The LOD on some stuff is the biggest bummer, but oh well. It looked neat to me till he pointed it out.
Amazing how many people drop in here, see the one PC settings screenshot and post a "lmao" or "wow" without watching the video. Honestly, I've come to expect that the first page of replies for any thread like this are just useless.
I am a PC and console gamer. The problem with showing the graphic of PS5 using a lot of low settings is it paint a misleading picture, many of these settings have an absolutely minimal and sometimes entirely negligible impact on visual quality. This can be seen in the comparison screenshots in the article, the game doesn't actually look that different across specs. The main visual downgrades are lower internal resolution (e.g., pixelated hair) and lower resolution RT reflections.
Oof.
probably launching with RDNA3So AMD uh.... any DLSS-like tech inbound for these machines? Lol
Awful. Maybe not even worth downloading now because I wasn't really fond of the game in the first place.
The examples that the video gave of ps5 Vs PC seemed quite minimal. Background circles being slightly less circular etc and weren't a big deal.
For Me, the overall difference between PS4 Pro and ps5 graphics mode were big, the lighting differences were great and would make a huge difference in a moment to moment perspective.
This is for both modes - RT mode turns on the RT settings on the bottom.
The only demanding feature is RT. Give me a quality mode option without RT so I can have the option to not be running on the lowest settings across the board everywhere else.
I appreciate that. They're working under the constraints of the platform. If anything it's a demerit for the consoles. Goes to show how those RT showcase multiplats are going to perform.I see some people freaking out about settings here. This game is very expensive and has extremely high end effects work. RDNA 2.0 is not very good at ray tracing. They are targetting a high resolution at 60 or 30 fps. They decided, smartly, to keep the framerate high and stable at that resolution, which meant settings concessions.
Go checkout how this game runs on an RX 5700 XT if you want to see how PS5 will fair at higher settings.
Yep. They're also ignoring how minimal the visual impact of the 'low' settings in question are. I played through this on my RTX 2080 Ti at 40 to 60 fps. I still plan on playing through it on console with RT, and I'm sure it'll be great experience.I see some people freaking out about settings here. This game is very expensive and has extremely high end effects work. RDNA 2.0 is not very good at ray tracing. They are targetting a high resolution at 60 or 30 fps. They decided, smartly, to keep the framerate high and stable at that resolution, which meant settings concessions.
Go checkout how this game runs at High with no RT on an RX 5700 XT if you want to see how PS5 will fair at higher settings (not well at 1440p).
Also people freaking out at low settings makes no sense - as tons of console games always run at low or lower than low settings. It is just that I do not make a video always covering every single release for people to freak about that fact about. Last gen, this was extremely common. This gen it will be the same. Consoles tend to favour higher resolution with lower settings in terms of design.
Looks great. Big improvement on the PS4 version.
Wasn't the biggest fan of Control tbh, but if nothing else I'm glad it's on Plus so I can finally get around to trying the DLC out without having to pay for it.
Listen to this man, the actual expert. And watch the whole video. It's not that long.Also people freaking out at low settings makes no sense - as tons of console games always run at low or lower than low settings. It is just that I do not make a video always covering every single release for people to freak about that fact about. Last gen, this was extremely common. This gen it will be the same. Consoles tend to favour higher resolution with lower settings in terms of design.
it's almost like it's reflecting wrong geometry, although i didn't think RT could do that?
If you were buying a PC today, a RTX 2060 is definitely "mid range" (and that's being generous given it's over 2 years old now) and that's the level of performance we're approaching here.
Unrelated to your question, but it's funny. I was thinking about Parasite Eve 2 today for some reason, and now I see your profile picture. Maybe the universe is telling me there'll be a port or remaster soon :p
Thank you. This is getting ridiculous.I see some people freaking out about settings here. This game is very expensive and has extremely high end effects work. RDNA 2.0 is not very good at ray tracing. They are targetting a high resolution at 60 or 30 fps. They decided, smartly, to keep the framerate high and stable at that resolution, which meant settings concessions.
Go checkout how this game runs at High with no RT on an RX 5700 XT if you want to see how PS5 will fair at higher settings (not well at 1440p).
Also people freaking out at low settings makes no sense - as tons of console games always run at low or lower than low settings. It is just that I do not make a video always covering every single release for people to freak about that fact about. Last gen, this was extremely common. This gen it will be the same. Consoles tend to favour higher resolution with lower settings in terms of design.
This is for both modes - RT mode turns on the RT settings on the bottom.
I'm not a fan of DLSS either. As an option it's great but it really leads quite often to some weird looking games, at least when used at 1440p.
If consoles go down that road I hope it's only reserved as an optional toggle for ray tracing and doesn't become a characteristic of these systems in general.
People get so hung up on labels like 'low' and 'ultra' when there isn't any standardization for them. Judge the game as it looks on your screen, not on what the PC version called a given setting.Just watched the video and the game looked great considering it's running on a $400 console (and I have completed this game on a 3080). Were people expecting high end pc settings on console? Especially without DLSS?
One could look at the video instead of a column of text. One could see that performance is stable, resolution is pretty good, and load times are great. One could compare it to the abysmal console versions instead of the completely idealized PC version running on machines 2-3 times the cost of a PS5. I don't know what people were expecting. This game barely ran on old consoles, and was pretty tough on PCs as well. It's the only PC game in 7 years I had to run on low settings and I still got huge frame drops in heavy action. This version is a huge improvement for console players and probably a superior experience for many, many PC players as well. Thought I'm not sure why they'd care that much in the first place.I mean, it's the next-gen version of a last-gen game and it's running on almost all Low settings. How can one not be at least a little disappointed?
I think a lot of people are expecting too much from a game stuffed with cutting edge tech being developed by a small team for 9 consoles/systems
This is literally 99% of Era topics and 100% of DF topics.I think I'm gonna stay out of DF video threads from now on if it's full of posts grunting neandathal sounding stuff like "oof". Reminds me too much of YouTube comment section.
Looked nice on PS4 pro, not amazing, but nice, so looking forward to finished the game using the PS5 version.
I did watch the video, in full. It's fine, I plan on playing it, but the unfortunate reality of modern Remedy games is that they run like garbage on all platforms, PC included.One could look at the video instead of a column of text. One could see that performance is stable, resolution is pretty good, and load times are great. One could compare it to the abysmal console versions instead of the completely idealized PC version running on machines 2-3 times the cost of a PS5. I don't know what people were expecting. This game barely ran on old consoles, and was pretty tough on PCs as well. It's the only PC game in 7 years I had to run on low settings and I still got huge frame drops in heavy action. This version is a huge improvement for console players and probably a superior experience for many, many PC players as well.
It's a native PS5 port with RT, IO optimization and so on.Is this just the PS4 Pro version with typical BC improvements (max Pro dynamic res, locked or better frame rate), or have they actually specifically tweaked the PS5 version?
No lies detected and thanks for the analysis Dictator. I think the version looks good and is a RT showcase. The consoles are amazing, however a PC eats them for breakfast and the game with it's physics is very demanding.Listen to this man, the actual expert. And watch the whole video. It's not that long.
60fps looks amazing but man... the RT in this game even in the console version looks outstanding. Decisions...decisions...
One other thing I'd remind people too, is that Remedy haven't shown much interest in targeting native resolutions over impressive graphical effects (that their gameplay is often designed around) all the way back to Alan Wake on 360.This. The fact the PS5 version is as stable as it is in both modes with all the physics going on is incredible. Dunno why so many are disappointed. This seems like a quality port and the way to play Control if you don't have a beefy PC.
Amazing how many people drop in here, see the one PC settings screenshot and post a "lmao" or "wow" without watching the video. Honestly, I've come to expect that the first page of replies for any thread like this are just useless.
Watch the video. The PS5 version, by most accounts, looks and runs great, especially in comparison to the PS4 and Pro versions.
devs: make barely noticeable graphical sacrifices to ensure consistent, excellent performance
gamers: this sucks!
I am a PC and console gamer. The problem with showing the graphic of PS5 using a lot of low settings is it paint a misleading picture, many of these settings have an absolutely minimal and sometimes entirely negligible impact on visual quality. This can be seen in the comparison screenshots in the article, the game doesn't actually look that different across specs. The main visual downgrades are lower internal resolution (e.g., pixelated hair) and lower resolution RT reflections.
I think the problem here is that Control is technically a last-gen game and people expect that to run on higher settings on their shiny new console.Also people freaking out at low settings makes no sense - as tons of console games always run at low or lower than low settings. It is just that I do not make a video always covering every single release for people to freak about that fact about. Last gen, this was extremely common. This gen it will be the same. Consoles tend to favour higher resolution with lower settings in terms of design.
This is true. I literally can't see a difference between high and low on some of these settings when fiddling around on PC. Many things have become very technical, but not easily visible.People get so hung up on labels like 'low' and 'ultra' when there isn't any standardization for them. Judge the game as it looks on your screen, not on what the PC version called a given setting.