- PC version finally allows to target high frame rate (PS4/Pro capped to 30)
- With certain graphics cards, some people have noticed sped up animations (DF did not encounter this)
- PS4 Pro offered 1440p res boost where as on PC it's possible to get native 4K
- PC version gets a few minor upgrades over PS4 but nothing major.
- Shadow Resolution and Ambient Occlusion are higher quality on higher settings compared to PS4.
- In certain locations ground textures seem to have lesser texture detail compared to PS4 (most likely a bug)
- The real major benefit is the ability to run the game at 60 FPS.
- Game settings can only be changed via a launcher before launching the game (which does not have all the settings) or by starting a new game to see the full suite of setting options. There is no way to change all the settings while in the game. If you have an old save, start new game, change settings and then reload your old save.
UPDATE:
Apparently there is a full suite of settings available during the game as well. Thanks to Dreamboum for pointing it out.
4K/60:
- On max settings GTX Titan X Pascal couldn't get locked 4K/60. RX Vega 64 performs even worse for 4K/60.
- AO is the major performance hog and lowering it to half res leads to big performance gains.
- 1070Ti can reach 4K/60 with minor inconsistencies with half res AO. Reducing MSAA to 2X can do locked 60/4K
- For AMD cards settings need to be dropped below PS4 settings to reach constant 4K/60
1440p/60:
- 1060 allows 1440p/60 with better settings than PS4. 4XMSAA, high shadows and half res AO.
- RX 580 needs more settings reduced to get 1440p/60.
1080p/60:
- 1050 Ti can comfortably do high frame rate 1080p with 4XMSAA and half res AO. It can still drop from 60. Some more setting management can give you a locked 60 FPS with settings higher than PS4.
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