yea thats what this honestly feels like tbh. instead of addressing a real issue like team balancing lets just change the TTK and say thats why people quit.Anything to try and justify TTK change that community didn`t ask for.
yea thats what this honestly feels like tbh. instead of addressing a real issue like team balancing lets just change the TTK and say thats why people quit.Anything to try and justify TTK change that community didn`t ask for.
Of course Battlefield V is worth 15 bucks, it's a fantastic game. Don't listen to the naysayers, they tend to nitpick too much.
I miss when vehicles were planted on the map, not them as spawn points. The simplicity of BF1942 was great but I think most people agree BFBC2 was the peak of the series. Man that Apache was so fun to fly, now all the aircrafts feel like shit.
I still like the game mind you, but BFBC2 was by far the best.
It's not always the case that you get shot in the back simply because you are out in the open and nothing else. Often in my experience it's basically getting shot in the back or side from a place that I checked already but didn't see anyone in because the visibility in BF games is so damn poor that it'd look like there's no one only for me to get shot in the when I look the other way.Who would play a game where the backstabber has an advantage?
Fucking nonsense, if I ran into the open field and someone shot me from the unseen position, how is it my fault?
Is this the end of COD?
I really don't want to join the circlejerk, but man, we aren't talking about peakers advantage or anything like that with BF. We are 5 levels below what you would expect in COD, CSGO or Siege: you are NOT supposed to turn around and headshot the enemy after being fired upon. It is a miracle moment when the person manages to win a duel like that in other games.
Lewis headshot specialists make people quit BFV, being shot in the back is part of the game. Starting the round 40vs20 doesn't help.
It's amazing how oblivious the higher ups at DICE are about this game. Community: Hey, we have a huge list of QoL issues that need to be addressed! DICE: We hear you, so let's change the TTK! They tried the same shit last year and got a huge amount of backlash. They finally did something right with the Pacific. Sure, it wasn't a huge content drop, but it was a high quality drop that led in the right direction. Then they go and pull shit like this.
BF V is a roller coaster.
They can now though, fixed this patch or the one before.#1 reason I quit: flak cannons no longer rip ass, can't even kill a plane on a single strafe.
I think people just look at the population during pre-round and decide to quit. I had games the other day when my squad was ripping the server up and three of us had 15-7 k/d every game. Bad players kept leaving, but the server kept filling up. After a couple rounds the server became hectic as fuck as the chaff was sorted out. Point is it usually refills before the timer is down.I don't get how people are ending up in 10v32 matches if they are using the server browser.
Now, going to the next round a bunch of people can drop out and the game will take a bit to repopulate but its not been a big issue.
there is also DICE talking in this thread
Yes, for now.. you know Crossplay is going to ruin our fun in the next Battlefield, because you know, it's an overblown talking point that must be implemented in the next game.Is the rampant cheating only on PC? i'm playing on PS4, and didn't see anything of that sort.
You mean the thing that any decent developper will either put as a opt-in option, or even solely limited to cross-platform party ?Yes, for now.. you know Crossplay is going to ruin our fun in the next Battlefield, because you know, it's an overblown talking point that must be implemented in the next game.
This thread is classic.
Devs present an anlysis of data they have collected.
Thread is full of people suggesting that either the data is wrong/ DICE have ignored the actual data/ are too stupid to understand what is really going on. Without anyone here having access to any of this data.
Sure if you disagree with where their focus on fine tuning should be but why do we have to resort to crazy conspiracy theories?
This thread is classic.
Devs present an anlysis of data they have collected.
Thread is full of people suggesting that either the data is wrong/ DICE have ignored the actual data/ are too stupid to understand what is really going on. Without anyone here having access to any of this data.
Sure if you disagree with where their focus on fine tuning should be but why do we have to resort to crazy conspiracy theories?
Dev also state that they don't want to increase the time to kill ( it's their antivision ) yet follow up with saying that one of the reason for the changes is that they want to allow people who get killed on the back to have time to react.... because it will take more time to kill them.This thread is classic.
Devs present an anlysis of data they have collected.
Thread is full of people suggesting that either the data is wrong/ DICE have ignored the actual data/ are too stupid to understand what is really going on. Without anyone here having access to any of this data.
Sure if you disagree with where their focus on fine tuning should be but why do we have to resort to crazy conspiracy theories?
No one can tell me workarounds to play with pools of people in an online multiplayer game(even if prevention methods are in place to restrict KB/M in COD etc), as long as theres software to circumvent, theres guys capable of rising up to the challenge on pc to spoof it.You mean the thing that any decent developper will either put as a opt-in option, or even solely limited to cross-platform party ?
My biggest problem with Battlefield is people still aren't focused on objectives. For god's sake... we've had this frickin' capture point mode for seventeen years!
There is no data presented. Only conclusions. We disagree with those conclusions. How about DICE presents the open data? Every weapon K/D, popularity %, average kill distance etc.
Unless you can make an argument why they are right, you are just arguing from the position from authority/hidden information. For many devs, especially the ones who do it right all the time, this type of statement might not be as much of the problem. For DICE, they are the geniuses who killed Firestrorm on Day 1, lied about their dogshit coop mode, pushed the TTK prolonging patch in December and backtracked a couple of days later, 180 on their visions of chronological journey about smaller battles among other things.
So no, DICE made a lot of wrong decisions and I don't trust their conclusions.
I'm well aware there is no data presented, I'm pretty sure there would be a lot of legal issues with releasing such a huge amount of data to the public, even anonomysied.
I'm not saying it's impossible ( all depend on how it's implemented, like if the game put PC player playing with a controller against console player, then they probably made a big mistake ), but it's seems far more likely that if they do happen to play against kb/m player outside of crossplay those people are console player using hardware like XIM which allow them to play with a kb/m while making the console think it's a controller.No one can tell me workarounds to play with pools of people in an online multiplayer game(even if prevention methods are in place to restrict KB/M in COD etc), as long as theres software to circumvent, theres guys capable of rising up to the challenge on pc to spoof it.
I do believe cheating happens with crossplay in Modern Warfare today, even when you choose not to opt in to crossplay or KB/M lobbies.
Im not a fan of crossplay, because I prefer to be sure cheating is unequivocally not happening where I play.
There has been talk of some saying they feel even though they haven't opted in for crossplay or kb/m lobbies in Modern Warfare, they still feel their playing against guys that are kb/m and on pc. It's anecdotal without solid proof, but it does make me suspicious none the less.
We can't definitively reach a conclusion, but anything is possible. Anything.I'm not saying it's impossible ( all depend on how it's implemented, like if the game put PC player playing with a controller against console player, then they probably made a big mistake ), but it's seems far more likely that if they do happen to play against kb/m player outside of crossplay those people are console player using hardware like XIM which allow them to play with a kb/m while making the console think it's a controller.
They are nerfing flanking while saying they aren't while listing things that most definitely are nerf to flanking.It's early, but did I just read that they want to nerf flanking in a game all about... flanking? Don't want to get shot in the back? Stay with your squad or learn the map if you're going to Lone Wolf it.
I haven't bought V yet for a variety of reasons (though at $15, whatever, I might go ahead and jump in) but I've been an infatry player since Battlefield 2 ā shooting shitstains the back, while avoiding being shot in the back and playing the fucking objective is literally the game. Like what's happening here?
I have about 70 hours in this and I think I have encountered maybe one or two cheaters. If it is as widespread as others report then maybe Dice should look into a killcam report feature.
They are nerfing flanking while saying they aren't while listing things that most definitely are nerf to flanking.
It will take more time to kill, more ammo, they will get the opportunity to "to respond to that fire and take action", it will be harder to pull off at a distance... but no no no, changes of the lethality and average time to kill in flanking situations is part of their AntiVision.
Have you played since the new Pacific content update? The hacking problem is significantly worse. Like, it's every other game now I see blatant aimbotters when they used to be a rare sight. No idea why but there seems to have been a surge from my perspective. I've got around 500 hours in the game according to Origin.
They aren't nerfing flanking, at all.They are nerfing flanking while saying they aren't while listing things that most definitely are nerf to flanking.
It will take more time to kill, more ammo, they will get the opportunity to "to respond to that fire and take action", it will be harder to pull off at a distance... but no no no, changes of the lethality and average time to kill in flanking situations is part of their AntiVision.
I have played for a few rounds but nothing much. Usually the leader-board warriors are in tanks so I tend not to think much about people with sill KD ratios.
You can't look at K/D ratio you gotta look at how they're getting the K/D ratio. When you're 2 minutes into a match and the killfeed is 90% one guy with a MMG with all headshots and he's 25-0, that's your aimbotter.
And they generally choose MMGs because they have the most bullets so they just hold down the trigger and the aimbot does the rest.
You quit when you feel that the game is unfair, or unbalanced, or that you don't have a chance.
āāā ā
Weapon balance is a small part of that, especially with 64 player games.
Please, lets not go there. Plenty of games have data available regarding champion pick/win rates and so on. If they want the discussion or community support, they better present the data. In fact, you can literally look up individual BF players tags, seeing their personal k/d and rank.
This is why Riot is quite good at communicating the changes. People can see X hero has high pick and high win rates, so there are much less opinions. You can even stack heroes by rank, like only Gold+ player stats contribute, discarding the scrubs. Riot doesn't need paragraphs of text or whine on polygon how X hero is not fun.
X hero is overperforming, we are going to tweak cooldown/mana/damage/scaling etc. DONE.
The part about the changes intent being that the flanked ennemy will now : "gives the enemy an opportunity to respond to that fire and take action. Our expectation is that they still lose the fight, but that you're at least able to participate and learn from the experience vs. simply being left with the frustration of being deleted." is what Dice say.They aren't nerfing flanking, at all.
They are changing the engagement range of some automatic weapons and making more weapons more viable overall. If you use them within the intended ranges or if you are good enough to stay on target and land headshots they will be just as effective as before.
Right now all of the SMGs, except the ZK, have the exact same damage model. That a dumb as fuck.