They're not, but it was just something I wanted for the longest time.
My carrots on the stick.
My carrots on the stick.
All of the major players have been named already, but there a few other great choices.Which warlock exotics would you guys say are the best ones?
So far I've got karnstein's armlets and the Skull of Dire Arakhama.
I love using the skull of public events but I feel like the armlets are probably better.
Obvious maths but would like confirmation: according to DIM, I'm at rank 25 with the Iron Banner. That means 500 tokens right? I'm only missing the titan mark so statistically speaking, how much more tokens do I have to spend to get it? Estimations welcomed, funny ones need to be accompanied by a gif. :-)
Obvious maths but would like confirmation: according to DIM, I'm at rank 25 with the Iron Banner. That means 500 tokens right? I'm only missing the titan mark so statistically speaking, how much more tokens do I have to spend to get it? Estimations welcomed, funny ones need to be accompanied by a gif. :-)
Okay, so I just listened to the Crucible Radio Podcast with News (weapons designer) and Klawdd (Subclass designer) twice and what an incredible interview. If you are salty about anything you read about it via that bullshit reddit post, you owe it to yourself to listen to this. Heck, if you care about D2 at all, you should listen to it. They go into such fascinating detail about the foundational design goals for D2 and the problems that D1 had that it's practically required listening.
One example is going from Random Rolls to Fixed Rolls. In D1, when you described guns, like Eyasluna with Luck in the Chamber, Rifled and Rangefinger, you were mostly talking about perks, not the gun itself. And that is very complicated and generates this perception (true or not) that those perks are required for the gun. And what happens when you get a random perk combo that's OP? It's impossible to balance. Take Eyasluna with Range Finder again. You can't nerf Range Finder, because that nerfs it for every other gun where it's not OP. And you can't nerf Eyasluna's range because then Range Finder becomes required. Fixed rolls reduces the possible space so things can be tailored specifically to fill different playstyles. It also removes the anxiety of getting the gun you want to drop and then inspecting it to find Grenadier and Exhumed.
But really, you should give it a listen. They talk about so much and it's fascinating. These guys are whip crack smart and it gives me tons of hope for Destiny 2's future.
Okay, so I just listened to the Crucible Radio Podcast with News (weapons designer) and Klawdd (Subclass designer) twice and what an incredible interview. If you are salty about anything you read about it via that bullshit reddit post, you owe it to yourself to listen to this. Heck, if you care about D2 at all, you should listen to it. They go into such fascinating detail about the foundational design goals for D2 and the problems that D1 had that it's practically required listening.
One example is going from Random Rolls to Fixed Rolls. In D1, when you described guns, like Eyasluna with Luck in the Chamber, Rifled and Rangefinger, you were mostly talking about perks, not the gun itself. And that is very complicated and generates this perception (true or not) that those perks are required for the gun. And what happens when you get a random perk combo that's OP? It's impossible to balance. Take Eyasluna with Range Finder again. You can't nerf Range Finder, because that nerfs it for every other gun where it's not OP. And you can't nerf Eyasluna's range because then Range Finder becomes required. Fixed rolls reduces the possible space so things can be tailored specifically to fill different playstyles. It also removes the anxiety of getting the gun you want to drop and then inspecting it to find Grenadier and Exhumed.
But really, you should give it a listen. They talk about so much and it's fascinating. These guys are whip crack smart and it gives me tons of hope for Destiny 2's future.
Now the way we write is Bungie's fault, too.And we're only at this stage because of the lack of communication for months.
At work. Is Saladin giving 300 PL engrams today or did this entire Iron Banner seriously go by without that?
A new emblem that can be obtained by playing with a free trial player showed up in-game quite a while ago so this was planned long ago, but yeah the timing isn't great. Post DLC launch if they have a solid improvement plan would be better.
I'm not making excuses for the community being "toxic". Bungie has always had the opportunity to engage with the constructive members of the community. That side of the community has always been open.Now the way we write is Bungie's fault, too.
I don't think you're correct. I think you would see better dialogue if the community was more reasonable in its engagement. It's a two-way street. I also disagree that "toxic" is a lazy descriptor (something -PXG- said) for the way the community is conducting itself.
Bungie could do a better job communicating through its official channels. But we could be having better personal relationships with the people who work on this game if we keep from being assholes and treating them like a faceless corporation. This is still a relatively small company (in terms of business).
And you know what? Not every aspect of the game is liked or hated unilaterally. People are too quick to paint the other side as an apologist or a hater. I've done it. We've all done it. Having better personal relationships keeps us from being unreasonably dismissve and quick to judgement, both with each other, and with the people at Bungie.
I only get light level 265 from all vendors this is normal right? I am Light level 272. I keep reading that I can grind tokens but the redemption just gives me 265. (Gunsmith, Iron Banner, Vanguard tokens, ect.)
Yeah, you're at a soft cap. You'll need to get further increases from sources that will drop gear that's higher than your current level such as legendary quests and powerful engrams (I think raid chests too?) and by upgrading your current gear as much as possible by infusing stuff that's slightly higher base PL (or simply equipping better stuff). Keep an eye out for gear that has a purple mod in it. By infusing whatever your highest level gear is in its slot that doesn't yet have a purple mod, you'll have five free PL. Once you hit 280 you can freely craft them at the gunsmith.
Well the gunsmith hasn't dropped 300 for the entirety of destiny which is more than 7 weeks, so not too impossible that Saladin never gave 300 since he is a daily reset. Not like it matters much anyway since it isn't that hard to find someone else at 300 for infusion, and it will be irrelevant in like 2 weeks anyway. Still, stupid system is stupid.
My guess as a designer: the rotating schedule was not supposed to be datamined/discovered by the average player, it's there to surprise players on occasion.It's just a nonsensical system. I can't imagine how anyone at Bungie thought this was a good idea.
If you hit max PL on a character, vendors should then always drop at max PL (minus +5 with the mod) for that character. Every single time. We did the work to get to max PL so now let us bring up our gear easily. We still need to use legendary mods on them anyway to hit the true max PL.
But nope, instead they put the vendors on a random schedule with some characters having daily resets and some having weekly resets. But the game of course doesn't tell us this. I mean, that alone is terrible but the rotating schedule just shouldn't exist at all. What is the point?
Which platform? I can be on in half an hour on PSN.Calus checkpoint, a friend and I need 4 more for ASAP!
1. Marco_Tovarich
2. Arumu
3.
4.
5.
6.
PS4!
There's been no suggestion that weapons are being removed, and the class item obviously isn't going anywhere.They aren't leaving the loot pool are they? Or was it something you just wanted out of the way before we hit season 2?
We only know there will be new weapons in Season 2 but no indication of old weapons leaving the loot pool for now. Same for armor, it's staying the same in season 2 but we are getting ornaments for using them.They aren't leaving the loot pool are they? Or was it something you just wanted out of the way before we hit season 2?
This is the same community that created a website to track Public Event schedules in destiny 1. I find it hard to imagine bungie didn't expect people to try and track the 300 power engrams as well, but the system as a whole seems weird to me.My guess as a designer: the rotating schedule was not supposed to be datamined/discovered by the average player, it's there to surprise players on occasion.
They also never tell you about Heroic triggers for public events, even though anyone can look it up online. And some of those triggers run opposite of what you'd intuitively want to do to complete the event. Basically, they have a pattern of doing things to create mystique for the first time player but are annoying for engaged players.This is the same community that created a website to track Public Event schedules in destiny 1. I find it hard to imagine bungie didn't expect people to try and track the 300 power engrams as well, but the system as a whole seems weird to me.
No they don't mean anything. It's just a sample of what you might get.how do the package reward previews work? does that mean there's a higher chance of dropping the items in the preview? i'm trying to get the antiope-d and i'm wondering if i should only trade in gunsmith mats when that shows up in the preview
Everyone needs to see this..
Gambling at its best.
tl;dw 600 tokens to get a full set of Iron banner armor
Hey, guys! I keep getting tokens from PEs, what are they for? Reputation? Should I just hawk 'em as soon as I get them or save them until I hit a higher level? (Level 9ish now.)
Shout out to "Hawthorne's coked out Hawk" as my favorite response.