I suspect quite a few people got that impression from the double entendre names used by most of the series.For some reason I had the impression it was an "edgy" kids game. Like Shadow the Hedgehog.
I suspect quite a few people got that impression from the double entendre names used by most of the series.For some reason I had the impression it was an "edgy" kids game. Like Shadow the Hedgehog.
I suspect quite a few people got that impression from the double entendre names used by most of the series.
- DF goes into the patch itself and discover the PS5 can very well do an XS style "FPS Boost" as well owing to the SDK info discovered in the patch files.
YouTube definitely does show the difference between 30FPS and 60FPS, yes. It should be most obvious in the side-by-side comparison between PS4 and PS5 that happens from about 4:08 to 4:28 in the video.I can't tell the difference, from the video on iPad lol
Do youpoop videos show them?
Ok yaYouTube definitely does show the difference between 30FPS and 60FPS, yes. It should be most obvious in the side-by-side comparison between PS4 and PS5 that happens from about 4:08 to 4:28 in the video.
They have always been very impressive with tech since ps1 days. They were just a bit distracted with their Sony out put last gen when they have gone multiplatform and also doing vr stuff on the side. The 2 games the put out on ps4, ratchet and spiderman were very technically impressive to this day. Just overshadowed by their ps5 follow up.Insomniac is fast becoming one of the most impressive studios in the industry.
It'd be nice but what we really need are third parties to get involved (more than they are now). Microsoft's FPS Boost solution is great as an improvement that can happen purely on Microsoft's side, but clearly there's a lot further that those older games can be pushed in terms of performance. Like we have the weird situation where Watch Dogs 2 (to pick one example from the limited set of FPS Boost games) runs at 1800p (reconstructed) at 30FPS on PS5 and 900p at 60FPS on Xbox Series X, when clearly both of those consoles could be running it at 144p or higher and 60FPS if Ubisoft stepped in.
Parts of the design definitely feel dated, but I'm still having a blast. I really misunderstood what this series was. For some reason I had the impression it was an "edgy" kids game. Like Shadow the Hedgehog.
Parts of the design definitely feel dated, but I'm still having a blast. I really misunderstood what this series was. For some reason I had the impression it was an "edgy" kids game. Like Shadow the Hedgehog.
For better or worse they've softened the characters up a bit over the years
It is not an assumption from Rich. This is a conclusion arrived at by chandoog assuming that that is what Rich is trying to say when I don't believe that's what he is saying at all.This seems like an incorrect assumption from Rich.
The Series X style FPS Boost is done entirely inside the Direct X layer without touching the underlying code, no dev involvement required. This looks more like the ability to drop in an additional identifier to the older build of the SDK and then remove/change the framecap based on the identifier, which isn't any different from any of the other PS4 frame rate unlocks we've gotten so far.
Definitely for the better, I think. Replaying the HD Collection of the originals some years back, I remember being surprised by how much of a dick Ratchet's characterization is. I think from Tools of Destruction onward, they softened Ratchet's character significantly, and made him more lighthearted and snarky, which I think works better for his character, and just makes him a more likable protagonist.
Between 2016 and 2019, IG released Ratchet and Clank, Spiderman and a large VR game, and 6 small titles.Insomniac are so impressive.
I hadn't thought about it before, but I think they could be working on a PSVR2 launch title, as well as Ratchet & Clank: Rift Apart, Spider-Man 2 and patches like this for older games.
No it's not a BC hack.So this wasn't an Insomniac patch after all? Just a BC hack like Prey etc received on XS?
BC games can't use the new features, but they do still use the extra power of the console. It's able to use the CPU and GPU grunt, that's why we are able to get games that were CPU limited on even PS4 pro running at 60 fps, and that's why we can get games that were GPU limited on PS4 pro running at more than double the frame rate.I didnt understand why he thought games needed to be patched or updated to work on the newer SDK. What devs seem to be doing is unlocking the frame rate for 60hz, whether its on a new SDK or older its doesn't make a difference, since the only upgrade here is the frame rate. BC games dont use the extra power or features of the console, so it doesn't make sense for a patch to be built on a SDK specifically for the PS5.
I like what they've done over the years and it actually feels kind of natural as he continued to journey across the galaxy doing heroic stuff. He wasn't just an ass in the first game he was kinda reluctant to save the galaxy with the opportunity in front of him. And he still clearly enjoys all the mayhem they get into lol
Cute heroic Ratchet is def more endearing to me but I get that other people may prefer the version that didn't really take anyone's shit. But the games were targeted at older kids back than rather than the E+ tone of games we get now.
This is huge news. Hopefully other games can be as easy to up frame rates.- DF goes into the patch itself and discover the PS5 can very well do an XS style "FPS Boost" as well owing to the SDK info discovered in the patch files.
edit: some more context on the last point:
No it's definitely a newly developed patch, but the patch itself was compiled on a much older SDK version, years older than what the developers have access to now. Implies the games can be upgraded via patches without being on the latest system development builds.
DF does say how it works exactly is a mystery, but that's what they theorize.
I would imagine it's the SDK that the original PS4 game was made on. Probably easier to use that than to import it all into the new SDK. But it does seem to open it up to other games to do the same thing provided that the source code supports arbitrary framerates to begin with and that 30fps is simply a cap and not fully hard-coded into the game. And, of course, they'd need to have all of the source files in usable form ready to re-compile, which most devs probably don't.- DF goes into the patch itself and discover the PS5 can very well do an XS style "FPS Boost" as well owing to the SDK info discovered in the patch files.
edit: some more context on the last point:
No it's definitely a newly developed patch, but the patch itself was compiled on a much older SDK version, years older than what the developers have access to now. Implies the games can be upgraded via patches without being on the latest system development builds.
Yeah how BC works is great, it's how games like Sekiro are able to run at a almost flawless 60 fps when played on a PS5. Since the game is able to take advantage of the CPU and GPU like if its was a PS4 Pro Plus.Between 2016 and 2019, IG released Ratchet and Clank, Spiderman and a large VR game, and 6 small titles.
They are an absurd studio.
No it's not a BC hack.
Essentially they were able to use the same SDK version as the original game. Either being able to encode for a PS5 version is several years older than we thought, or Insomniac has a clever way to test for what frame rate the game should be running at, that doesn't require a PS5 SDK.
BC games can't use the new features, but they do still use the extra power of the console. It's able to use the CPU and GPU grunt, that's why we are able to get games that were CPU limited on even PS4 pro running at 60 fps, and that's why we can get games that were GPU limited on PS4 pro running at more than double the frame rate.
How does the system know to stay locked at 30 on the PS4 while unlocking for 60 fps on PS5? That's the mystery, because this would have been running on a much older SDK.
TL;DW
- Ratchet PS2 ran at 60 FPS. The original PS2 game also got a PS3 remaster at higher resolution and also 60 FPS.
- PS4 reboot was 30 FPS with very minor drops. PS4 Pro ran at 1440p + Temporal Injection at 30 FPS.
- Outside of very infrequent 1 frame drops, the game is pretty much locked 60 FPS.
- DF goes into the patch itself and discover the PS5 can very well do an XS style "FPS Boost" as well owing to the SDK info discovered in the patch files.
edit: some more context on the last point:
No it's definitely a newly developed patch, but the patch itself was compiled on a much older SDK version, years older than what the developers have access to now. Implies the games can be upgraded via patches without being on the latest system development builds.
DF does say how it works exactly is a mystery, but that's what they theorize.
Yeah, this is the most likely way. The feature could even have been there since before the PS4 launched, all it would take would be some way for a game to ask the system to identify itself.But I guess the mystery is how the game can detect that its being played on different hardware for the patch to activate. If I had to guess I would say that it's likely a feature of the SDK 2016 and older, since it's how patches for PS4 Pro worked. All insomniac would have to do is add the PS5 hardware to be identified.
Seems plausible if it really is just a call to the system. If it's something like what Richard is speculating in the DF video and the game is crunching some numbers and determining what hardware it's running on based on that, then it probably isn't possible.It be interesting if these PS5 patches for BC games could run on modded PS4 consoles.
They announced April but then it released near the end of March anyway.
I think Mike's comment about 30fps vs. 60fps as far as sales go was right in the grand scheme of things. With the exception of GTSport, all of Sony's major FP games last-gen ran at 30fps and they were breaking sales record after sales record. R&C2016 is the best selling Ratchet game and Spidey is Insomniac's best selling game ever.
Awesome, thanks.They announced April but then it released near the end of March anyway.