WHAT?
edit - Yup, Danny mentions Amsterdam and HZD in his pateron blog updates. Sweet.
WHAT?
Indeed. I only wish the environments in TFW were as visually rich and varied as those in the base game, to better showcase the graphical improvement, and also just so we could have more diverse environments to play in beyond snowy, icy landscapes (with the occasional patches of brown and green). TFW is undeniably beautiful, but I feel like Horizon shines best, graphically, when in lush, well-lit environments.
Not that I didn't completely love the DLC, mind.
PSVR games get object-based audio [via PSVR splitter box processing]. Hopefully that will change when next generation arrives.
best look video game there is. i agree with DF that it stands atop the industry for open world games
it would be very beneficial and appreciative if you could justify said comments.
H:ZD is like one of the least impressive games graphically of any of the games that came out this.
PSVR games get object-based audio [via PSVR splitter box processing]. Hopefully that will change when next generation arrives.
Welcome back GAF!
Instead of you guys making blanket statements about graphics in exclusive PS4 titles, it would be very beneficial and appreciative if you could justify said comments.
In any case, H:ZD is like one of the least impressive games graphically of any of the games that came out this.
Don't do that.Welcome back GAF!
Instead of you guys making blanket statements about graphics in exclusive PS4 titles, it would be very beneficial and appreciative if you could justify said comments.
In any case, H:ZD is like one of the least impressive games graphically of any of the games that came out this.
People can talk about which game looks the greatest to them. No need to be rude. You were like that back on gaf. Lighten up a little.
I don't know, I thought it was kinda rude. Also the whole "why do PS4 fans do this and that" thing. Actually, you're being kinda rude in this thread all around.
I have several rebutals but I'd like to find out why PS4 fans feel this with every single exclusive that comes out? Is it to feel good about your purchase? We already know we can't start subjective comments because they are opinions. But I'm exhausted from the hyperbole. I know icecold, and a few other PS4 fans from GAF and it's these comments that bring me out of the shadows.
I would start on the condition that this doesn't become some screenshot thread with a bunch of pictures taken in photomode to prove points.
dark souls 2 on a 1440p ips monitor would like to have a word with you. i'm in nj let me know where you can fight me.I will fight anyone who disagrees that this is the best looking game of all time.
It's a fact. Nothing compares right now, PC or console.
Yes, we visited Guerrilla and checked out their tools a while back. This was the perfect time to bring out that capture.
All in all, this was a disappointment compared to some of the other games released this year.
John wanna say thank you to you, Rich, Dave and crew for everything you guys do once again. Great work
Horizon is one of those games that makes me appreciate the difference between current gen and last gen. Horizon basically takes the basic framework of something like RDR and takes it to the next level
It's funny that if one were to agree with all that it would still be the best looking game of the year, if not generation. I don't agree with most of it though.OK. Since I was warned about drive by posting.. I'll remedy that here.
Objectively playing HZD with my own PS4 Pro, here are the reasons why I feel it was a disappointment:
1) The lighting is extremely unrealistic and non-energy conserving. They use light probes everywhere to simulate bounced-light and don't compensate for energy falloff based on distance. This makes objects appear to have a "glow" effect (i.e. Witcher 3).
2) The textures are very inconsistent. While the main characters, dinos, and some vendor NPCs have good texture detail, the environments overall don't have anywhere near as good texture detail.
3) FX are implemented horribly especially the water and fire. The water has some really crude splash effects and the campfires have really low res animated textures.
4) Terrain detail is too simple. I would have loved to see several layers of dirt and composition for the rocks and props. But they hardly used any layers for complexity.
5) Skin shader for Aloy is a typical lambertian model and doesn't scatter light like other games (i.e. Evil Within 2 for example).
6) Hair is still a problem (but that's an issue in all games).
7) Fake light sources with no shadow casters.
8) Foliage looks great! And I love the trick they used, but it's overdone. They shouldn't self shadow that much to where the roots are always black.
9) No animated rain textures on the characters
10) Filtering method for textures is still in the low 4x anisotropic range making texture detail fade away too fast.
11) The LOD system is pretty good but it's not set far enough so you get really simple props and environments until you get close enough.
All in all, this was a disappointment compared to some of the other games released this year.
That is not unexpected. They are using the best checkerboard method seen to date with almost no artifacts at all and very close to native 4K.
OK. Since I was warned about drive by posting.. I'll remedy that here.
Objectively playing HZD with my own PS4 Pro, here are the reasons why I feel it was a disappointment:
1) The lighting is extremely unrealistic and non-energy conserving. They use light probes everywhere to simulate bounced-light and don't compensate for energy falloff based on distance. This makes objects appear to have a "glow" effect (i.e. Witcher 3).
2) The textures are very inconsistent. While the main characters, dinos, and some vendor NPCs have good texture detail, the environments overall don't have anywhere near as good texture detail.
3) FX are implemented horribly especially the water and fire. The water has some really crude splash effects and the campfires have really low res animated textures.
4) Terrain detail is too simple. I would have loved to see several layers of dirt and composition for the rocks and props. But they hardly used any layers for complexity.
5) Skin shader for Aloy is a typical lambertian model and doesn't scatter light like other games (i.e. Evil Within 2 for example).
6) Hair is still a problem (but that's an issue in all games).
7) Fake light sources with no shadow casters.
8) Foliage looks great! And I love the trick they used, but it's overdone. They shouldn't self shadow that much to where the roots are always black.
9) No animated rain textures on the characters
10) Filtering method for textures is still in the low 4x anisotropic range making texture detail fade away too fast.
11) The LOD system is pretty good but it's not set far enough so you get really simple props and environments until you get close enough.
All in all, this was a disappointment compared to some of the other games released this year.
It's funny that if one were to agree with all that it would still be the best looking game of the year, if not generation. I don't agree with most of it though.
A lot of what you say is pure nitpicks and does not in any way back up your statement of being a "major disappointment."
Some of it is trade offs for an open world game. You speak like you know how graphics tech works but I get the impression you don't stop to think that, to pull off something like this in an open world, you gotta have tradeoffs.
This looks pretty dumb tbh. The snow tech is great when walking around in it though.
Agreed.It's funny that if one were to agree with all that it would still be the best looking game of the year, if not generation. I don't agree with most of it though.
A lot of what you say is pure nitpicks and does not in any way back up your statement of being a "major disappointment." Some of it is trade offs for an open world game. You speak like you know how graphics tech works but I get the impression you don't stop to think that, to pull off something like this in an open world, you gotta have tradeoffs.
"Least impressive" is easily the most hyperbolic thing I've read all year.
Although you say you work in VFX/ Graphics... I think you need to have your eyes examined or something's wrong with your Pro.No one can argue subjective opinions. I could just as much say Cuphead is the best looking game. There basically is no discussion then.
A lot of what I say is a big factor in pushing the graphics tech higher. Having shadow-casting lights is VERY important. It destroys the realism and the materials of the scene.
I know about it because I do it for a living. I understand tradeoffs and the limited hardware we have to deal with. But other games, while not addressing all of my concerns, do address some of them.
AC:Origins, for example, has a much more realistic lighting profile and they seem to control energy distribution relatively better (albeit not perfect) causing the materials in the scene to "appear" like they have different properties. Not so in HZD where all the snow, rocks, and trees seem to be made of the same material.
Which is something that VFX seems to be ignoring. Art direction is just as important as the technical aspects when it comes to visuals. I'd argue that it's far more important.Damn GG even made the best looking game look even better. Amazing art style. Thanks for the analysis digital foundry.
Half the time I was playing, I honestly wished I had some sort of sled. Not even joking.
OK. Since I was warned about drive by posting.. I'll remedy that here.
Objectively playing HZD with my own PS4 Pro, here are the reasons why I feel it was a disappointment:
1) The lighting is extremely unrealistic and non-energy conserving. They use light probes everywhere to simulate bounced-light and don't compensate for energy falloff based on distance. This makes objects appear to have a "glow" effect (i.e. Witcher 3).
2) The textures are very inconsistent. While the main characters, dinos, and some vendor NPCs have good texture detail, the environments overall don't have anywhere near as good texture detail.
3) FX are implemented horribly especially the water and fire. The water has some really crude splash effects and the campfires have really low res animated textures.
4) Terrain detail is too simple. I would have loved to see several layers of dirt and composition for the rocks and props. But they hardly used any layers for complexity.
5) Skin shader for Aloy is a typical lambertian model and doesn't scatter light like other games (i.e. Evil Within 2 for example).
6) Hair is still a problem (but that's an issue in all games).
7) Fake light sources with no shadow casters.
8) Foliage looks great! And I love the trick they used, but it's overdone. They shouldn't self shadow that much to where the roots are always black.
9) No animated rain textures on the characters
10) Filtering method for textures is still in the low 4x anisotropic range making texture detail fade away too fast.
11) The LOD system is pretty good but it's not set far enough so you get really simple props and environments until you get close enough.
All in all, this was a disappointment compared to some of the other games released this year.
Not so in HZD where all the snow, rocks, and trees seem to be made of the same material.
This is the most ridiculous post I've seen in this ERA.In any case, H:ZD is like one of the least impressive games graphically of any of the games that came out this.
No one can argue subjective opinions. I could just as much say Cuphead is the best looking game. There basically is no discussion then.
A lot of what I say is a big factor in pushing the graphics tech higher. Having shadow-casting lights is VERY important. It destroys the realism and the materials of the scene.
I know about it because I do it for a living. I understand tradeoffs and the limited hardware we have to deal with. But other games, while not addressing all of my concerns, do address some of them.
AC:Origins, for example, has a much more realistic lighting profile and they seem to control energy distribution relatively better (albeit not perfect) causing the materials in the scene to "appear" like they have different properties. Not so in HZD where all the snow, rocks, and trees seem to be made of the same material.