look i will probably never beat Sekiro.
but even I can see that "making an easy" mode would require more than just flipping some values here and there. The core gameplay loop requires the fear of dying from like 3 mistakes for one. To "git gud" at the game requires getting the parry timing down...which is already rather forgiving.
so yeah in that case an easy mode would make the game worse. Bu-but then just play on normal then, right? Yeah sure but again its more than just hitting the easy mode button, that is extra development and testing time, which could lead to areas/ bosses/ whatever...being cut.
i have severe anexity when it comes to thinking about things like death. This makes it so anything w/ zombies or scary shit. can send me in a mad spiral lol. The solution isn't that people should make zombie stuff less scary..the solution is simply me not playing. Hell Bloodbourne was too fucking stressful for my mindstate at the time it came out....so I couldn't finish it or even get far in it. I suck at most fighting games...my brain just cannot grasp button combos. I can't aim for shit and get super motion sickness....so thus FPS aren't my thing. Yes there are some fighting games that are for my broken mind. Yes some shooters have motion sickness blocking tech. All of that is dandy....and if push comes to shove, I'll just play those. There is enough games around that ones that aren't difficult for me to play are plentiful and those that are...I will simply have to pass on them.
Look in a perfect world everyone would be able to do all the same things. But thats not how it works....and at the end of the day we are talking about video games.....its really not that serious that you cannot enjoy the latest game of the moment. Especially if the reason is "its too hard". Using those w/ disabilities as a crutch for that is lame IMO. Color blind options, controler support and costimization....yeah...
but even I can see that "making an easy" mode would require more than just flipping some values here and there. The core gameplay loop requires the fear of dying from like 3 mistakes for one. To "git gud" at the game requires getting the parry timing down...which is already rather forgiving.
so yeah in that case an easy mode would make the game worse. Bu-but then just play on normal then, right? Yeah sure but again its more than just hitting the easy mode button, that is extra development and testing time, which could lead to areas/ bosses/ whatever...being cut.
i have severe anexity when it comes to thinking about things like death. This makes it so anything w/ zombies or scary shit. can send me in a mad spiral lol. The solution isn't that people should make zombie stuff less scary..the solution is simply me not playing. Hell Bloodbourne was too fucking stressful for my mindstate at the time it came out....so I couldn't finish it or even get far in it. I suck at most fighting games...my brain just cannot grasp button combos. I can't aim for shit and get super motion sickness....so thus FPS aren't my thing. Yes there are some fighting games that are for my broken mind. Yes some shooters have motion sickness blocking tech. All of that is dandy....and if push comes to shove, I'll just play those. There is enough games around that ones that aren't difficult for me to play are plentiful and those that are...I will simply have to pass on them.
Look in a perfect world everyone would be able to do all the same things. But thats not how it works....and at the end of the day we are talking about video games.....its really not that serious that you cannot enjoy the latest game of the moment. Especially if the reason is "its too hard". Using those w/ disabilities as a crutch for that is lame IMO. Color blind options, controler support and costimization....yeah...