First revealed in depth at the PlayStation 5 gameplay reveal showcase, Kena: Bridge of Spirits has just launched. Alex Battaglia takes a look at both PS5 gameplay modes and stacks them up against PC and PlayStation 4 Pro.
- the game uses the base UE4 features, art direction sets it apart
- consistency in object quality
- Ember Lab's professional animation chops are on full display
- PS4P 1188p-1440p/30fps
- lower vegetation density and lods
- lower shadow res
- no signed distance field AO
- PS5 Performance TAAU 4K (1296p-1440p)/60fps
- different filtering on PS5 compared to Windows
- PS5 Quality is TAAU 4K (1944p-2160p)/30fps
- higher foliage density
- PS5 has high texture quality (step below ultra)
- low texture setting
- low texture filtering
- low-medium fog quality
- PC does not default to TAAU; ini file needs to be modified
- bugged settings, medium volume fog turns off SDF AO
- PS4P has near locked 30fps
- streaming can lag if you move too fast
- PS5 is locked 30fps in quality mode
- performance mode has drops to just under 60fps
- drops in real time cutscenes are heavier
- drops while running around, might be loading issues
- optimized settings are PS5 performance-like settings
- medium motion blur (to taste)
- ultra textures
- low volume fog
- low ssao
- high shadows
- high veggies
- high post processing
- 70% - 83% TAAU (through ini edit)
- near 30% perf improvement over straight ultra at 68% 4k on a 3600/2060S
- DX11 is better is better in gpu limited (cutscenes), DX12 is better in gameplay
- better frame time in DX12
- DX11/12 has shader compilation issue
- pre-rendered cutscenes are 24fps
- load times has short load times (12 secs on PS4P)
Last edited: