- Still using modified Source engine.
- Targeting 60 FPS across all platforms.
- AO present on Pro and X (wasn't present in TF2). But not present on Base consoles.
- Shadows are drawn higher quality and farther on Pro/X compared to Base consoles.
- LoD also pushed out farther on Mid-gens. XBX -> Pro -> Base consoles in this regard.
- Texture filtering also higher on Mid-Gen consoles.
- Mid-gen consoles also seemingly have higher quality textures. Difference is very subtle but is present.
- Resolution:
- Both have adaptive resolution using TSAA.
- Pro: Varies between 1080p to 1440p but hangs towards 1080p more often. Rare cases of drops to 900p.
- XBX: Similar to Pro but variable bounds are higher. On avg 1260 to 1292p range. Sharper than Pro but only by a bit.
- Base PS4: 1080p is max bound. Lowest seen at 720p. Doesn't go that far down regularly, but possible. Generally stays close to 1080p.
- Base XBO: Generally in 648p to 720p range but potential to go lower.
- Performance:
PS4 Family:
- Initial drop is locked to 30 FPS on Base PS4, but unlocked on Pro. After drop, frame rate unlocks to 60 on Base PS4 too.
- Pro is very solid at holding 60 FPS, base PS4 is also fairly good but prone to hitching and small drops.
- In observed spots Base PS4 has a little stretch of near-50 FPS.
- Generally frame rate is still more stable compared to CoD's Blackout mode on Base PS4 as an example.
Xbox Family:
- During drop sequence, X has more drops in frame rate compared to Pro. Base XBO is capped to 30 FPS like Base PS4 during drop.
- XBX turns good performance overall in game play, can be interchanged with Pro and X 'might be slightly smoother overall'.
- Base Xbox performance has a lot of stutters, frame rate drops and generally much worse performance than all other consoles.
- Base Xbox also has frame time spikes which cause added judder in combination with frame rate drops.
Overall
- Mostly 60 FPS on mid-gens. Base PS4 runs pretty well. Base Xbox is the worst performing version.