of new DOOM or Wolfenstein, they're betting the farm on the continued success of a game that's winding down (Destiny 2) and a GAAS extraction shooter.
We don't know if they expected much. We have no idea how much they expected to make this year compared to previous years. For all we know they expected a reasonable dip but just completely shat the bed.
Outside of Mario and The Last Of Us, movies/series based on video games are mediocre at best.Bungie has about a billion devs and multiple IPs with transmedia potential, the biggest of which is Destiny obviously.
They also had Marathon in the pipeline and I think a more fantasy like game that is still under wraps too.
More I hear, more I feel like Jim Ryan is not leaving of his own accord.
I assume their FY aligns with Sony's now if it didn't already, which means they are half way through the FY. and they are trending towards 45% of a miss for the entire FY? Tough
More I hear, more I feel like Jim Ryan is not leaving of his own accord.
Right? The fuck were they banking on there? Preorders?
Both of these things happened most likely, Bungie "Historicals" and Sony forecast based off projections these. No one is debating forecasting accuracy importance, but its a new company in the organization going into a new area for Sony. Projections in this space are nothing more than educated guesses since some much is dependent on the quality of the game from year to year. I mean Bungie doesnt know whats going on half the time. You think an analyst is going to translate knowing Bungies spotty record expansions releases, which over the last five year overall reviews in order have been good/bad/ok/good/bad to an accurate forecast of a new company to the organization? Even if they did see potential issues, you think it would have been remotely possible that the analyst team would be able to present a forecast where they would be earning less than a year before? It would have been sent back immediately for revision. No one at the top is going to approve a budget where the company they just bought for $3.7 billion is going to earn less the next year. At least we know why Jimbo is really leaving now seeing what going on at Sony, dont for a second think its because its "travel" only. That's PR talk to for him ride out the chute, timing here is way to coincidental.Top down adjustments as in some changes here and there, not 45% cumulatively. I
It makes zero sense from either perspective: Sony gives them an absurdly inflated forecast and funds their operational expenditure leading to drastic measures when this unrealistic forecast is missed, or Bungie provides the forecast and bases their operational cash flow & budgeting on this and when it misses, here is the result. In either case, having a wildly unrealistic forecast benefits neither company.
I get material goods and entertainment are very different when it comes to accurate forecasts, but in any scenario of who provides it, they both lose if the miss is this big. Forecasting accuracy is incredibly important, almost more than the actual $ value itself, since it has a massive chain reaction throughout the org.
You sure didn't watch Arcane. Or Castlevania. Or CyberpunkOutside of Mario and The Last Of Us, movies/series based on video games are mediocre at best.
I doubt Sony paid ~3 billion to make Destiny movies
Do you know how much is the yearly pay for Parsons and the rest of the execs?
It has PvP but the fanbase is pretty niche and it's very slow to receive new content.Does Destiny have any meaningful PVP so they keep people interested and pump out maps rather than larger expansions? Or even a PvPvPE mode that seems to be popular?
I wonder if they keep going back to that fateful meeting when they decided to add TFS and make Lightfall filler, and then the narrative team decided to make a fanfiction to rival Shadowkeep's story.The power of Nimbus.
This all sucks. Sorry to everyone losing their job.
Mario and The Last Of Us were the only ones that really had an impact outside of people who consume video games.
but single player games are still in development. it's not like sony killed single-player projects to make room for gaas games (as far as we know).
insomniac, naughty dog, asobi, bend, bluepoint, guerilla, housemarque...etc. they all have sp projects in the pipeline.
if those projects from the "gaas studios" fall apart and take the studios with them, it will probably have a huge effect on playstations revenue. but that is a worst case scenario. some of those gaas games have to come out and make at least a little bit of money.