- The immersive sim genre is beloved for how it lets players explore open-ended solutions to problems.
- Creative Director Warren Spector and OtherSide Entertainment are making a multiplayer immersive sim called Thick as Thieves.
- Spector says long-running tabletop roleplaying campaigns were an inspiration for this "thief versus thief" multiplayer game.
Famed creative director Warren Spector still wants to break new game design ground in the world of immersive sims. He and his colleagues at Otherside Entertainment are finally revealing details about the
post-System Shock 3 games they've been working on, backed by funding
from Aonic Group and
its new publishing arm Megabit.
The first is
Thick as Thieves, a "thief versus thief" or "TvT" immersive simulator where players compete to steal treasure in open environments. Players sneak or brawl their way through a fantasy world as they would in...well,
Thief: The Dark Project (directed by OtherSide vice president of product Greg LoPiccolo). They find the loot, they get the loot, they bring the loot back to their base—but all the while, another player is lurking around the same back alleys and crawlspaces, trying to get the treasure for themselves