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PLASTICA-MAN

PLASTICA-MAN

Member
Oct 26, 2017
24,232
Indeed. I only wish the environments in TFW were as visually rich and varied as those in the base game, to better showcase the graphical improvement, and also just so we could have more diverse environments to play in beyond snowy, icy landscapes (with the occasional patches of brown and green). TFW is undeniably beautiful, but I feel like Horizon shines best, graphically, when in lush, well-lit environments.

Not that I didn't completely love the DLC, mind.

Yeah. I wished this DLC environments were more varied than just a snowy setting.
 

Ploid 6.0

Member
Oct 25, 2017
12,442
Can you imagine next gen and the graphically impressive games of it? I want a PC game to mess around in that looks this impressive (animation, art, "grass... everywhere!").
 

VFX_Veteran

Banned
Nov 11, 2017
1,003
User was warned for: Drive by post trying to silence the enjoyment of others while adding no value to the conversation.
best look video game there is. i agree with DF that it stands atop the industry for open world games

Welcome back GAF!

Instead of you guys making blanket statements about graphics in exclusive PS4 titles, it would be very beneficial and appreciative if you could justify said comments.

In any case, H:ZD is like one of the least impressive games graphically of any of the games that came out this.
 

Deleted member 1120

user requested account closure
Banned
Oct 25, 2017
1,511
Welcome back GAF!

Instead of you guys making blanket statements about graphics in exclusive PS4 titles, it would be very beneficial and appreciative if you could justify said comments.

In any case, H:ZD is like one of the least impressive games graphically of any of the games that came out this.

People can talk about which game looks the greatest to them. No need to be rude. You were like that back on gaf. Lighten up a little.
 

VFX_Veteran

Banned
Nov 11, 2017
1,003

I have several rebutals but I'd like to find out why PS4 fans feel this with every single exclusive that comes out? Is it to feel good about your purchase? We already know we can't start subjective comments because they are opinions. But I'm exhausted from the hyperbole. I know icecold, and a few other PS4 fans from GAF and it's these comments that bring me out of the shadows.

I would start on the condition that this doesn't become some screenshot thread with a bunch of pictures taken in photomode to prove points.
 

bear force one

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
4,305
Orlando
Welcome back GAF!

Instead of you guys making blanket statements about graphics in exclusive PS4 titles, it would be very beneficial and appreciative if you could justify said comments.

In any case, H:ZD is like one of the least impressive games graphically of any of the games that came out this.
Don't do that.
 

VFX_Veteran

Banned
Nov 11, 2017
1,003
People can talk about which game looks the greatest to them. No need to be rude. You were like that back on gaf. Lighten up a little.

No rudeness in what I said. And you are right, people can talk about their greatest looking game. But leaving it subjective doesn't really prove anything. How can we all come to an intelligent discussion without the bias and look at it objectively?
 

bombshell

Banned
Oct 27, 2017
2,927
Denmark
I have several rebutals but I'd like to find out why PS4 fans feel this with every single exclusive that comes out? Is it to feel good about your purchase? We already know we can't start subjective comments because they are opinions. But I'm exhausted from the hyperbole. I know icecold, and a few other PS4 fans from GAF and it's these comments that bring me out of the shadows.

I would start on the condition that this doesn't become some screenshot thread with a bunch of pictures taken in photomode to prove points.

So when Digital Foundry decides to title their article that this thread is based on "Horizon: The Frozen Wilds is an unmissable tech showcase" and subtitle it "One of the most impressive 4K HDR experiences you can play." it's because they are just PS4 fanboys?

You have still not justified why Horizon, the best looking open world game ever, is to you one of the least impressive games graphically this year.

I think you are exhausted of your own hyperbole, not ours.
 

MopDog

Member
Nov 15, 2017
550
I will fight anyone who disagrees that this is the best looking game of all time.

It's a fact. Nothing compares right now, PC or console.
 

jwhit28

Member
Oct 25, 2017
5,157
Horizon is a great game, but every time I see it used in a graphical showcase, I get more excited about Death Stranding. It's gonna have to get by on art direction. Sony will no longer have the console performance crown when it releases, but DF getting to show off dev tools makes me confident the engine will be up to the task.
 

Rowsdower

Shinra Employee of The Wise Ones
Avenger
Oct 27, 2017
17,033
Canada
Wow this thread went places.

Good analysis by DF. I love the snow, this and Steep has the best snow physics I've seen.
 

VFX_Veteran

Banned
Nov 11, 2017
1,003
OK. Since I was warned about drive by posting.. I'll remedy that here.

Objectively playing HZD with my own PS4 Pro, here are the reasons why I feel it was a disappointment:

1) The lighting is extremely unrealistic and non-energy conserving. They use light probes everywhere to simulate bounced-light and don't compensate for energy falloff based on distance. This makes objects appear to have a "glow" effect (i.e. Witcher 3).
2) The textures are very inconsistent. While the main characters, dinos, and some vendor NPCs have good texture detail, the environments overall don't have anywhere near as good texture detail.
3) FX are implemented horribly especially the water and fire. The water has some really crude splash effects and the campfires have really low res animated textures.
4) Terrain detail is too simple. I would have loved to see several layers of dirt and composition for the rocks and props. But they hardly used any layers for complexity.
5) Skin shader for Aloy is a typical lambertian model and doesn't scatter light like other games (i.e. Evil Within 2 for example).
6) Hair is still a problem (but that's an issue in all games).
7) Fake light sources with no shadow casters.
8) Foliage looks great! And I love the trick they used, but it's overdone. They shouldn't self shadow that much to where the roots are always black.
9) No animated rain textures on the characters
10) Filtering method for textures is still in the low 4x anisotropic range making texture detail fade away too fast.
11) The LOD system is pretty good but it's not set far enough so you get really simple props and environments until you get close enough.

All in all, this was a disappointment compared to some of the other games released this year.
 
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PLASTICA-MAN

PLASTICA-MAN

Member
Oct 26, 2017
24,232
Yes, we visited Guerrilla and checked out their tools a while back. This was the perfect time to bring out that capture.

John. Can you please confirm this? At around 11:20 in your video, you highlighted the profiler showing the triangles used in the scene. The scene has Aloy only and vegetation. I bet the other numbers are for the environments. But 517 triangales there seem to be allocated to Aloy right? I know her hair only, is 100k polygons. It is not impossible since the thunderjaw is 550k polygons and we see many of them sometimes plus more robots. If it is the case then Aloy is the character with most polygons in gaming history, and all this in an open-world game. For comparison, Aki Ross in Final Fantasy movie was 400k polygons and maxed at 500k if she wears extra items or stuff.
 

fersnake

Member
Nov 17, 2017
433
Guatemala
everytime im watching an Horizon thread and how amazing the engine is im just here dying to see what's Kojima gonna do with that engine.
 

Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
John wanna say thank you to you, Rich, Dave and crew for everything you guys do once again. Great work

Horizon is one of those games that makes me appreciate the difference between current gen and last gen. Horizon basically takes the basic framework of something like RDR and takes it to the next level
 
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PLASTICA-MAN

PLASTICA-MAN

Member
Oct 26, 2017
24,232
John wanna say thank you to you, Rich, Dave and crew for everything you guys do once again. Great work

Horizon is one of those games that makes me appreciate the difference between current gen and last gen. Horizon basically takes the basic framework of something like RDR and takes it to the next level

If all open-world games end up like Horizon or RDR, then we won't fall in the open-wolrd fatigue. I hope Death Stranding will be very cleverly designed besides being a masterpiece technically.
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
Amazing video and what an incredible achievement. My jaw was on the floor watching this. Will deffo be buying soon. This video legit sold me on it.
 
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OP
PLASTICA-MAN

PLASTICA-MAN

Member
Oct 26, 2017
24,232
Look at all the other games using this engine, Until Dawn, and the upcoming Bravo team and The Inpatient look sublime on VR. I won't be surprised if Guerilla is already developing a sequel or a new IP using an updated version of this engine.
 
Oct 25, 2017
13,246
The DLC looks fantastic and continues to animate really well. I love the improvements over the base game as well, it continues to be one of the best looking games out right now.
 

chubigans

Vertigo Gaming Inc.
Verified
Oct 25, 2017
2,560
OK. Since I was warned about drive by posting.. I'll remedy that here.

Objectively playing HZD with my own PS4 Pro, here are the reasons why I feel it was a disappointment:

1) The lighting is extremely unrealistic and non-energy conserving. They use light probes everywhere to simulate bounced-light and don't compensate for energy falloff based on distance. This makes objects appear to have a "glow" effect (i.e. Witcher 3).
2) The textures are very inconsistent. While the main characters, dinos, and some vendor NPCs have good texture detail, the environments overall don't have anywhere near as good texture detail.
3) FX are implemented horribly especially the water and fire. The water has some really crude splash effects and the campfires have really low res animated textures.
4) Terrain detail is too simple. I would have loved to see several layers of dirt and composition for the rocks and props. But they hardly used any layers for complexity.
5) Skin shader for Aloy is a typical lambertian model and doesn't scatter light like other games (i.e. Evil Within 2 for example).
6) Hair is still a problem (but that's an issue in all games).
7) Fake light sources with no shadow casters.
8) Foliage looks great! And I love the trick they used, but it's overdone. They shouldn't self shadow that much to where the roots are always black.
9) No animated rain textures on the characters
10) Filtering method for textures is still in the low 4x anisotropic range making texture detail fade away too fast.
11) The LOD system is pretty good but it's not set far enough so you get really simple props and environments until you get close enough.

All in all, this was a disappointment compared to some of the other games released this year.
It's funny that if one were to agree with all that it would still be the best looking game of the year, if not generation. I don't agree with most of it though.

A lot of what you say is pure nitpicks and does not in any way back up your statement of being a "major disappointment." Some of it is trade offs for an open world game. You speak like you know how graphics tech works but I get the impression you don't stop to think that, to pull off something like this in an open world, you gotta have tradeoffs.

"Least impressive" is easily the most hyperbolic thing I've read all year.
 

henhowc

Member
Oct 26, 2017
33,925
Los Angeles, CA
OK. Since I was warned about drive by posting.. I'll remedy that here.

Objectively playing HZD with my own PS4 Pro, here are the reasons why I feel it was a disappointment:

1) The lighting is extremely unrealistic and non-energy conserving. They use light probes everywhere to simulate bounced-light and don't compensate for energy falloff based on distance. This makes objects appear to have a "glow" effect (i.e. Witcher 3).
2) The textures are very inconsistent. While the main characters, dinos, and some vendor NPCs have good texture detail, the environments overall don't have anywhere near as good texture detail.
3) FX are implemented horribly especially the water and fire. The water has some really crude splash effects and the campfires have really low res animated textures.
4) Terrain detail is too simple. I would have loved to see several layers of dirt and composition for the rocks and props. But they hardly used any layers for complexity.
5) Skin shader for Aloy is a typical lambertian model and doesn't scatter light like other games (i.e. Evil Within 2 for example).
6) Hair is still a problem (but that's an issue in all games).
7) Fake light sources with no shadow casters.
8) Foliage looks great! And I love the trick they used, but it's overdone. They shouldn't self shadow that much to where the roots are always black.
9) No animated rain textures on the characters
10) Filtering method for textures is still in the low 4x anisotropic range making texture detail fade away too fast.
11) The LOD system is pretty good but it's not set far enough so you get really simple props and environments until you get close enough.

All in all, this was a disappointment compared to some of the other games released this year.

so what games do you think are more impressive?
 

VFX_Veteran

Banned
Nov 11, 2017
1,003
It's funny that if one were to agree with all that it would still be the best looking game of the year, if not generation. I don't agree with most of it though.

No one can argue subjective opinions. I could just as much say Cuphead is the best looking game. There basically is no discussion then.

A lot of what you say is pure nitpicks and does not in any way back up your statement of being a "major disappointment."

A lot of what I say is a big factor in pushing the graphics tech higher. Having shadow-casting lights is VERY important. It destroys the realism and the materials of the scene.

Some of it is trade offs for an open world game. You speak like you know how graphics tech works but I get the impression you don't stop to think that, to pull off something like this in an open world, you gotta have tradeoffs.

I know about it because I do it for a living. I understand tradeoffs and the limited hardware we have to deal with. But other games, while not addressing all of my concerns, do address some of them.

AC:Origins, for example, has a much more realistic lighting profile and they seem to control energy distribution relatively better (albeit not perfect) causing the materials in the scene to "appear" like they have different properties. Not so in HZD where all the snow, rocks, and trees seem to be made of the same material.
 

~Fake

User requested permanent ban
Banned
Oct 27, 2017
4,966
DLC makes even better... Amazing job Dark1x.
This video only missing iceland geothermal pool. This is one of the best areas of the game.
 

The Nightsky

Member
Oct 27, 2017
1,549
Breathtaking! Simply breathtaking!! GOTY!!!

LKH7RBR.gif
This looks pretty dumb tbh. The snow tech is great when walking around in it though.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,800
It's funny that if one were to agree with all that it would still be the best looking game of the year, if not generation. I don't agree with most of it though.

A lot of what you say is pure nitpicks and does not in any way back up your statement of being a "major disappointment." Some of it is trade offs for an open world game. You speak like you know how graphics tech works but I get the impression you don't stop to think that, to pull off something like this in an open world, you gotta have tradeoffs.

"Least impressive" is easily the most hyperbolic thing I've read all year.
Agreed.

Most people will not be examining skin shaders or animated fire textures while they are playing the game. Any game can be picked apart if you examine it closely enough. Horizon looks absolutely gorgeous in motion despite any concessions made for an open world.
 

Elandyll

Avenger
Oct 25, 2017
8,885
No one can argue subjective opinions. I could just as much say Cuphead is the best looking game. There basically is no discussion then.



A lot of what I say is a big factor in pushing the graphics tech higher. Having shadow-casting lights is VERY important. It destroys the realism and the materials of the scene.



I know about it because I do it for a living. I understand tradeoffs and the limited hardware we have to deal with. But other games, while not addressing all of my concerns, do address some of them.

AC:Origins, for example, has a much more realistic lighting profile and they seem to control energy distribution relatively better (albeit not perfect) causing the materials in the scene to "appear" like they have different properties. Not so in HZD where all the snow, rocks, and trees seem to be made of the same material.
Although you say you work in VFX/ Graphics... I think you need to have your eyes examined or something's wrong with your Pro.

I was playing the game a few hours ago, on a base PS4, and this is blatantly false.
 

Appollowexx

Member
Oct 27, 2017
522
I have a question in regards to the Horizon ZD on the Pro. Has anyone noticed the depth of field looks far worse on the Pro than the base system? Maybe it's the implementation of the effect on Pro versions (because I just upgraded from vanilla PS4 and noticed this exact issue with COD WW2 on the PSPro too) but DoF basically looks smudged and almost as if it's had a massive chromatic aberation pass now. I didn't see this previously on the base system but now Horizon and WW2 both seem to suffer far worse quality depth of field.

Also I watched this earlier today and it was brilliant. I really enjoy Johns analysis and DF Retro work.
 

Brix

Member
Oct 25, 2017
3,689
Damn GG even made the best looking game look even better. Amazing art style. Thanks for the analysis digital foundry.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,800
Damn GG even made the best looking game look even better. Amazing art style. Thanks for the analysis digital foundry.
Which is something that VFX seems to be ignoring. Art direction is just as important as the technical aspects when it comes to visuals. I'd argue that it's far more important.
 

chris 1515

Member
Oct 27, 2017
7,077
Barcelona Spain
OK. Since I was warned about drive by posting.. I'll remedy that here.

Objectively playing HZD with my own PS4 Pro, here are the reasons why I feel it was a disappointment:

1) The lighting is extremely unrealistic and non-energy conserving. They use light probes everywhere to simulate bounced-light and don't compensate for energy falloff based on distance. This makes objects appear to have a "glow" effect (i.e. Witcher 3).
2) The textures are very inconsistent. While the main characters, dinos, and some vendor NPCs have good texture detail, the environments overall don't have anywhere near as good texture detail.
3) FX are implemented horribly especially the water and fire. The water has some really crude splash effects and the campfires have really low res animated textures.
4) Terrain detail is too simple. I would have loved to see several layers of dirt and composition for the rocks and props. But they hardly used any layers for complexity.
5) Skin shader for Aloy is a typical lambertian model and doesn't scatter light like other games (i.e. Evil Within 2 for example).
6) Hair is still a problem (but that's an issue in all games).
7) Fake light sources with no shadow casters.
8) Foliage looks great! And I love the trick they used, but it's overdone. They shouldn't self shadow that much to where the roots are always black.
9) No animated rain textures on the characters
10) Filtering method for textures is still in the low 4x anisotropic range making texture detail fade away too fast.
11) The LOD system is pretty good but it's not set far enough so you get really simple props and environments until you get close enough.

All in all, this was a disappointment compared to some of the other games released this year.

1) They said the lighting is not photorealistic and it is the goal after they said than Kojima production is better with light and they correct some bug into the lighting engine(need to be integrated into the engine for the next game) and if you want photorealistic light with the Decima wait Death Stranding.

2) for FX all the particle and cloud effect are really good. They have the best snow ever done in a realtime game in the Frozen Wilds.

3) Skin shading is too complex to be pbr based, it is a hack for every game this generation same thing in other game with better skin shading like TLOU 2 for example...

7) the day you will see a game with shadow caster for all light on console not with shadows maps.

10) everything is a compromise on consoles

I don't see any open world game doing everything better than Horizon for the moment. Some have better for water or other details or better draw distance like AC origins but the character model are better in Horizon and if the draw distance is better in AC origins the assets are not as good as on Horizon...
 
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CanisMajoris

The Fallen
Oct 27, 2017
892
Not so in HZD where all the snow, rocks, and trees seem to be made of the same material.


I didn't want to respond to your nitpick list most of which saw inaccurate, but this is just factually wrong. And why do you hesitate to mention OW games that look better?

Apparently you also seem to be unfamiliar with the concept of "art-style" since you expect every game to try to look photorealistic.
 

chris 1515

Member
Oct 27, 2017
7,077
Barcelona Spain
No one can argue subjective opinions. I could just as much say Cuphead is the best looking game. There basically is no discussion then.



A lot of what I say is a big factor in pushing the graphics tech higher. Having shadow-casting lights is VERY important. It destroys the realism and the materials of the scene.



I know about it because I do it for a living. I understand tradeoffs and the limited hardware we have to deal with. But other games, while not addressing all of my concerns, do address some of them.

AC:Origins, for example, has a much more realistic lighting profile and they seem to control energy distribution relatively better (albeit not perfect) causing the materials in the scene to "appear" like they have different properties. Not so in HZD where all the snow, rocks, and trees seem to be made of the same material.

You need to check your eyes