I believe any game that uses Nanite is also using primitive/mesh shaders, and you are correct about VRS Tier 2 not being that common.VRS has some games, I think, but few with Tier 2 usage.
Mesh shaders, I can only remember from Alan Wake 2
I believe any game that uses Nanite is also using primitive/mesh shaders, and you are correct about VRS Tier 2 not being that common.VRS has some games, I think, but few with Tier 2 usage.
Mesh shaders, I can only remember from Alan Wake 2
Also important to note that the one game, DD2, will have a significant optimization patch coming out and already can go above 30fps.So one single game that is remotely relevant and this is what people are complaining about? One game that really matters, and even if we're charitable as it's possible to be to that argument a handful of games?
Seems like this "it can't make 30fps games 60" narrative is irrelevant right?
It'll be the Super Saiyan Rage of consoles
DD2 is CPU bottlenecked like a few other games.Also important to note that the one game, DD2, will have a significant optimization patch coming out and already can go above 30fps.
A little off topic, but where is the upcoming optimization patch info coming from for DD2?Also important to note that the one game, DD2, will have a significant optimization patch coming out and already can go above 30fps.
It's in the patch page.A little off topic, but where is the upcoming optimization patch info coming from for DD2?
That game was jaw dropping. The first PS5 game I booted up after Astro's. Still top class in my opinion. I played at performance mode at 60fps and even then it looked amazing. I suspect we'll get modes that do combine the two. Quality-Performance or whatever. If that's the case, I hope Demons Souls gets it as well...Never got a PS5. I'm more of a Nintendo guy.
But, when I saw that Demon's Soul trailer, the high quality graphics and minimal UI, I totally wanted to get a PS5.
There's a performance and cinematic mode for that game, right?
Maybe with a more powerful PS5 it would combine both modes.
If so, and if there's a least a few more games that look that beautiful, I'd totally get a PS5 Pro (once I save up enough money of course 👀).
Isn't it having problems with 60 even with top of the like PC CPUs?DD2 is CPU bottlenecked like a few other games.
Pro will have nice visual improvements if they add PSSR and more ray tracing features, but that doesn't translate to 30>60fps.
Yeah. I doubt a single optimization patch can fix this. Usually the "optimization" patches just downgrade visuals enough to hit higher framerates, with exceptions like MSFS which did a big rewrite for CPU gains.Isn't it having problems with 60 even with top of the like PC CPUs?
I know TFs are not comparable gen to gen, but base console is 9 TFs. Isn't 33.5TF to much of a jump? Surely I'm missing something.
Honestly same - so underwhelming.I've never been less enthused about a bump machine than this one. If I didn't get a PS5 yet, I guess I'd wait for it but...yeah, it ain't enough.
The game has locked 60FPS mode running at 1440p internal res (maybe TAA upscale to 4K, I'm not sure) and a native 4K 30FPS mode. I'm not holding out hope that Bluepoint will do a Pro patch, but the game really looks fantastic in the 60FPS mode already. Only a few games so far rival DS in terms of visuals IMO: Alan Wake 2, Ratchet & Clank Rift Apart, Plague Tale Requiem and FF7: Rebirth are a few that come to mind. Maybe Returnal too for how cool everything looks, and the total chaos it can throw around. Then there are of course TLOU 1 and 2 remakes, which despite being PS4 games originally, still have the best animation and character rendering than probably anything else. 60FPS mode in all of those games would benefit from Pro patch.But, when I saw that Demon's Soul trailer, the high quality graphics and minimal UI, I totally wanted to get a PS5.
There's a performance and cinematic mode for that game, right?
Maybe with a more powerful PS5 it would combine both modes.
If so, and if there's a least a few more games that look that beautiful, I'd totally get a PS5 Pro (once I save up enough money of course 👀).
Agreed with everything. It would be the obvious candidate technically, but Bluepoint's support for the their games past the launch window has been practically non-existent so far.That game was jaw dropping. The first PS5 game I booted up after Astro's. Still top class in my opinion. I played at performance mode at 60fps and even then it looked amazing. I suspect we'll get modes that do combine the two. Quality-Performance or whatever. If that's the case, I hope Demons Souls gets it as well...
Vast majority of PS5 games so far have been GPU-limited. That's why they have 60FPS modes running at lower resolution. There's maybe only a handful that would benefit from faster CPU.I think the big problem was always the CPU so this increases in GPU is not a game changer
Per ChatGPT
In Dragon Ball Z terms, let's break down these details using the analogy of Saiyan power levels and transformations:
Recent details, akin to uncovering hidden powers during training, reveal upgrades to both the standard PS5 and the PS5 Pro, comparable to Goku and Vegeta mastering new forms.
1. **Standard PS5 (Goku):**
- This console possesses 18 WGP (Warrior Graphics Processors), equivalent to Goku's base power level. These are distributed across two shader engines and four shader arrays in a 5-4-5-4 configuration.
- Like Goku with dormant potentials, four compute units (CUs) remain deactivated.
- The GPU clock speed, akin to Goku's speed, operates at around 2.18GHz, suggesting a power level of 33.5TF.
- While powerful, it's constrained by a power ceiling, limiting its maximum potential.
2. **PS5 Pro (Vegeta):**
- This upgraded console boasts 30 active WGPs, surpassing Goku's base power level.
- Its configuration, like Vegeta's mastery, comprises two shader engines and four shader arrays in an 8-7-8-7 set-up.
- Similar to Goku's hidden potential, four CUs remain dormant, totaling 60 CUs in the machine.
- The Pro can boost its power level to a maximum of 2.35GHz, theoretically reaching 36.1TF.
- This boost, like Vegeta's pride, surpasses the standard PS5's capabilities, though it's rare to reach its maximum potential.
3. **Cache Structure (Training Grounds):**
- Both consoles maintain 4MB of L2 cache per WGP, ensuring efficient power utilization.
- L1 cache, akin to honing techniques, doubles to 256KB to accommodate more compute units per shader engine.
- L0 cache, representing refined instincts, improves to 32KB, enhancing ray tracing performance.
4. **PS5 Pro's Evolution (Unlocking New Techniques):**
- The Pro's GPU evolves to include DirectX12 Ultimate features, like learning new combat techniques.
- It gains support for variable rate shading and hybrid MSAA, akin to mastering new fighting stances.
- With augmented primitive shader features and full support for mesh shaders, it becomes more versatile in combat, overcoming previous limitations.
Just as Saiyans continually push their limits through training and adaptation, Sony's PlayStation consoles evolve to deliver greater performance and capabilities, ensuring they remain at the forefront of gaming technology.
Think of the standard PS5 as Goku in his base form. It's powerful, with 18 "Warrior Graphics Processors" (WGPs), spread across its hardware setup. But it's not reaching its full potential because four of its "compute units" (CUs) are inactive, like Goku holding back his true strength.
The PS5 Pro is like Vegeta, always striving to surpass Goku. It has 30 active WGPs, more than the standard PS5, and a different configuration that gives it a power boost. Just like Goku and Vegeta have different transformations, the Pro can boost its performance to higher levels than the standard PS5, but it's not always hitting that maximum potential.
Both consoles have upgrades to their cache structures, which is like improving their techniques. And the Pro has some extra features, similar to Vegeta learning new fighting techniques.
In short, both consoles are powerful, but the Pro has a bit more oomph and some extra features to make it stand out, kind of like Vegeta always trying to outdo Goku.
I still really dont understand what is this claim based on. The main problem weve had this generation is Performance modes looking too blurry, thats a GPU and/or bandwidth limitation. The amount of games severly limited by the CPU (ie not featuring a Performance mode at all) are tiny relatively.I think the big problem was always the CPU so this increases in GPU is not a game changer
Exactly look at ANY PC benchmarks as you up the resolution in most games the CPU becomes an even playing field you NEED GPU horsepower.I still really dont understand what is this claim based on. The main problem weve had this generation is Performance modes looking too blurry, thats a GPU limitation. The amount of games severly limited by the CPU (ie not featuring a Performance mode at all) are tiny relatively.
I still really dont understand what is this claim based on. The main problem weve had this generation is Performance modes looking too blurry, thats a GPU and/or bandwidth limitation. The amount of games severly limited by the CPU (ie not featuring a Performance mode at all) are tiny relatively.
Thats not the GPU architecture, these are just features from RDNA2 that were not available on the PS5. The GPU architecture is assumed to be RDNA3 with RDNA4 RT hardware plus a custom Machine Learning solution.
Which is where I'm at and it's annoying they're not just announcing this thing already with some tentative date cause I've been wanting to finally get a PlayStation this generation and now it makes no sense to get the regular one if a Pro is on the horizon.I've never been less enthused about a bump machine than this one. If I didn't get a PS5 yet, I guess I'd wait for it but...yeah, it ain't enough.
I think the big problem was always the CPU so this increases in GPU is not a game changer
Right, I mean RDNA 3 is in the article....lol.Thats not the GPU architecture, these are just features from RDNA2 that were not available on the PS5. The GPU architecture is assumed to be RDNA3 with RDNA4 RT hardware plus a custom Machine Learning solution.
finally, someone explaining in clear english.PS5 is Super Saiyan Goku, PS5 Pro is Mastered Super Saiyan Goku after the year he and Gohan spent in the Room of Spirit and Time. He was somewhat stronger, sure, but he didn't outright achieve a whole new form - the real improvement came from his more intelligent and efficient use of the power he had as he'd become more used to the Super Saiyan form and wasn't expending as much effort on just using it.
Personally, HFW looks better than all the games you've listed here. Don't understand me wrong, all of those games look great (well, FF7 Rebirth, even in the Quality mode, can look really ugly in some scenes), but HFW being an open-world game and still looking almost pre-rendered sometimes still make me believe that it's the best looking console game - even two years after launch.The game has locked 60FPS mode running at 1440p internal res (maybe TAA upscale to 4K, I'm not sure) and a native 4K 30FPS mode. I'm not holding out hope that Bluepoint will do a Pro patch, but the game really looks fantastic in the 60FPS mode already. Only a few games so far rival DS in terms of visuals IMO: Alan Wake 2, Ratchet & Clank Rift Apart, Plague Tale Requiem and FF7: Rebirth are a few that come to mind. Maybe Returnal too for how cool everything looks, and the total chaos it can throw around. Then there are of course TLOU 1 and 2 remakes, which despite being PS4 games originally, still have the best animation and character rendering than probably anything else. 60FPS mode in all of those games would benefit from Pro patch.
The thing I'm most curious about is how big this thing will be?
The thing I'm most curious about is how big this thing will be?
Last gen this was true, but the current PS5 and XBox have very capable CPUs, here the GPU is sometimes a bottleneck, on paper the PS5 GPU is even a bit below XBox.
Anyway I don't see the PS5 Pro selling well, unlike PS4 Pro the performance difference is almost negible and not needed for most games. Developers will probably have not much urge to really optimize code for PS5 Pro so the performance gain will not be very visible and even enthusiasts will probably think twice before spending this much money for a slight performance plus.
PS5 Pro will not exist in a vacuum, with Switch2 around the corner many people will probably spend their money rather elsewhere.
Personally, HFW looks better than all the games you've listed here. Don't understand me wrong, all of those games look great (well, FF7 Rebirth, even in the Quality mode, can look really ugly in some scenes), but HFW being an open-world game and still looking almost pre-rendered sometimes still make me believe that it's the best looking console game - even two years after launch.
I haven't played Avatar yet, but so far nothing can touch HFW visually, at least not on consoles. It is stunning, even at 60 FPS.Personally, HFW looks better than all the games you've listed here. Don't understand me wrong, all of those games look great (well, FF7 Rebirth, even in the Quality mode, can look really ugly in some scenes), but HFW being an open-world game and still looking almost pre-rendered sometimes still make me believe that it's the best looking console game - even two years after launch.
I don't see any system seller in the near future, except GTA 6 next year.
I still really dont understand what is this claim based on. The main problem weve had this generation is Performance modes looking too blurry, thats a GPU and/or bandwidth limitation. The amount of games severly limited by the CPU (ie not featuring a Performance mode at all) are tiny relatively.