This is why I didn't use Saiya-Jin.
And from Xbox versions…Interesting tidbits about the DX12 Complete Feature now coming to the PS5 Pro, will enable Devs easier porting to PS5 from PC versions for sure.
Plenty of current gen only games coming out this year, with potential for Sony marketing exclusive.I don't see any system seller in the near future, except GTA 6 next year.
Thats not the GPU architecture, these are just features from RDNA2 that were not available on the PS5. The GPU architecture is assumed to be RDNA3 with RDNA4 RT hardware plus a custom Machine Learning solution.
We have really arrived at the pre-reveal PS5 thread with the shitposting.These claims are baseless. They're just FUD. Ask anyone posting this to name the 30fps games they're talking about. You won't get much of an answer.
hmm my tv could benefit from the ps5pro but if the powerup isn't really significant i'm starting to consider the base ps5 is they cut the price...
Starfield just got a 60fps update so that was not CPU bound.Exactly. There's been Gotham Knights, Starfield, Dragon's Dogma II, and... that's it, I think? Some games can't hold a locked 60fps in their performance mode, but cases like Elden Ring clearly show that that can still be a GPU limitation.
And from Xbox versions…
I still remember all the debate on this very forum about if PS5 was full DX12 compatible or not lol
Ok.As of now we all should have learned that Sony doesn't need a system seller to sell a lot of consoles.
We have really arrived at the pre-reveal PS5 thread with the shitposting.
I still really dont understand what is this claim based on. The main problem weve had this generation is Performance modes looking too blurry, thats a GPU and/or bandwidth limitation. The amount of games severly limited by the CPU (ie not featuring a Performance mode at all) are tiny relatively.
I used Microsoft's DirectX analytical tool, PIX, to examine what was going with the CPU's workload and saw two things immediately. Firstly, there's an awful lot of threads going on with the game's engine and while you may think that's a great use of modern CPUs, making sure that all those threads don't stall each other isn't a trivial task.
Secondly, it was taking a very long time just to process the command lists from the DirectX API. On the 14700KF system, it took 25 milliseconds on average, in the city area. In comparison, something like Cyberpunk 2077 has API processing times roughly half as long.
While I can't tell precisely what the command list contains (PIX just wouldn't attach properly to the game), it's almost certainly to do with managing all of the assets. Yes, NPCs pop in and out of existence in front of your eyes, and the changes in LOD are very abrupt, but the game is clearly doing too much work in the background for each frame.
Ok.
But what about all the people that already have a PS5, maybe just purchased recently? Who is going to ditch theirs just to make room for a Pro if there is no system seller type of game?
DF tested the PC version with the Xbox CPU (specifically a binned Xbox APU sold as a PC CPU in China) and a 4090, they found that it could hold 60fps sometimes but suffered severe drops into the low 40s in things like space travel and ship battles, so it was definitely CPU bound to an extent at that time - but maybe not after extensive optimisation.
I hope to see similar improvements to DDII eventually, this article makes it seem like it doesn't have to be as heavy as it is.
Dragon's Dogma 2 performance analysis: It'll take everything your PC has and still want more
I hope you have a top-end CPU and GPU because you're really going to need them.www.pcgamer.com
The base version is here to stay. Same as PS4. That's for sure. Why would you think otherwise?We should expect the base PS5 to be sold out at some point hence the PS5 pro is the only option to buy and the sales continue as if nothing happend.
The base version is here to stay. Same as PS4. That's for sure. Why would you think otherwise?
I was sure to read something about the discontinuation of the base PS5. Maybe I am wrong though.
It's the base PS5 standard, digital and the PS5 pro then ? Maybe even the Pro with both options leading to 4 skus ?
Could PS5Pro use the 300TOPS for AI denoising of RT to improve that was well?
IMO the machine learning performance is the most exciting thing about the Pro. DLSS has revolutionised PC gaming, and that stuff can now be applied to console games.
Well you can record whatever computation in command buffers so just judging the time to process doesn't mean much. What exactly should MS fix in the kernel?Say what, that api quote is disgusting cause normally that stuff runs in microseconds like less than 200.
With that tool or certain latency system checkers that bonkers to know it pegged that high and was stalling which means the spikes were that high but you could have seconds of stall.
Game engines aren't really built to address that problem they only show symptoms of when overloading. MS really need to take similar tools and drag their shit heavily to fix the kernel. Had they bothered they would see what intel is seeing as they fix their drivers.
It has a custom shader engine that's similar but not quite the full functionality.sounds impressive. but i thought the ps5 already had mesh shaders?
It has a custom shader engine that's similar but not quite the full functionality.
It has a custom shader engine that's similar but not quite the full functionality.
If PS5 is base Goku then pro is probably Kaioken, it allows it to push the limits but the body aka CPU is still a major factor in limiting it's gains. But by using its new tech can make games look 2-3x better.
I'm not 100% sure off the top of my head. I remember DF talking about it in one video but I think it was a Direct so I cannot remember to link it. It's not been an issue for anyone yet, the Pro might just be a tad bit easier to get those same things working on and a bit faster. It's not a big change but one little thing to make supporting another platform easier for devs.What exactly does it not have? Because DF did an interview with the Alan Wake 2 devs and asked them how the PS5 development process was affected by this, and they said it changed nothing and they had no issues with it.
Primitive shadersWhat exactly does it not have? Because DF did an interview with the Alan Wake 2 devs and asked them how the PS5 development process was affected by this, and they said it changed nothing and they had no issues with it.
I can't see why not, it sounds like their ML hardware won't be much different from Nvidia and should be capable of the same stuff - they just need the software to make it work.
I wonder if it can emulate the PS3!!!
I agree… if ML or "AI" is a central focus of the console, it could be a pretty big leap, especially if there's dedicated hardware for it.See this is why people are completely sleeping on the Pro. The number of things the machine learning could be game changing for are myriad.
PSSR is the baseline, using it for things like denoising and aiding in RT? That could yield huge RT improvements even beyond the better RT of the GPU.
I agree… if ML or "AI" is a central focus of the console, it could be a pretty big leap, especially if there's dedicated hardware for it.
It would be the worlds first AI focused console.
what does this mean? (explain it like you're talking to a neanderthal)
See this is why people are completely sleeping on the Pro. The number of things the machine learning could be game changing for are myriad.
PSSR is the baseline, using it for things like denoising and aiding in RT? That could yield huge RT improvements even beyond the better RT of the GPU.
Yep, though this is the sort of thing that devs will also have to implement specifically in the Pro versions of their games. Some will do it, but I expect to see this stuff become more common on PS6. Of course, the existence of the Pro will improve the state of ML software on PS6, so no matter what it's important.
ngl looks and size are so important to me, I wouldn't sell my amateur PS5 before I've seen the Pro
Seeing as the PS5 and PS5 Pro devkits are identical in size, possibly the same size as the OG PS5?
Yep, all this learning will go into PS6 so it will be able to come out swinging with a mature set of ML features that make a huge difference.
So they get to release a Pro console with significantly improved performance well beyond the increased APU cost, and have gen 2 of the ML stuff ready for PS6.
Its going to be a noticeable improvement in performance and specially image quality but its not going to be anywhere near an RTX 4080 neither in rasterization (meaning non ray traced games) and specially not in ray traced games as some people have been claiming ittwhat does this mean? (explain it like you're talking to a neanderthal)
Yep, though this is the sort of thing that devs will also have to implement specifically in the Pro versions of their games. Some will do it, but I expect to see this stuff become more common on PS6. Of course, the existence of the Pro will improve the state of ML software on PS6, so no matter what it's important.
Yep, all this learning will go into PS6 so it will be able to come out swinging with a mature set of ML features that make a huge difference.
So they get to release a Pro console with significantly improved performance well beyond the increased APU cost, and have gen 2 of the ML stuff ready for PS6.
Yep, all this learning will go into PS6 so it will be able to come out swinging with a mature set of ML features that make a huge difference.
So they get to release a Pro console with significantly improved performance well beyond the increased APU cost, and have gen 2 of the ML stuff ready for PS6.
If you think SSDs are going to be in these things, it will cost $999.I was gonna say - I'm getting PTSD to all the FUD about PS5 pre-release. Remember how it was really a 8TF RDNA 1.5 machine that overheated and was hard to develop for?
Enthusiasts and mainstream customers that are willing to buy the better sku, that second category is needed to help push sales just like how the PS4 Pro ended up roughly at 25%.I think only Enthusiats would upgrade from a base Ps5 to a Ps5 Pro. Casuals (people who bought only recently) don't care much about specs they would rather buy a base Ps5 for less money.
We should expect the base PS5 to be sold out at some point hence the PS5 pro is the only option to buy and the sales continue as if nothing happend.