"We LOVE Diablo."
"We love it so much that we won't even develop Diablo game with our own staff, but instead farm it out to a Chinese mobile shovelware developer. We're spreading the LOVE."
You couldn't have it both ways then. Of course it would be easier to swallow, but the part of the community that would carve out time and money to go to a convention would most likely ignore it for the "real" Diablo 3 successor or a remastering of an older Diablo game because thats kind of experience they're after. I think Blizzard took a risk elevating it the way they did and probably thought the worst that would happen is just indifference.
Thing is, a lot of phones are pretty friggn' big these days, not that much smaller than a Switch, and that's without taking into account stuff like cases to carry them in. "Can it fit it your pocket" is no longer the big question of how portable a device is anymore, since a lot of people just carry them in bags instead, especially stuff like tablets. The only times I ever put my phone in my pocket is if I want to quickly dash down to the shops and don't need to carry anything else other than my wallet.Look, I love my Switch, but its too big and bulky to carry around with me. The phone is in my pocket at all times.
Complaints about the developer and the way they announced this I get, but complaining about it being on mobile full stop is ridiculous.
"We got a product for those who don't want this"
Come on, how many hard diablo fans from PC don't own a smartphone ?
That's not all that's going on at all. It's fine to be upset, but more than just a few are taking this marketing blunder as a personal attack.All that's going on here is fans being disappointed and expressing that lack of interest/confusion at blizzards choices.
Thing is, a lot of phones are pretty friggn' big these days, not that much smaller than a Switch, and that's without taking into account stuff like cases to carry them in. "Can it fit it your pocket" is no longer the big question of how portable a device is anymore, since a lot of people just carry them in bags instead, especially stuff like tablets. The only times I ever put my phone in my pocket is if I want to quickly dash down to the shops and don't need to carry anything else other than my wallet.
The Switch just simply gives me more substantial stuff to do on the go without compromising on playability, which is well worth the minor inconvenience of not being able to keep it in a pocket all the time.
I have no idea what your use case is, but I have an iPhone 7+ and it fits in my pocket just fine. I've already tried an iPhone XS Max and it fits just fine as well. I couldn't get a Switch into my pocket for anything. It's huge by comparison. So if you want to tote a bag with a Switch around with you, be my guest, but lets get real. I'm not lugging that thing around with me to work or out running errands. My phone is the device that's always with me, and I'm not an outlier.
Someone said the clone or one of the clones is actually already on STEAM. So technically it already is on PC.
AgreeNo it was said from the start of all of this that had they announced the mobile game with a larger announcement everything would be fine. Just like Fallout Shelter was with Fallout 4. Very simple strategy and not tone deaf.
That can actually run the game.
Most people I know don't have high end phones, the phones they were demoin it on was like $800-$1000 when I googled it; now of course that doesn't mean you need one that powerful/expensive but....yeah.
I really don't know much else about mobile gaming and specs, what kind of phones can run this?
Maybe... maybe they're developing D4 but it's just not ready to show yet, and instead of diverting resources to make a game that they have no expertise making, they're contracting the IP to a studio that has a lot of expertise in the area to ensure that the game is up to the standards of the platform. I mean, D2 to D3 was 12 years, clearly they take their time with these games, and D3 is still actively supported, so?
It's never enough for these people.
release it on pc and consoles and i would play the hell of it, but i will not play it on smartphones. Just to begin with, i will need to change my iphone 6 to play it probably.
Maybe... maybe they're developing D4 but it's just not ready to show yet, and instead of diverting resources to make a game that they have no expertise making, they're contracting the IP to a studio that has a lot of expertise in the area to ensure that the game is up to the standards of the platform. I mean, D2 to D3 was 12 years, clearly they take their time with these games, and D3 is still actively supported, so?
release it on pc and consoles and i would play the hell of it, but i will not play it on smartphones. Just to begin with, i will need to change my iphone 6 to play it probably.
Come on, how many hard diablo fans from PC don't own a smartphone ?
Gamers who spend the most hours on traditional platforms are also spend the most time on mobile.
It won't, as most of that audience, surprise, are hardcore PC gaming enthusiasts that scoff at console gaming (despite that a lot of games that were released this gen had equaled/surpassed some of the high benchmarks PC games have achieved, as far as visual fidelity is concerned).
Bizzard just doesn't get that the western PC/console playerbase doesn't overlap with the mobile gaming space.
Posted this in Ubisoft R6 thread. Belongs here as well:
Here's a few things to notice and talk about:
1. China has halted game approvals in China since Early 2018, and may not be available until Mid 2019. Even if they start approving Early 2019, it still takes atleast 3 months to approve them, and even those get straight scrutinity.
2. Games that make it to China are very strictly Pay2Win. Chinese gamers want to pay or cheat to win since it's a big part of their culture to be dominant and winning, so most, if not all games, in China are F2P with strict P2W elements (it's why they have their own version of Call of Duty Online). Expect this game to have serious microtransactions and coins and P2W abilities.
3. Even if they do make all these changes, there is no guarantee that the new approval team in charge (most of the old team got fired) will even approve this due to strict Chinese values (see # 5).
4. NetEase is distributing this game in China. Both Tencent and NetEase stocks have dipped heavily since January because of lack of new game approvals, and are getting desperate.
5. Chinese government may got really strict on games due to their heavy Socialist view, and how games are ruining the youth and pushing them to addiction and gambling (a big NO NO in China, arrest/imprisonment/re-education/camp worthy). Games may require to have a forced shutdown after 1 or 3 hours of play, games may require to use facial recognition to spy on users, games may require to disclose more info about you to the government, info that you don't want to share.
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So with all this in mind, this is not a good look for gaming in general if everyone focuses on China, when China don't want you.
So... Who really is the audience for this?