I'm not saying the hardware isn't capable. This is all on the developer as are the other games that perform worse.Except...the performance of this years old game has...nothing to do with...Microsoft?
I'm not saying the hardware isn't capable. This is all on the developer as are the other games that perform worse.Except...the performance of this years old game has...nothing to do with...Microsoft?
Guys, does this game run on Frostbite or it's using the original engine of Hot Pursuit?
My PS4 has some problem with Frostbite and doesn't run games with that engine! lol So I want to know this before buying the game.
Another win for PS5. Weird. I guess it's true that tflops isn't everything.
No? This specific bug exists on the unpatched code as well. It literally has bothh no one to do with hardware.Could it potentially be that the Series S is the bottle neck for the Series X due to the weaker hardware of the former?
I know it's still early in the generation but the whole most powerful console marketing is having a hard time convincing people.
Another win for PS5. Weird. I guess it's true that tflops isn't everything.
I haven't watched the video, but the text article says the same issue at the same location is present on the One XI have a feeling we're gonna see a lot of weird performance gaps due to software bugs on both sides when it comes to these "removing the framerate cap" style patches, simply due to the nature of things running in BC and whatnot rather than native versions. Hopefully the Series X version can get ironed out simply, because it's weird that the One X can hit 4K / 60 but the Series X has issues.
No, the One X suffers the same problem in the same spot.I have a feeling we're gonna see a lot of weird performance gaps due to software bugs on both sides when it comes to these "removing the framerate cap" style patches, simply due to the nature of things running in BC and whatnot rather than native versions. Hopefully the Series X version can get ironed out simply, because it's weird that the One X can hit 4K / 60 but the Series X has issues.
It's not even. The new 4K/unlocked mode the video talks about is on PS4 Pro / One X as well. In fact, Series S has to use the One S profile because of that.
I haven't watched the video, but the text article says the same issue at the same location is present on the One X
Ah, I missed that it was present on the One X too in that spot, thanks for clearing that up.
Thanks!
It's not a PS5 game (or an XSX game). These are the PS4 and Xbox One versions running through backwards compatibility.So there's a difference between Series X and PS5 in one little section? Should be cleared up soon. It will come down to other differences. Does it support Cards, Dualsense features, and 3D audio?
No? This specific bug exists on the unpatched code as well. It literally has bothh no one to do with hardware.
Oh I see. So just upgrade patches.It's not a PS5 game (or an XSX game). These are the PS4 and Xbox One versions running through backwards compatibility.
fps drops to the mid 40s on series X is shameful. I mean did they even try? (the answer is no.)
Why, oh why can't we have a setting like this in most games? Or all games that don't have game code tied to the frame rate.
Folks saying this is the absolute minimum for next gen support patch, surely more games should be possible.
Anyway, going to support the effort with a purchase.
I'd be really curious to know what is going on behind the scenes with that one area of the map. It is clearly something not related to hardware, since it affects both One X and Series X, but I'd be curious to know if it is something with APIs or just a bug in the game itself. I can't see it every getting fixed though, since EA doesn't seem to support these quick and dirty remasters very long. Like there's still many things about the Burnout Paradise remaster that I'd love changed, but they never will.
Quite literally no as this is just a patch for the last-gen versions.
I'm pretty sure this game only got such a patch because it's only a few months old and still in some form of active development. If it came out in like 2017, I doubt they'd have bothered.
My guess is that area isn't culling distant scenery as intended, so it's "rendering" a huge chunk of unrelated geometry all at once. John mentions this as a possible explanation right in the video. That's often what happens when one specific spot has a performance snag like that. Since this was on previous versions before this patch, and from the file info, this isn't on a newer SDK at all, this looks to be just an "old-fashioned" game rendering bug in the Xbox version on those three coastal curves, that's also present when used on newer hardware.
It's probably something that developers should take into account a little bit more in future - maybe including modes on console games that remove locks on performance so that games run better on hypothetical future hardware.
Yeah if this kind of patch were more common then it'd be perfectly fine for it to be the "minimum" (though XSS owners might not be happy at this specific style of patch). Having a whole bunch of PS4 and Xbox One games patched to run at higher resolutions and framerates would be quite nice to see, even if the effort put into those patches were "minimal".Folks saying this is the absolute minimum for next gen support patch, surely more games should be possible.
APIs would be weird if it's just that one area of the game.I'd be really curious to know what is going on behind the scenes with that one area of the map. It is clearly something not related to hardware, since it affects both One X and Series X, but I'd be curious to know if it is something with APIs or just a bug in the game itself.
No, IIRC the developers said that above 60FPS there's apparently physics issues.
It's a little bit of a strange situation now where we're wishing that more games last generation had included modes with a really dubious performance profile on older hardware, when around this this in the previous generation we were seeing some games with exactly that kind of mode and asking developers to put in performance caps to smooth them out.
So can I install it on the external storage on ps5 ? Running out of space on ssd. And get 60 fps
100%What's the likelihood this becomes accessible for free on GP with EA Play, etc?
Ah, yeah. I understand why alright. The future of b\c has been fairly obvious since 2016 though so it would have been nice if some forward thinking devs (or pubs) had implemented similar options.
I'd say 100%, given the time.What's the likelihood this becomes accessible for free on GP with EA Play, etc?
DF comparison threads rarely inspire much discussion beyond system wars
Edit: just realised you weren't talking about Outriders! Please ignore 😁Im waiting for DF to turn their attention to Outriders, ha ha. This was interesting tho. I bought it fro Series X but regret not getting it on PS5. Does Series X have better texture filtering or the 16x anisotropic filtering doesn't come in play here?
in 6 months? 99%What's the likelihood this becomes accessible for free on GP with EA Play, etc?
No, they didn't that's the whole point.fps drops to the mid 40s on series X is shameful. I mean did they even try? (the answer is no.)
No, they didn't that's the whole point.
The game was never optimised for this, they simply removed the frame cap.
I wish more games did this because it puts the game in a good place for the next machines we get, even if it doesn't work well now.