Another great game by Bethesda.
Now I'm hoping for a port of Fallout: New Vegas - Ultimate Edition for the Switch by Panic Button.
I would be so down for this, holy shit
Another great game by Bethesda.
Now I'm hoping for a port of Fallout: New Vegas - Ultimate Edition for the Switch by Panic Button.
this is what wolfenstein runs on amazing. image from ifixit https://www.ifixit.com/Teardown/Nintendo+Switch+Teardown/78263
I don't know it might be impressive as a proof of concept, that it can be done, but that blurriness is insane. 640x360 that's like Gamecube era. I get it, it's an achievement, for this hardware, but is it really worthwhile to play on that platform. I play Doom on Switch (docked and not my Switch, I don't own the console so I cannot judge other games much) and it was absolutely dreadful, I would say in some areas borderline unplayable.
I see Panic Button is delivering this gen!
Even with sacrifices, it looks impressive!
I'm personally playing it in bed.This is an impressive port, but I personally would play this game on a more capable system.
This is an impressive port, but I personally would play this game on a more capable system.
It's not 360p. That only happens in super isolated situations. It's the lowest count, not the average. It averages in the 540p range I'd estimate.At this point they should've made a separate edition for Switch and not a raw down-port.
Going from 1080p 60 fps to 360p 30 fps is just too much to sacrifice, I liked DOOM on Switch but Wolf2 seems to run at an even lower res.
To be precise, it's far from cutting edge. Tegra X1 was released in 2015, and Switch uses untouched [down to the built-in exploits] but heavily down-clocked version of that.And it's because it's 2018 that this kind of game is playable on a portable system, with cutting-edge mobile technology.
Cutting edge lol.And it's because it's 2018 that this kind of game is playable on a portable system, with cutting-edge mobile technology.
And it's because it's 2018 that this kind of game is playable on a portable system, with cutting-edge mobile technology.
Its NS using a 2010 Nvidia Shield specs?And it's because it's 2018 that this kind of game is playable on a portable system, with cutting-edge mobile technology.
Yes it is 2018 thus we are able to even play Wolf II and Doom on the go. That's 2018.So it's looks that blury and runs bad when the real meat of the gameplay starts?
Portability is great but damn it's 2018
Doom on the Switch was unplayable for me.
But i guess it's better then nothing
how is 2015 hardware cutting-edge?And it's because it's 2018 that this kind of game is playable on a portable system, with cutting-edge mobile technology.
It's not 360p. That only happens in super isolated situations. It's the lowest count, not the average. It averages in the 540p range I'd estimate.
Impossible to be 100% positive every time dude. You and John need to keep that in mind. I praise the miracle port, but blurry its blurry.Unfortunately, that is all that people see; the worst possible outcome. I'm not even sure there's a proper way to phrase it in order to prevent it from happening, but nevertheless, that is all that they see.
I dont think its easy to answer that since its a highly subjective thing. It depends on how one feel about visual presentation/level of details and how much that affects the enjoyment of the game.I agree too its an impressive feat. But the only thing that makes me really concern is about all this blurry(which really really seems distracting). John seems to not answered me(he might think I'm downplaying the game or the video), but if anyone could answer if this blurry affects the gameplay in any way, I would be thankful.
CPU aside, I kind of remember reading elsewhere that the modern Shield GPU actually downclocks to Switch's docked GPU clocks due to thermal constraints, and gets worse performance because of several reasons including the use of Android as its OS.To be precise, it's far from cutting edge. Tegra X1 was released in 2015, and Switch uses untouched [down to the built-in exploits] but heavily down-clocked version of that.
To be precise, it's far from cutting edge. Tegra X1 was released in 2015, and Switch uses untouched [down to the built-in exploits] but heavily down-clocked version of that.
It's the most powerful handled and used, at release, the best technology that was available for its mobile factor (Tegra X1), and was considered, indeed, as cutting edge technology for the mobile market before it even released.
It's literally the best portable that could have done at that time.
I don't remember the PSP playing full scale AAA 3D console ports.The CPU used on Tegra X1 wasn't cutting edge in 2017 and definetly not the best tech avaliable in the mobile market.
That dosn't mean that is the most powerful portable ever created, but is not what the PSP was at it's time for example.
I don't remember the PSP playing full scale AAA console ports.
Considering where the mobile tech was at the time and comparing it to similar products, it was leagues ahead.
Just compare the N-Cage QD with PSP
If you like playing your AAA ports smeared with shit.It doesn't really matter what spin you put on it and "consider where mobile tech was at that time", the end result was less impressive because PSP could not handle fully featured 3D AAA console ports of its era, while the Switch can. Therefore Switch is relatively more impressive in real world terms.
PSP could not play AAA ports at all.
It doesn't really matter what spin you put on it and "consider where mobile tech was at that time", the end result was less impressive because PSP could not handle fully featured 3D AAA console ports of its era, while the Switch can. There for Switch relatively more impressive in real world terms.