View: https://youtu.be/v3gqzwWPdho
Assassin's Creed Origins and Assassin's Creed Odyssey have both had 'next-gen' patches on PS5, Xbox Series X and Xbox Series S, unlocking the door to 60fps gameplay on these machines. A doubling of frame-rate from the original console releases requires significantly more horsepower, so how do the PS5 and Xbox Series machines hold up? Oliver Mackenzie investigates.
Assassin's Creed Odyssey, Origins 60fps updates are transformative on PS5 and Series X/S
Digital Foundry's analysis of the 60fps 'next-gen' patches for Assassin's Creed Odyssey and Origins, tested on PS5, Xbox Series X and Xbox Series S.
www.eurogamer.net
- modern games are still beholden to rendering paradigm introduced around the time of these games
- games hold up to modern games
- all systems are pretty stable 60fps
- real time cutscenes drops a frame on camera cut
- intentional to create a buffer for TAA
- not perfect though
- opening cutscene drops a lot of frames (50-55)
- cloth physics, water normal maps in Origins are 30fps
- prerendered cutscenes are 30fps
- some have really bad framepacing
- Odyssey's opening sequence drops frames
- Series S
- Odyssey real time cutscenes are 30fps
- Origins cutscenes are 60fps
- Series X
- suffers drops more than other systems, mostly on cutscenes
- much more responsive, helps since there is no motion blur
- no resolution change
- Series X is 1440p-2160p (1728p typical)
- PS5 is 1152p-1620p (1440p typical)
- Series S is 792p-1080p (900p typical)
- TAA upsampling in use
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